using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LC_OnlyHoardingBugs")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LC_OnlyHoardingBugs")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0361d3b2-735a-46d9-b776-3cda347de9f4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OnlyHoardBugs;
[BepInPlugin("AngelMadeline.OnlyHoardBugs", "Only Hoard Bugs", "1.0.1")]
public class OnlyHoardBugs : BaseUnityPlugin
{
public static bool loaded;
private const string modGUID = "AngelMadeline.OnlyHoardBugs";
private const string modName = "Only Hoard Bugs";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("AngelMadeline.OnlyHoardBugs");
private static OnlyHoardBugs Instance;
public static ManualLogSource mls;
private void Awake()
{
mls = Logger.CreateLogSource("Only Hoard Bugs");
mls.LogInfo((object)"Loaded Only Hoard Bugs and applying patches.");
harmony.PatchAll(typeof(OnlyHoardBugs));
}
[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
[HarmonyPrefix]
private static bool OnlyHoardBugsSpawn(ref SelectableLevel newLevel)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Expected O, but got Unknown
foreach (SpawnableEnemyWithRarity enemy in newLevel.Enemies)
{
enemy.rarity = 0;
if ((Object)enemy.enemyType.enemyPrefab.GetComponent<HoarderBugAI>() != (Object)null)
{
enemy.rarity = 999;
}
}
mls.LogDebug((object)"Only Hoard Bugs: Removed Other Enemies");
return true;
}
}