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AmesBoys-ImmortalSnail-0.7.3 icon

ImmortalSnail

Adds the legendary Immortal Snail as an enemy.

Date uploaded 8 months ago
Version 0.7.3
Download link AmesBoys-ImmortalSnail-0.7.3.zip
Downloads 150741
Dependency string AmesBoys-ImmortalSnail-0.7.3

This mod requires the following mods to function

Evaisa-LethalLib-0.16.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.0

README

ImmortalSnail

Adds the legendary Immortal Snail as an enemy.

When spawned, the snail selects the nearest player and slowly moves towards them, killing them instantly on contact. Then it chooses the closest living player as its next target. If the snail touches a non-targeted player, that player will be unaffected. If a snail's target is outside and the snail is inside (and vice versa), the snail will path towards the nearest entrance and chase the target player outside.

Configuration

Several config options are available for this mod including:

  • Size
  • Speed
  • Max Snails Spawned
  • Rarity
  • Can Go Outside
  • Can Enter Ship
  • Can Explode
  • Explosions Kill Other Players
  • Gary Mode <3

New as of Version 0.7.1:

  • Show Target When Scanned

Config options will default to the hosts configuration. Compatible with LethalConfig.

It is recommended that you DO NOT change any pathing settings while landed. This can cause some weird untested behaviors.

All players in a lobby must have the mod installed.

Acknowledgements

This snail model is not my own, credit for the model goes to rudolfs on Sketchfab.

The same goes for this Gary model by Yanez Designs on Sketchfab.

Special thanks to grandmastersluggy for coming up with the idea for this mod, and to the amazing LC Modding Discord community, without whom this project wouldn't be possible.

If you like this mod, feel free to donate to support future updates for this and more mods by me!

Feel free to reach out on Discord (bigswandawg) for bug reports or suggestions!

CHANGELOG

Version 0.7.5

Updated to be v56 compatible.

Version 0.7.4

Updated to be v50 compatible.

New config option! Snail can now kill players other than the target player.

As always, let me know if there are any features that aren't working as intended.

Version 0.7.3

Fixed a minor bug that caused overlapping explosions.

Version 0.7.2

Adjusted hitboxes for snail models.

Version 0.7.1

Updated pathing mechanics to fix some edge cases.

Added a config option for the snail showing its target.

Version 0.7.0

An explosive addition to the snail's repertoire.

Bonus: Configurable Gary reskin!

Version 0.6.3

Added a config option to allow the snail to enter the ship room.

Version 0.6.2

Fixed bug caused by snail not having a valid target.

Version 0.6.1

Allows snail to more freely traverse the outisde area. The snail still won't make it to the ship in some cases, but this is a step in the right direction.

Version 0.6.0

The update I've all been waiting for! The snail can now open doors and travel outside.

Version 0.5.0

Added a terminal entry for the snail (keyword is "snail"). Also tweaked the config options.

Version 0.4.4

Minor networking update.

Version 0.4.3

Smoothed movement for client players.

Version 0.4.2

Tweaked spawn rate and hitbox size.

Version 0.4.1

Minor networking update, also made LethalConfig optional, no longer a dependency.

Version 0.4.0

New feature! Scanning the Snail now reveals which player it is targeting. Also increased the size of the Snail's hitbox.

Version 0.3.2

Minor networking update, added slider for rarity.

Version 0.3.1

Fixed missing dependency issue.

Version 0.3.0

Added configuration options.

Version 0.2.0

Resolved desync issues! All clients can now see the Snail, and the kills are synchronized accross clients.

Version 0.1.0

Initial version of the mod. Known desync issues.