using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalMysteries")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.4.0")]
[assembly: AssemblyInformationalVersion("1.0.4+43206f0475d7dae18e393eaa115cfd192399712f")]
[assembly: AssemblyProduct("LethalMysteries")]
[assembly: AssemblyTitle("LethalMysteries")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalMysteries
{
[BepInPlugin("LethalMysteries", "LethalMysteries", "1.0.4")]
public class Plugin : BaseUnityPlugin
{
public static AssetBundle MyCustomAssets;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalMysteries is loaded :3");
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "lethalmysteriesassets"));
if ((Object)(object)MyCustomAssets == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load custom assets from " + directoryName));
return;
}
MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/DenseTungsten.asset"), 20);
MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Egg.asset"), 75);
MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Amber.asset"), 70);
MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Emet-Selch.asset"), 50);
MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Rurio.asset"), 65);
MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Kohji.asset"), 40);
MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Boogaloo.asset"), 50);
}
private void MakeItem(Item item, int iRarity)
{
NetworkPrefabs.RegisterNetworkPrefab(item.spawnPrefab);
Items.RegisterScrap(item, iRarity, (LevelTypes)(-1));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "LethalMysteries";
public const string PLUGIN_NAME = "LethalMysteries";
public const string PLUGIN_VERSION = "1.0.4";
}
}