Decompiled source of Ship Plus v1.0.8

ShipPlusA.dll

Decompiled 9 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalNetworkAPI;
using ShipPlusA.Patches;
using ShipPlusA.Scripts;
using ShipPlusAMod;
using TerminalApi;
using TerminalApi.Classes;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ShipPlusA")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ShipPlusA")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9b9017b2-1373-4557-8fa4-0f5555ed3b11")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ShipPlusAMod
{
	[BepInPlugin("Anonymouse.ShipPlusAMod", "Skip Plus", "1.0.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class ShipModBase : BaseUnityPlugin
	{
		public class BalanceNetwork
		{
			public int balance { get; set; }
		}

		public class ShotNetwork
		{
			public IShockableWithGun target;
		}

		public class Upgrades
		{
			public float radius;

			public int amount;

			public float time;

			public float uses;

			public int price;
		}

		private const string modGUID = "Anonymouse.ShipPlusAMod";

		private const string modName = "Skip Plus";

		private const string modVersion = "1.0.0.0";

		public static List<Upgrades> upgrades = new List<Upgrades>();

		public static Vector3 center = new Vector3(0.6f, 7.3623f, -14.177f);

		public static bool bought = false;

		private const int spawnAmount = 5;

		private static int zapGunID = 15;

		public static List<GameObject> lasers = new List<GameObject>();

		public static List<ushort> shockingEntities = new List<ushort>();

		private readonly Harmony harmony = new Harmony("Anonymouse.ShipPlusAMod");

		private static ShipModBase Instance;

		public static ShipLights lights;

		public static int upgradeLevel = 0;

		internal static ManualLogSource Logger;

		private static ShipLights shipLightsScript = null;

		public static int used = 0;

		private LethalServerMessage<GameObject> serverShockMessage = new LethalServerMessage<GameObject>("shock", (Action<GameObject, ulong>)null);

		private LethalClientMessage<GameObject> clientShockMessage = new LethalClientMessage<GameObject>("shock", (Action<GameObject>)null, (Action<GameObject, ulong>)RShock);

		private LethalClientMessage<int> clientBalanceMessage = new LethalClientMessage<int>("balance", (Action<int>)null, (Action<int, ulong>)updateBalance);

		public static LethalClientMessage<int> clientUpgradeMessage = new LethalClientMessage<int>("upgrade", (Action<int>)null, (Action<int, ulong>)updateUpgrade);

		private LethalClientMessage<int> clientUpdateUsesMessage = new LethalClientMessage<int>("uses", (Action<int>)null, (Action<int, ulong>)updateUses);

		private LethalClientMessage<float> clientUpdateCountDown = new LethalClientMessage<float>("cd", (Action<float>)null, (Action<float, ulong>)updateCd);

		private LethalClientMessage<bool> clientTriggerSound = new LethalClientMessage<bool>("sounds", (Action<bool>)null, (Action<bool, ulong>)RPlaySound);

		private static ConfigEntry<bool> configDebug;

		public static bool HostCheck => NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer;

