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Decompiled source of NoMonsters v1.0.0
NoMonsters.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NoMonsters")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoMonsters")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4a0dd3d5-26c4-4590-bdcf-a818b87989ee")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoMonsters; [BepInPlugin("AngelMadeline.NoMonsters", "No Monsters", "1.0.0")] public class NoMonsters : BaseUnityPlugin { public static bool loaded; private const string modGUID = "AngelMadeline.NoMonsters"; private const string modName = "No Monsters"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("AngelMadeline.NoMonsters"); private static NoMonsters Instance; public static ManualLogSource mls; private void Awake() { mls = Logger.CreateLogSource("No Monsters"); mls.LogInfo((object)"Loaded No Monsters."); harmony.PatchAll(typeof(NoMonsters)); } [HarmonyPatch(typeof(RoundManager), "LoadNewLevel")] [HarmonyPrefix] private static bool NoMonstersSpawn(ref SelectableLevel newLevel) { foreach (SpawnableEnemyWithRarity enemy in newLevel.Enemies) { enemy.rarity = 0; } foreach (SpawnableEnemyWithRarity outsideEnemy in newLevel.OutsideEnemies) { outsideEnemy.rarity = 0; } mls.LogDebug((object)"No Monsters: Removed All Enemies"); return true; } }