ImmortalSnail
Adds the legendary Immortal Snail as an enemy.
Date uploaded | 9 months ago |
Version | 0.6.0 |
Download link | AmesBoys-ImmortalSnail-0.6.0.zip |
Downloads | 48929 |
Dependency string | AmesBoys-ImmortalSnail-0.6.0 |
This mod requires the following mods to function
README
ImmortalSnail
Adds the legendary Immortal Snail as an enemy.
When spawned, the snail selects the nearest player and slowly moves towards them, killing them instantly on contact. Then it chooses the closest living player as its next target. If the snail touches a non-targeted player, that player will be unaffected. If a snail's target is outside and the snail is inside (and vice versa), the snail will path towards the nearest entrance and chase the target player outside (this is toggleable for those that can't take the heat :) ).
Several config options are available for this mod including:
- Size
- Speed
- Max snails that can spawn
- Rarity
- Can go outside
Config options will default to the hosts configuration. Compatible with LethalConfig.
All players in a lobby must have the mod installed.
This snail model is not my own, credit for the model goes to rudolfs on Sketchfab.
Special thanks to grandmastersluggy for coming up with the idea for this mod, and to the amazing LC Modding Discord community, without whom this project wouldn't be possible.
Feel free to reach out on Discord (bigswandawg) for bug reports or suggestions!
CHANGELOG
Version 0.7.5
Updated to be v56 compatible.
Version 0.7.4
Updated to be v50 compatible.
New config option! Snail can now kill players other than the target player.
As always, let me know if there are any features that aren't working as intended.
Version 0.7.3
Fixed a minor bug that caused overlapping explosions.
Version 0.7.2
Adjusted hitboxes for snail models.
Version 0.7.1
Updated pathing mechanics to fix some edge cases.
Added a config option for the snail showing its target.
Version 0.7.0
An explosive addition to the snail's repertoire.
Bonus: Configurable Gary reskin!
Version 0.6.3
Added a config option to allow the snail to enter the ship room.
Version 0.6.2
Fixed bug caused by snail not having a valid target.
Version 0.6.1
Allows snail to more freely traverse the outisde area. The snail still won't make it to the ship in some cases, but this is a step in the right direction.
Version 0.6.0
The update I've all been waiting for! The snail can now open doors and travel outside.
Version 0.5.0
Added a terminal entry for the snail (keyword is "snail"). Also tweaked the config options.
Version 0.4.4
Minor networking update.
Version 0.4.3
Smoothed movement for client players.
Version 0.4.2
Tweaked spawn rate and hitbox size.
Version 0.4.1
Minor networking update, also made LethalConfig optional, no longer a dependency.
Version 0.4.0
New feature! Scanning the Snail now reveals which player it is targeting. Also increased the size of the Snail's hitbox.
Version 0.3.2
Minor networking update, added slider for rarity.
Version 0.3.1
Fixed missing dependency issue.
Version 0.3.0
Added configuration options.
Version 0.2.0
Resolved desync issues! All clients can now see the Snail, and the kills are synchronized accross clients.
Version 0.1.0
Initial version of the mod. Known desync issues.