CHANGELOG

Version 0.7.5

Updated to be v56 compatible.

Version 0.7.4

Updated to be v50 compatible.

New config option! Snail can now kill players other than the target player.

As always, let me know if there are any features that aren't working as intended.

Version 0.7.3

Fixed a minor bug that caused overlapping explosions.

Version 0.7.2

Adjusted hitboxes for snail models.

Version 0.7.1

Updated pathing mechanics to fix some edge cases.

Added a config option for the snail showing its target.

Version 0.7.0

An explosive addition to the snail's repertoire.

Bonus: Configurable Gary reskin!

Version 0.6.3

Added a config option to allow the snail to enter the ship room.

Version 0.6.2

Fixed bug caused by snail not having a valid target.

Version 0.6.1

Allows snail to more freely traverse the outisde area. The snail still won't make it to the ship in some cases, but this is a step in the right direction.

Version 0.6.0

The update I've all been waiting for! The snail can now open doors and travel outside.

Version 0.5.0

Added a terminal entry for the snail (keyword is "snail"). Also tweaked the config options.

Version 0.4.4

Minor networking update.

Version 0.4.3

Smoothed movement for client players.

Version 0.4.2

Tweaked spawn rate and hitbox size.

Version 0.4.1

Minor networking update, also made LethalConfig optional, no longer a dependency.

Version 0.4.0

New feature! Scanning the Snail now reveals which player it is targeting. Also increased the size of the Snail's hitbox.

Version 0.3.2

Minor networking update, added slider for rarity.

Version 0.3.1

Fixed missing dependency issue.

Version 0.3.0

Added configuration options.

Version 0.2.0

Resolved desync issues! All clients can now see the Snail, and the kills are synchronized accross clients.

Version 0.1.0

Initial version of the mod. Known desync issues.