using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LCGlobalJester.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCGlobalJester")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCGlobalJester")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5b421547-9d4f-45f3-bb90-7cde38ebf0c0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCGlobalJester
{
[BepInPlugin("Aellysse.LCGlobalJester", "JesterGlobalMusic", "1.0.1")]
public class GlobalJesterModBase : BaseUnityPlugin
{
private const string modGUID = "Aellysse.LCGlobalJester";
private const string modName = "JesterGlobalMusic";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("Aellysse.LCGlobalJester");
public static GlobalJesterModBase Instance;
public ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Aellysse.LCGlobalJester");
mls.LogInfo((object)"LC Global Jester Sound awoken");
harmony.PatchAll(typeof(GlobalJesterModBase));
harmony.PatchAll(typeof(JesterAIPatch));
}
}
}
namespace LCGlobalJester.Patches
{
[HarmonyPatch(typeof(JesterAI))]
internal class JesterAIPatch
{
private static float savedMinDistance;
private static float savedMaxDistance;
private static float savedVolume;
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void globalAudioPatch(ref AudioSource ___farAudio)
{
savedMinDistance = ___farAudio.minDistance;
savedMaxDistance = ___farAudio.maxDistance;
savedVolume = ___farAudio.volume;
}
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void globalAudioPatch(ref AudioSource ___farAudio, ref int ___currentBehaviourStateIndex)
{
if (___currentBehaviourStateIndex == 1)
{
___farAudio.minDistance = 3f;
___farAudio.maxDistance = 300f;
___farAudio.volume = 0.7f;
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void restoreOldValues(ref AudioSource ___farAudio, ref Animator ___creatureAnimator)
{
if (___creatureAnimator.GetBool("poppedOut"))
{
___farAudio.minDistance = savedMinDistance;
___farAudio.maxDistance = savedMaxDistance;
___farAudio.volume = savedVolume;
}
}
}
}