CHANGELOG

Change Log

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[1.3.6] - 10/22/2024

Fix stuff

Changed

  • Fix enemy sometimes spawn on the company building, i thought they couldn't turns out they can

[1.3.5] - 10/16/2024

Add and fix stuff

Changed

  • Add same enemy day
  • Fix time multiplier doesn't work

[1.3.4] - 10/3/2024

Add more user configuration

Changed

  • Add more user configuration

[1.3.3] - 10/3/2024

Fix a bunch of stuff

Changed

  • Fix many broken user configuration

[1.3.2] - 10/3/2024

add user configuration

Changed

  • Add user configuration

[1.3.1] - 9/27/2024

Remove random sinking speed for quicksand cuz it's not fun

Changed

  • Remove random sinking speed for quicksand cuz it's not fun

[1.3.0] - 9/21/2024

Make it more fair

Changed

  • Exclude many things that can one kill or easily kill you from random chance spawning when picking up item

[1.2.9] - 9/21/2024

Make it more fair

Changed

  • Exclude the bee from random chance spawning when picking up item

[1.2.8] - 9/21/2024

FUCK I MESSUP

Changed

  • MOVE BACK IN PLACE

[1.2.7] - 9/21/2024

I'M SO SORRY THAT WAS TOO CHAOTIC

Changed

  • MOVE BACK IN PLACE

[1.2.6] - 9/21/2024

I'M SO SORRY THAT WAS TOO CHAOTIC

Changed

  • MAKE IT WAY LESS CHAOTIC

[1.2.5] - 9/17/2024

Minor changes version

Changed

  • Forgot to change c# project version lol

[1.2.4] - 9/16/2024

Minor changes to README

Changed

  • Minor changes to README

[1.2.3] - 9/16/2024

Minor changes spawning on item

Changed

  • Exclude the worm that's too brutal

[1.2.2] - 9/16/2024

Minor changes spawning on item

Changed

  • Exclude the dog and nutcracker because it was probably too brutal and add the worm back

[1.2.1] - 9/16/2024

Minor changes to the readme and changelog lol

Changed

  • Minor changes to the readme lol

[1.2.0] - 9/16/2024

Change and fixed a bunch of stuff

Changed

  • Enemy spawning sync with the time multiplier
  • Now it's possible for all mod enemy to actually spawn
  • Change chaotic item from changing the type every 1 secs to changing the value every 1 secs because it break the game and i can't fix it

Fixed

  • Fix move enemy now it should fucking work 100%
  • Fix Spawn rate doesn't actually change lol

[1.1.3] - 9/12/2024

globalTimeSpeedMultiplier changes

Changed

  • Changed globalTimeSpeedMultiplier random range to 0.25 - 1.75

[1.1.2] - 9/7/2024

Minor readme changes

Changed

  • Forgot to include someone to the readme

[1.1.1] - 9/7/2024

Minor chaotic item update

Changed

  • Rollback chaotic item changes

[1.1.0] - 9/7/2024

Major update

Changed

  • Add move enemy

Fixed

  • Fix only the host can see the deadline as 3 instead of the mod picked random deadline for the first round
  • Fix chaotic entities not despawning if you go to the same moon

[1.0.3] - 9/4/2024

Tweak chaotic item

Changed

  • Change chaotic item random scrap value range to 5 - 150
  • Change chaotic item spawn count to Random.Range(2, 5)

[1.0.2] - 9/4/2024

Change chaotic item because it was too op

Changed

  • Reduce random scrap value range for chaotic item from 0 - 300 to 25 - 150
  • Change chaotic item spawn count to Random.Range(5, 8)

Fixed

  • Fix chaotic item not setting scrap value at first time it spawn
  • Fix chaotic item clipping through ground
  • Fix chaotic item spawn rate not resetting after the first round

[1.0.1] - 9/4/2024

Nothing lol because i accidentally upload it to thunderstore

[1.0.0] - 7/4/2024

Initial release