ScarletDevilMansion
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
By Alice
| Date uploaded | 3 weeks ago |
| Version | 1.1.12 |
| Download link | Alice-ScarletDevilMansion-1.1.12.zip |
| Downloads | 30861 |
| Dependency string | Alice-ScarletDevilMansion-1.1.12 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.4README
Required by all clients
Added light to most rooms and hallways, configurable
The Scarlet Devil Mansion(紅魔館)
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon for the snow moons (Dine, Rend, Tital). The chances are about 50% split between the regular mansion dungeon and this custom dungeon. You can edit the weight value in the config. If you'd like a cheap way to get there, we do happen to have a mod for just that.
The dungeon can also be enabled on any moon, vanilla or custom, in the config. I'm not responsible if the dungeon breaks on custom moons.
This is an alpha release. We are currently polishing up the rooms and adding unique dungeon mechanics, enemies, and items. We cannot guarantee stablity with other mods.
このページはまだ日本語に翻訳されていない。すまない
Dungeon Features
The map is a grayscale representation of what the Scarlet Devil Mansion could look like, with a mayor starting room, hallway corriders, and typical mansion rooms (bedrooms, libraries, kitchens, etc.). The fire exit always leads to a garden.



This dungeon uses modified dungeon generation code to create three long paths (as opposed to the base game's single path), then creates branching paths like normal. Furthermore, the dungeon will always be confined to a relatively small box. Please understand that this will increase dungeon generation times (sometimes by double or even triple). While it seems that the dungeon generation has no bugs currently, there is a possibility that it can still occur.

Enemies and Vents
Enemies will not spawn from vents but from demonic looking symbols on the ground. This is only a visual change.

Spoiler warning. Click here to see enemies
The Knight, a Coil-head variant
Acts like a regular coil-head, but is noticeably slower and prefers spawning from statue props, especially ones passed by scavengers.
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WIP
Configuration
You can configure the following properties of this dungeon in the config. You must load up Lethal Company once with this mod enabled to create the config. All configs are synced by the host.
- The weight of the SDM dungeon appearing on the snow maps
- SDM dungeon appearing on any vanilla or custom moon, along with its weights
- Most of the dungeon generation values and scrap count
- The weights of light and light sources appearing in the dungeon
Roadmap
The development process is split into 3 distinct parts:
- Create more rooms, room variants, and polish up the current ones with props, lighting, etc.
- Add touhou-themed enemies and scrap items
- Add dungeon mechanics/features (for example the factory's appartatus and jumping puzzles)
There is a possibility that I add a custom moon, but that's way down the line.
Credits
Touhou owned by Team Shanghai Alice (ZUN)
LadyEbony.itch.io - Code, Dungeon Design
MarkLi.itch.io - 3D Environment Assets (Rooms)
Vinyis.itch.io - 3D Environment Assets (Hallways)
@grandteki (Discord) - Various 3D Assets
Nitori.itch.io - For their sick advice
@Schmagons (Instagram) - 2D Art
peacock-roy.itch.io - SFX
If interested, the map assets were originally used in these two fan games. Utusuru and Gensokyo Komarunner.
Contact
Any complaints or questions can asked in this discord thread. You can also dm personally at this discord, LadyRaphtalia.
日本語がちょっとできるよ。コメントや質問やモンクがあったら、このdiscordのスレッドに書いてください。さらに、このdiscordでLadyRaphtaliaに直接メッセージを送ってください。
CHANGELOG
1.0.1 - 1.0.4
Detailed the mayor starting room
Added three detailed kitchen variants
Made more drastic changes to make the map much less spread out, AKA map is smaller
1.1.0 - 1.1.12
Added support for LLL
Detailed the hallway rooms and added new ones
Added lethal company's lighting onto the dungeon (somehow?)
Added new enemy variant
Added new scrap item
Fixed enemy pathing issues
Spray cans now work, thanks SkullCrusher my beloved
Added wall lights to hallway rooms as a possible spawn
Added chandelier lights to most rooms as a possible spawn
Added networked config to modify the spawn chance of light sources
Added networked config to modify much of the dungeon generation values and scrap count
1.2.0
Added new dungeon event
Possible fix for the enemy variant when the CoilHeadStare mod is active
1.2.1
The mayor starting room now has a basement
More improvements to the dungeon generation to improve load times
1.2.2
Updated to work with LLL v1.1
1.2.3
Added rotateable frames to the hallways
The enemy variant, code wise, is it's own enemy to avoid mod conflicts
Fixed (hopefully all?) compatibility issues with AdvancedCompany
Fixed visual bug with CullFactory mod
1.2.4
Added new bedroom variant
Added more spawnable enemies to dungeon event
Fixed new dungeon event not releasing you at the end
Fixed enemy variant moving slower than intented
Fixed the lamp being way too damn bright
Fixed visual bug with CullFactory mod (again)
Fixed issues with unofficial Korean patch
1.2.5
Hotfix
1.2.6
Added new bedroom variant
Added new painting variant (though she's not as cool as Remilia)
Capped painting spawn at 2 per dungeon, can be changed in the config
Fixed a few hallway rooms that spawned props weirdly
Reduced quality of lighting to potentially increase performance
1.2.7
Added new functionality to decorative crystal item
Which technically results in two new items
Reduced range of items that can spawn from dungeon event from (1-3) to (0-2)
1.2.8
Many many internal code and design changes to reduce the load times by abouy 90% on average
Removed garden tile (temporarily). Added unpolished fire exits throughout the dungeon
Fixed bug with combining the decorative crystal item to the laser pointer
1.2.9
Added three servant quarter's variants
Fixed new fire exit being weird
Added config presets. Automatically set to default. You can easily work with this value with the mod LethalConfig
1.2.10
For the default dungeon generation preset, decreased the path length and increased loot count
Hallway tiles spawn less often
Made changes to the scrap spawn to be hopefully more consistent
Added config options for the extra loot that spawns from the dungeon event