AlvorianKnights-Thormina icon

Thormina

A magical world that died off way too soon.

CHANGELOG

Changelog

1.0.8

  • Added more clutter around the map. (I'm still figuring out a good "outside the map" clutter idea)
  • Added colliders to prevent players from leaving the main map area.
  • Changed a few settings (Updated for v60+)
    • Due to the new updates, there could be new console errors. I'll keep an eye out, though I might of gotten most of them. Please contact me if you find any I miss.
  • Due to v60+, the moon has upgraded to S-
  • Mineshaft 5% chance
  • Changed spawn rates, removed Blob, added Barber (1% chance), Added ManEater (5% Chance).
  • Removed an unintended way to enter the Fire Escape building.

Planned

  • Still need to figure out how Triggers work to change the Building Fall Animation from "On Load" to "On Trigger"

1.0.7 (Hot Fix)

  • Fixed Console Spam again, this time was due to me placing a few OutDoor Nodes in bad spots. Oops. Sorry about that all.

1.0.6

  • Added small ramp for the destroid road segments to prevent going too fast and somehow take damage/vehicle cause of the speed.
  • Added a ton more nodes on the map for outside enemies/things to spawn on. Should help the AI to path find easier.
  • Mostly fixed the console spam for standing in the colliders around the ship. It should only happen once now.
  • Added a bit more terrain detailing.

Planned

  • More detailing outside the map
  • Prevent players from leaving the main map
  • A better animation for the Falling Building

1.0.5

  • Moved a Node Point near the ship further from it. Mostly so it doesn't generate a Bee Hive and get some free stings in haha

1.0.4

  • Changed all buildings to a Mesh Collider. Shouldn't have many issues with invisible walls again.
  • Added a Box Colliders to prevent entry into some buildings that now has a Mesh Collider
  • Flipped the Normals on some of the building Faces. Prevents some issues with the Mesh Collider.
  • Removed the NavMesh Blocker from buldings you can enter in. Meaning the Ai can try and find you now if you hide.
  • Fixed the ReadMe's Info section
  • Added a Map to the ReadMe
  • Added a few Pictures to the Readme
  • Added a Red Light for the Fire Exit (just felt fitting)
  • Fixed some floating debris

Known Bugs

  • Steping around the ship causes console spam due it the colliders. Trying to figure out what's missing in those colliders.

1.0.3

I wanted to fix the Double Audio bug and decided to do a lot more also. So here's more bug fixes and tweaks.

  • Shortened the Moon Descriptor (Again. Didn't beta test the last one)
  • Updated Occlusion Zone (seemed fine but still should update it)
  • Raised up the Item Spawn points for the Store Drop Ship so they shouldn't clip into the ground as bad.
  • Fixed the Moon's surface not showing up on the radar
  • Raised the minimum scrap value from 80 -> 450
  • Fixed Audio Doubling from the building fall event (Start of round). Seems if you don't turn off the Audio it'll repeat it for some reason.
  • Raised max day "enemy" count 6 -> 8 (trying to get more bugs and stuff spawned)
  • Updated ReadMe

1.0.2

  • Added the animation of a building falling
  • Added more outdoor points for things to spawn and patrol around
  • Added 2 box colliders to the debris in front of the ship's exit to make it easier to jump back into the ship
  • Readjusted some spawn values of items
  • Made the Moon Description shorter, since the scroll doesn't seem to always happen. Also gets the Moon's weather faster.
  • Moved some of the debris around to make it easier to drive
  • Added a light shining on the front door of the Main Entrance.

1.0.1

  • Updated Thumbnail
  • Lowered the broken-up street asset so the collider isn't as jarring.
  • Extended the Main Entrance Scan Range to 1000 (might pull it back later)
  • Made the Fire Exit's building slightly bigger to fit the Employee (You could before, just had to duck)
  • Pushed the Fire Exit door against the wall
  • Readjusted some of the debris to better "block" the Fire Exit building's floor 1 doors.

1.0.0

  • Innitial Launch