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DungeonGenerationPlus

API to expand the compatibilities of Lethal Company's dungeon generation

CHANGELOG

1.4.0

DoorwayClean is now obselete. Replaced with new scripting system
Added the Zaggy™ patch so LLL works inside the Unity Editor

1.3.4

Added DetailedGlobalSettings system
Updated for LLL 1.4.0

1.3.3

Proper fix with HarmonyXTranpilerFix

1.3.2

Bug fixes with crashing related to Loadstone
Temporary fix with HarmonyXTranpilerFix

1.3.1

Bug and UI fixes to Dev Debug Window

1.3.0

Added local Global Props system
Added system to add scrap/enemies or edit scrap/enemy weights temporarily before the dungeon generates
Added compability with Loadstone to improve dungeon generation performance

1.2.0

Added MainPathExtender feature
Renamed ForcedTiles to AdditionalTiles
Added SetInOrder behaviour to MainRoomDoorwayGroup
Alternate main paths will now end when it reaches the last node in the list like the original DunGen behaviour
Added more detailed debug logs when the alternate main path generation fails

Dev Debug Window:
LeftAlt + M to open now
Added zooming with scroll bar
Added Assets panel
Some bug/visual fixes

1.1.2

BranchPathMultiSim system now works with all dungeons

1.1.1

Removed some hardcoded debug code

1.1.0

Changed BranchTileLoop system to BranchPathMultiSim system
Restructed DunGenExtender's data structure
Added dev debug tools

1.0.5

Added new BranchTileLoop system
Turned some LogInfo into LogDebug

1.0.4

RandomGuaranteedScrapSpawn will use the item's weight when spawning items

1.0.3

Added new Forced Tiles system

1.0.2

lol messed up with modded moons

1.0.1

lol messed up the GUID