Fixed the first main path not using the main room's doorway groups
Updated for v81
Added TileExtender system
Added failsafe for DetailedGlobalSettings and local Global Props
DoorwayCleanup is now obselete. Replaced with new scripting system
Added the Zaggy™ patch so LLL works inside the Unity Editor
Added DetailedGlobalSettings system
Updated for LLL 1.4.0
Proper fix with HarmonyXTranpilerFix
Bug fixes with crashing related to Loadstone
Temporary fix with HarmonyXTranpilerFix
Bug and UI fixes to Dev Debug Window
Added local Global Props system
Added system to add scrap/enemies or edit scrap/enemy weights temporarily before the dungeon generates
Added compability with Loadstone to improve dungeon generation performance
Added MainPathExtender feature
Renamed ForcedTiles to AdditionalTiles
Added SetInOrder behaviour to MainRoomDoorwayGroup
Alternate main paths will now end when it reaches the last node in the list like the original DunGen behaviour
Added more detailed debug logs when the alternate main path generation fails
Dev Debug Window:
LeftAlt + M to open now
Added zooming with scroll bar
Added Assets panel
Some bug/visual fixes
BranchPathMultiSim system now works with all dungeons
Removed some hardcoded debug code
Changed BranchTileLoop system to BranchPathMultiSim system
Restructed DunGenExtender's data structure
Added dev debug tools
Added new BranchTileLoop system
Turned some LogInfo into LogDebug
RandomGuaranteedScrapSpawn will use the item's weight when spawning items
Added new Forced Tiles system
lol messed up with modded moons
lol messed up the GUID