using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NoMonsters")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoMonsters")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4a0dd3d5-26c4-4590-bdcf-a818b87989ee")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoMonsters;
[BepInPlugin("AngelMadeline.NoMonsters", "No Monsters", "1.0.0")]
public class NoMonsters : BaseUnityPlugin
{
public static bool loaded;
private const string modGUID = "AngelMadeline.NoMonsters";
private const string modName = "No Monsters";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("AngelMadeline.NoMonsters");
private static NoMonsters Instance;
public static ManualLogSource mls;
private void Awake()
{
mls = Logger.CreateLogSource("No Monsters");
mls.LogInfo((object)"Loaded No Monsters.");
harmony.PatchAll(typeof(NoMonsters));
}
[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
[HarmonyPrefix]
private static bool NoMonstersSpawn(ref SelectableLevel newLevel)
{
foreach (SpawnableEnemyWithRarity enemy in newLevel.Enemies)
{
enemy.rarity = 0;
}
foreach (SpawnableEnemyWithRarity outsideEnemy in newLevel.OutsideEnemies)
{
outsideEnemy.rarity = 0;
}
mls.LogDebug((object)"No Monsters: Removed All Enemies");
return true;
}
}