SpectateEnemies
Allows you to spectate enemies when dead.
CHANGELOG
Changelog
v2.6
- Updated to support v62
- Fixed a minor error that would appear when the game starts
- Fixed a minor inconsistency in the controls tooltip
v2.5
- Updated to support v55
- Fixed an issue where the menu scrollbar would not appear
v2.4.1
- Added a missing game patch
v2.4
- Added a scrollbar to the enemy picker GUI that appears when the enemy list exceeds the window
- Updated InputUtils to the latest version
- Fixed a minor error that would appear when the game exits
- The ghost girl is now visible when spectating her and will display which player she is currently targeting
v2.3.1
- Fixed an issue where certain custom enemy names would cause the config to fail to load
v2.3
- Greatly improved the zoom feature (big thanks to HalfyRed!)
- Switched the configuration system back to BepInEx's
- This should also add support for LethalConfig!
- Added a config option to disable the controls tooltip on the right side
v2.2.1 (Hotfix)
- Fixed a crash caused by the only enemy alive being killed
v2.2
(Big thanks to @1A3 for helping with this update!)
- Updated to support v47
- Added support for modded enemies!
- Note for developers, your enemy MUST have an
EnemyType
for it to be picked up by SpectateEnemies
- Note for developers, your enemy MUST have an
- Added zooming while spectating enemies, allows zooming from 1x to 10x zoom
- Uses the scroll wheel by default, can be changed in the keybind settings
- The current zoom level is displayed next to the
(Spectating: ...)
text
- Enlarged the config menu box a little to allow more room for modded enemy entries
- Shortened the controls text on the sidebar to be neater/less cluttered
- The mod will no longer attempt to spectate dead enemies
- The mod will no longer collect enemies disabled in the config as spectate targets
- This should fix the issue where the first enemy spectated was sometimes a disabled enemy
- The list of spectate targets will now refresh when moving to the next enemy
- Improved some internal checks that were throwing errors in the console
v2.1.1 (Hotfix)
- ACTUALLY fixed the issue where masked enemies could not be spectated
v2.1
- Added 3 keybinds to the in-game keybind menu for most SpectateEnemies controls
- InputUtils is now required by the mod, so ensure you install it as well
- Fixed an issue where masked enemies could not be spectated (again)
- Fixed an issue where the mod would attempt to spectate players who are not connected
v2.0
- Added a developer API to allow mod developers to access some SpectateEnemies information
- Added an in-game config menu to toggle spectating all enemies individually
- The menu can be accessed with the "Insert" key
- The menu is most likely temporary and will be moved to the in-game settings menu in the future
v1.5
- Added the ability to spectate masked players
- Added a message that is displayed when there are no enemies available to spectate
- When spectating enemies for the first time in a round, the mod will now spectate the closest enemy to the player you are currently spectating
- Fixed another issue that would allow you to continue spectating enemies after the game ended
v1.4
- Updated to support v45
- Fixed mod keybinds not working in the latest version
- Fixed keybind text not displaying in the latest version
- Fixed an issue that would cause the flashlight to remain on after the game ended
- Fixed an issue that would allow you to continue spectating enemies after the game ended
- Fixed an issue that would prevent the flashlight from being toggled after a vote to leave has been initiated
v1.3
- "Added" a toggleable flashlight to the spectator camera (one already exists...it just wasn't enabled)
- The flashlight can be toggled by clicking RMB
- Added code to attempt to fix some enemies showing up as "Enemy" when spectated
- Fixed an issue where the mod would sometimes fail to start spectating enemies
- The controls tooltips will now dynamically update depending on which side the player is spectating
v1.2
- Increased camera zoom for all enemies
- Increased camera zoom even further for taller enemies
- Added a "Spectate Passives" config option to enable/disable spectating passive enemies
- Spectating now uses a toggle to swap between spectating players and enemies. The swap key is your "interact" key. (Default: E)
- Added a control tooltip in the top right to show the key for the spectate toggle
- The mod will now remember your last spectated enemy, if it is still alive
v1.1
- Fixed an issue where mod values would not update upon the ship leaving or leaving the game
- Fixed the Spectating text so that it displays the actual enemy name and not their GameObject name
v1.0
- Initial release