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ScalingDailyQuota
Lethal Company Mod - Scales the quota daily, based on player count.
| Last updated | a year ago |
| Total downloads | 577 |
| Total rating | 1 |
| Categories | Tweaks & Quality Of Life |
| Dependency string | Angst-ScalingDailyQuota-1.0.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Scaling Daily Quota
This Lethal Company mod scales the quota depending on the number of players connected, and increases the quota daily.
Features:
- Each passing day increases the quota. Employees performance is measured daily, but deadlines are usually every 3 days.
- Each finished quota cycle increases the daily quota difficulty by a set amount.
- Per-Player scaling or Fixed lobby scaling toggle.
- Starting quota, Daily quota increase, Cycle difficulty increase Config settings.
- Quota rollover toggle: If you collect more than the expected quota, it is credited towards the next cycle.
- Commission percentage Config setting: The company pays it's employees based on commission. By default, players receive 25% of the quota they fulfill.
- Days Per-Cycle Config settings. (default 3)
Gameplay "Quirks":
- Numbers probably need balancing. I intended to use this mod as part of a mod pack with moons that have more scrap than usual.
- As intended: The Company should always buys at 100%, the amount credited to the group is based off a commission percent. (default 25%)
- As intended: If quota rollover is off, all scrap sold to the company after reaching quota is credited at 100% of it's value.
- Semi-intended: Landing at the The Company and selling to reach quota early will start a new cycle with increased difficulty.
Run the game once to generate the config file.
Example with 3 players:
Quota Day 1: 100 x 3 = 300
Quota Day 2: +100 x 3 = 600
Quota Day 3: +100 x 3 = 900
DEADLINE: 900
Quota Day 1: +125 x 3 = 1275
Quota Day 2: +125 x 3 = 1650
Quota Day 3: +125 x 3 = 2025
DEADLINE: 2025
etc