Decompiled source of LethalMysteries v1.0.4

LethalMysteries.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalMysteries")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.4.0")]
[assembly: AssemblyInformationalVersion("1.0.4+43206f0475d7dae18e393eaa115cfd192399712f")]
[assembly: AssemblyProduct("LethalMysteries")]
[assembly: AssemblyTitle("LethalMysteries")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalMysteries
{
	[BepInPlugin("LethalMysteries", "LethalMysteries", "1.0.4")]
	public class Plugin : BaseUnityPlugin
	{
		public static AssetBundle MyCustomAssets;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalMysteries is loaded :3");
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "lethalmysteriesassets"));
			if ((Object)(object)MyCustomAssets == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load custom assets from " + directoryName));
				return;
			}
			MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/DenseTungsten.asset"), 20);
			MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Egg.asset"), 75);
			MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Amber.asset"), 70);
			MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Emet-Selch.asset"), 50);
			MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Rurio.asset"), 65);
			MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Kohji.asset"), 40);
			MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Boogaloo.asset"), 50);
		}

		private void MakeItem(Item item, int iRarity)
		{
			NetworkPrefabs.RegisterNetworkPrefab(item.spawnPrefab);
			Items.RegisterScrap(item, iRarity, (LevelTypes)(-1));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LethalMysteries";

		public const string PLUGIN_NAME = "LethalMysteries";

		public const string PLUGIN_VERSION = "1.0.4";
	}
}