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ScarletDevilMansion

Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.

By Alice

CHANGELOG

1.0.1 - 1.0.4

Detailed the mayor starting room
Added three detailed kitchen variants
Made more drastic changes to make the map much less spread out, AKA map is smaller

1.1.0 - 1.1.12

Added support for LLL
Detailed the hallway rooms and added new ones
Added lethal company's lighting onto the dungeon (somehow?)
Added new enemy variant
Added new scrap item
Fixed enemy pathing issues
Spray cans now work, thanks SkullCrusher my beloved
Added wall lights to hallway rooms as a possible spawn
Added chandelier lights to most rooms as a possible spawn
Added networked config to modify the spawn chance of light sources
Added networked config to modify much of the dungeon generation values and scrap count

1.2.0 - 1.2.12

Added new dungeon event
Added basement to mayor starting room
Added bedroom and servant quarter variant rooms
Many many internal code and design changes to reduce the load times by abouy 90% on average
Removed garden tile (temporarily). Added unpolished fire exits throughout the dungeon
Added rotateable frames to the hallways
Added new functionality to decorative crystal item
Added config presets. Automatically set to default. Contains two distinct presets for 4+ lobbies are 1-3 smaller lobbies
These config presets make the map much smaller
Fixed scrap spawn prefering to spawn on the upper floors
Added many new networked configs
Switch from BinaryFormatter to OdinSerializer
Fixed issues with unofficial Korean patch

1.3.0

Added clock prop to main entrance
Added destroyable doors
Re-added/Fixed AC compatibility code

1.3.1

Hotfix

1.3.2

Increased brightness of light sources a tad bit
Redone item (again) and map hazard spawn locations
Added item spawns (and turret spawns) to mayor starting room
Added configs for knight and decorative cystals spawn weights

1.3.3

Added library variant rooms. Temporary removed 2nd floor library room
New approach to lighting, may be good may be bad, who knows its experimental

1.3.4

Lighting polish
Lights turn red during dungeon event
Added FacilityMeltdown compatibility

1.3.5

More lighting polish (brighter entrance)
Doors have a chance of spawning partially damaged

1.3.6

Changed lighting approach again. This one should be it
Added 2F library room
Added ReservedFlashlightSlot compatibility
CullFactory mod is now manatory
Added door damage configs

1.3.7

Fixed some missing lighting
Actually added the 2F library room
Improved visuals for fire exit
Added shoulder visiblity to ReservedFlashlightSlot compatibility
Added config to add unique enemy spawns during the bedroom dungeon event
Added config for demonic painting
Added config to use either SDM or vanilla fire exits

1.3.8

Updated for LC v50 and LLL v1.2 (so sorry for long wait)
Moved some of the configs to LLL
Added new scrap item, shattered decorative crystal (can combine with flashlights)
Combining a normal decorative crystal with a flashlight will also provide this new scrap item

1.3.9

Added spike traps to dungeon
Fix for the shattered deco. crystal not spawning when in orbit
Small decrease to lighting radius (may reduce max light spam warning for the time being)
Changed layout of one of the servant quarter rooms slightly

1.3.10

Added Mimics compatibility
Added experimental fix for resolving the max light spam warning

1.3.11

Hotfix for when Mimics is loaded
Today I learned how loading .dll's work

1.3.12

Added two jump puzzle hallways
Changed the dungeon generation's feel completely
Today I learned to not load .dlls

1.3.13

Tweaked the dungeon generation to consider the alternate main paths as actual main paths
Fixed the mayor tile not spawning branch paths
Fixed one of the main paths being very dense
Added config to disable the mayor basement
Adjusted the Vanilla preset to fit these new changes
Made jump puzzles slightly less frequent
Added a bit of randomness to jump puzzle layout\

1.3.14

Added special colouring to enemies that spawn from the painting event

1.3.15

Added new pit room
Possible fix to out-of-bounds item spawns and wall phasing enemy movement\

1.3.16

Fixed for new LLL version

1.3.17

Added new enemy variant (not finalized)