using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalCompanyGokuSpiders;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("GokuSpiders")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP")]
[assembly: AssemblyProduct("GokuSpiders")]
[assembly: AssemblyCopyright("Copyright © HP 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("97e220e6-98a7-4a53-9470-2546a962ab77")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Goku.Patches
{
[HarmonyPatch]
internal class EnemyTypes
{
[HarmonyPatch(typeof(SandSpiderAI), "Start")]
[HarmonyPostfix]
public static void SummonGoku(SandSpiderAI __instance)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_019a: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Expected O, but got Unknown
//IL_0208: Unknown result type (might be due to invalid IL or missing references)
ManualLogSource val = new ManualLogSource("GokuSpiders");
Logger.Sources.Add((ILogSource)val);
string text = "null";
text = "Assets/gok.prefab";
try
{
Object.Destroy((Object)(object)((Component)((Component)__instance).gameObject.transform.Find("MeshContainer").Find("MeshRenderer")).gameObject.GetComponent<SkinnedMeshRenderer>());
Object.Destroy((Object)(object)((Component)((Component)__instance).gameObject.transform.Find("MeshContainer").Find("AnimContainer").Find("Armature")
.Find("Head")
.Find("RightFang")).gameObject.GetComponent<MeshRenderer>());
Object.Destroy((Object)(object)((Component)((Component)__instance).gameObject.transform.Find("MeshContainer").Find("AnimContainer").Find("Armature")
.Find("Head")
.Find("RightFang")).gameObject.GetComponent<MeshFilter>());
Object.Destroy((Object)(object)((Component)((Component)__instance).gameObject.transform.Find("MeshContainer").Find("AnimContainer").Find("Armature")
.Find("Head")
.Find("LeftFang")).gameObject.GetComponent<MeshRenderer>());
Object.Destroy((Object)(object)((Component)((Component)__instance).gameObject.transform.Find("MeshContainer").Find("AnimContainer").Find("Armature")
.Find("Head")
.Find("LeftFang")).gameObject.GetComponent<MeshFilter>());
GameObject val2 = Plugin.LoadedBundle.LoadAsset<GameObject>(text);
if ((Object)val2 == (Object)null)
{
Debug.LogError((object)"Goku prefab not loaded!");
return;
}
GameObject val3 = Object.Instantiate<GameObject>(Plugin.LoadedBundle.LoadAsset<GameObject>(text), ((Component)__instance).gameObject.transform);
Debug.Log((object)"SPAWNED GOKU AEAEAEE");
val3.transform.SetParent(((Component)__instance).transform, false);
val3.transform.localPosition = new Vector3(0f, 2.2f, 0f);
}
catch (Exception arg)
{
Debug.LogError((object)$"Exception: {arg}");
}
}
}
}
namespace LethalCompanyGokuSpiders
{
[BepInPlugin("GokuSpiders", "GokuSpiders", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
public Harmony harmonymain;
public static AssetBundle LoadedBundle;
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
harmonymain = new Harmony("GokuSpiders");
harmonymain.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin GokuSpiders is loaded!");
string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "Gok");
AssetBundle val = AssetBundle.LoadFromFile(text);
if ((Object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load GokuSpiders AssetBundle! (Bundle should be located in the same folder as mod!)");
return;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully loaded GokuSpiders AssetBundle!");
LoadedBundle = val;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "GokuSpiders";
public const string PLUGIN_NAME = "GokuSpiders";
public const string PLUGIN_VERSION = "1.0.1";
}
}