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Decompiled source of LethalMysteries v1.0.4
LethalMysteries.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LethalMysteries")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A mod for Lethal Company")] [assembly: AssemblyFileVersion("1.0.4.0")] [assembly: AssemblyInformationalVersion("1.0.4+43206f0475d7dae18e393eaa115cfd192399712f")] [assembly: AssemblyProduct("LethalMysteries")] [assembly: AssemblyTitle("LethalMysteries")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.4.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalMysteries { [BepInPlugin("LethalMysteries", "LethalMysteries", "1.0.4")] public class Plugin : BaseUnityPlugin { public static AssetBundle MyCustomAssets; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalMysteries is loaded :3"); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "lethalmysteriesassets")); if ((Object)(object)MyCustomAssets == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load custom assets from " + directoryName)); return; } MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/DenseTungsten.asset"), 20); MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Egg.asset"), 75); MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Amber.asset"), 70); MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Emet-Selch.asset"), 50); MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Rurio.asset"), 65); MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Kohji.asset"), 40); MakeItem(MyCustomAssets.LoadAsset<Item>("Assets/Boogaloo.asset"), 50); } private void MakeItem(Item item, int iRarity) { NetworkPrefabs.RegisterNetworkPrefab(item.spawnPrefab); Items.RegisterScrap(item, iRarity, (LevelTypes)(-1)); } } public static class PluginInfo { public const string PLUGIN_GUID = "LethalMysteries"; public const string PLUGIN_NAME = "LethalMysteries"; public const string PLUGIN_VERSION = "1.0.4"; } }