using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LockPickingLawyer.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LockPickingLawyer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LockPickingLawyer")]
[assembly: AssemblyTitle("LockPickingLawyer")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace LockPickingLawyer
{
[BepInPlugin("ainavt.lc.lockpickinglawyer", "LockPickingLawyer", "0.0.1")]
public class LockPickingLawyerPlugin : BaseUnityPlugin
{
private static LockPickingLawyerPlugin instance;
private ManualLogSource logSource;
private Harmony harmony;
public static AudioClip lockPickingAudio;
public static AudioClip finishPickingAudio;
private void Awake()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
logSource = Logger.CreateLogSource("ainavt.lc.lockpickinglawyer");
harmony = new Harmony("ainavt.lc.lockpickinglawyer");
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetAssembly(typeof(LockPickingLawyerPlugin)).Location), "ainavt_lockpickinglawyer"));
if ((Object)(object)val == (Object)null)
{
logSource.LogError((object)"Failed to load asset bundle.");
return;
}
lockPickingAudio = val.LoadAsset<AudioClip>("Assets/mods/lockpickinglawyer/LockPickerPicking.ogg");
finishPickingAudio = val.LoadAsset<AudioClip>("Assets/mods/lockpickinglawyer/LockPickerFinish.ogg");
harmony.PatchAll(typeof(LockPickerPatch));
}
}
internal static class PluginInfo
{
public const string guid = "ainavt.lc.lockpickinglawyer";
public const string name = "LockPickingLawyer";
public const string version = "0.0.1";
}
}
namespace LockPickingLawyer.Patches
{
[HarmonyPatch(typeof(LockPicker))]
internal class LockPickerPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void StartPatch(ref LockPicker __instance)
{
__instance.finishPickingLockClips = (AudioClip[])(object)new AudioClip[1] { LockPickingLawyerPlugin.finishPickingAudio };
((Component)__instance).GetComponent<AudioSource>().clip = LockPickingLawyerPlugin.lockPickingAudio;
}
}
}