Decompiled source of GokuSpider v1.0.0

BepInEx/Plugins/LethalCompanyTemplate.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LC_API.BundleAPI;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalCompanyTemplate")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalCompanyTemplate")]
[assembly: AssemblyTitle("LethalCompanyTemplate")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalCompanyTemplate
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LethalCompanyTemplate";

		public const string PLUGIN_NAME = "LethalCompanyTemplate";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace Goku.Patches
{
	[HarmonyPatch]
	internal class EnemyTypes
	{
		[HarmonyPatch(typeof(SandSpiderAI), "Start")]
		[HarmonyPostfix]
		public static void SummonGoku(SandSpiderAI __instance)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Expected O, but got Unknown
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Expected O, but got Unknown
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Expected O, but got Unknown
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				Object.Destroy((Object)((Component)((Component)__instance).gameObject.transform.Find("MeshContainer").Find("MeshRenderer")).gameObject.GetComponent<SkinnedMeshRenderer>());
				Object.Destroy((Object)((Component)((Component)__instance).gameObject.transform.Find("MeshContainer").Find("AnimContainer").Find("Armature")
					.Find("Head")
					.Find("RightFang")).gameObject.GetComponent<MeshRenderer>());
				Object.Destroy((Object)((Component)((Component)__instance).gameObject.transform.Find("MeshContainer").Find("AnimContainer").Find("Armature")
					.Find("Head")
					.Find("RightFang")).gameObject.GetComponent<MeshFilter>());
				Object.Destroy((Object)((Component)((Component)__instance).gameObject.transform.Find("MeshContainer").Find("AnimContainer").Find("Armature")
					.Find("Head")
					.Find("LeftFang")).gameObject.GetComponent<MeshRenderer>());
				Object.Destroy((Object)((Component)((Component)__instance).gameObject.transform.Find("MeshContainer").Find("AnimContainer").Find("Armature")
					.Find("Head")
					.Find("LeftFang")).gameObject.GetComponent<MeshFilter>());
				GameObject loadedAsset = BundleLoader.GetLoadedAsset<GameObject>("Assets/gok.prefab");
				if ((Object)(object)loadedAsset == (Object)null)
				{
					Debug.LogError((object)"Goku prefab not loaded!");
					return;
				}
				GameObject val = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/gok.prefab"), ((Component)__instance).gameObject.transform);
				Debug.Log((object)"SPAWNED GOKU AEAEAEE");
				val.transform.SetParent(((Component)__instance).transform, false);
				val.transform.localPosition = new Vector3(0f, 2.2f, 0f);
			}
			catch (Exception arg)
			{
				Debug.LogError((object)$"Exception: {arg}");
			}
		}
	}
}
namespace LethalCompanyTemplateGoku
{
	[BepInPlugin("GokuSpiders", "GokuSpiders", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public Harmony harmonymain;

		private void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			harmonymain = new Harmony("GokuSpiders");
			harmonymain.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin GokuSpiders is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "GokuSpiders";

		public const string PLUGIN_NAME = "GokuSpiders";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}