		public static bool checkShow()
		{
			return configDebug.Value;
		}

		private void Awake()
		{
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Expected O, but got Unknown
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_0211: Unknown result type (might be due to invalid IL or missing references)
			//IL_0224: Expected O, but got Unknown
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0242: Unknown result type (might be due to invalid IL or missing references)
			//IL_024e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Expected O, but got Unknown
			//IL_0267: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_027f: Unknown result type (might be due to invalid IL or missing references)
			//IL_028b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0297: Unknown result type (might be due to invalid IL or missing references)
			//IL_02aa: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			configDebug = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DebugMessages", false, "Whether or not to show the debug messages");
			upgrades.Add(new Upgrades
			{
				amount = 2,
				radius = 25f,
				price = 700,
				time = 3f,
				uses = 2f
			});
			upgrades.Add(new Upgrades
			{
				amount = 3,
				radius = 35f,
				price = 750,
				time = 4f,
				uses = 2f
			});
			upgrades.Add(new Upgrades
			{
				amount = 5,
				radius = 40f,
				price = 850,
				time = 5f,
				uses = 3f
			});
			upgrades.Add(new Upgrades
			{
				amount = 7,
				radius = 50f,
				price = 1200,
				time = 8f,
				uses = 3f
			});
			Logger = Logger.CreateLogSource("Anonymouse.ShipPlusAMod");
			if (checkShow())
			{
				Logger.LogInfo((object)"Ship Plus awaken :DD");
			}
			harmony.PatchAll(typeof(ShipModBase));
			harmony.PatchAll(typeof(StartOfRoundPatch));
			TerminalApi.AddCommand("zapwaveB", new CommandInfo
			{
				DisplayTextSupplier = () => "play\n",
				Category = "Other",
				Description = "play audio"
			}, (string)null, true);
			TerminalApi.AddCommand("zapwave", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					if (bought)
					{
						return "You already bought it...\n";
					}
					Terminal val2 = Object.FindObjectOfType<Terminal>();
					if (val2.groupCredits < 700)
					{
						return "Not enoguh credits to buy\n";
					}
					if (checkShow())
					{
						Logger.LogWarning((object)"Bought ZAP Wave protection");
					}
					clientBalanceMessage.SendAllClients(val2.groupCredits - upgrades[upgradeLevel].price, true, false);
					return "Bought ZAP WAVE protection\nTo use type: wave\n";
				},
				Category = "Other",
				Description = "* 700 *\nUse to buy ZAP WAVE tool that protects the ship.\nType 'wave' to use."
			}, (string)null, true);
			TerminalApi.AddCommand("waveup", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					if (!bought)
					{
						return "You have to buy ZAP WAVE first to upgrade it\n";
					}
					if (upgradeLevel == upgrades.Count - 1)
					{
						return "You already got MAX upgraded ZAP WAVE\n";
					}
					Terminal val = Object.FindObjectOfType<Terminal>();
					if (val.groupCredits < upgrades[upgradeLevel + 1].price)
					{
						return "Not enoguh credits to buy\nPrice *" + upgrades[upgradeLevel + 1].price + "*\n";
					}
					if (checkShow())
					{
						Logger.LogWarning((object)"Bought ZAP Wave upgrade");
					}
					upgradeLevel++;
					clientBalanceMessage.SendAllClients(val.groupCredits - upgrades[upgradeLevel].price, true, false);
					clientUpgradeMessage.SendAllClients(upgradeLevel, true, false);
					return "Bought ZAP WAVE upgrade\nRadius " + upgrades[upgradeLevel].radius + "\nShock time " + upgrades[upgradeLevel].time + "\nTargets " + upgrades[upgradeLevel].amount + "\n";
				},
				Category = "Other",
				Description = "Use to upgrade ZAP WAVE. Upgrade: \nRadius ?\nShock time ?\nTargets ?\n"
			}, (string)null, true);
			TerminalApi.AddCommand("wave", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					if (checkShow())
					{
						Logger.LogWarning((object)"USED wave cmd");
					}
					if (!bought)
					{
						return "You need to buy it first...\n";
					}
					if ((float)used >= upgrades[upgradeLevel].uses)
					{
						return "The ship's energy is almost exhausted!\nYou can't use it now\n";
					}
					if (!StartOfRoundPatch.moznaUzyc)
					{
						return "You need to wait " + StartOfRoundPatch.czasDoOdblokowania.ToString("F1") + "s before using wave again\n";
					}
					PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
					if (checkShow())
					{
						Logger.LogWarning((object)(">>>>>>>>>>> name " + (object)localPlayerController));
					}
					var (array, array2) = getShockableAround();
					if (array.Length == 0 && array2.Length == 0)
					{
						return "There are no targets around the ship to zap\n";
					}
					sendToAll(array, array2);
					return "Used ZAP WAVE\n\n Try stun (max" + upgrades[upgradeLevel].amount + " targets): \npl: " + array.Count() + "\n enemies: " + array2.Count() + "\nUsed waves [" + used + "/" + upgrades[upgradeLevel].uses + "]\n";
				},
				Title = "WAVE",
				Category = "Other",
				Description = "Use ZAP WAVE to protect allies before they die!!!"
			}, (string)null, true);
		}

		private void sendToAll(IShockableWithGun[] targets, EnemyAI[] enemyAITargets)
		{
			targets = targets.OrderBy((IShockableWithGun e) => Vector3.Distance(((Component)e.GetShockableTransform()).transform.position, center)).ToArray();
			enemyAITargets = enemyAITargets.OrderBy((EnemyAI e) => Vector3.Distance(((Component)e).transform.position, center)).ToArray();
			for (int i = 0; i < targets.Length; i++)
			{
				clientShockMessage.SendAllClients(((Component)targets[i].GetShockableTransform()).gameObject, true, false);
			}
			for (int j = 0; j < enemyAITargets.Length; j++)
			{
				clientShockMessage.SendAllClients(((Component)enemyAITargets[j]).gameObject, true, false);
			}
			clientTriggerSound.SendAllClients(true, true, false);
			clientUpdateUsesMessage.SendAllClients(used + 1, true, false);
			clientUpdateCountDown.SendAllClients(upgrades[upgradeLevel].time + 2f, true, false);
		}

		private static IEnumerator stopSounds()
		{
			if (checkShow())
			{
				Logger.LogWarning((object)(">>>>>>>>>>>>stop call " + upgrades[upgradeLevel].time));
			}
			yield return (object)new WaitForSeconds(upgrades[upgradeLevel].time);
			if (checkShow())
			{
				Logger.LogWarning((object)(">>>>>>>>>>>>check null " + (object)StartOfRoundPatch.laserAudio));
			}
			if (checkShow())
			{
				Logger.LogWarning((object)(">>>>>>>>>>>>check null " + (object)StartOfRoundPatch.laserAudio2));
			}
			StartOfRoundPatch.laserAudio.Stop();
			StartOfRoundPatch.laserAudio2.Stop();
		}

		private static void stopSoundsNow()
		{
			if (checkShow())
			{
				Logger.LogWarning((object)(">>>>>>>>>>>>now stop call " + upgrades[upgradeLevel].time));
			}
			if (checkShow())
			{
				Logger.LogWarning((object)(">>>>>>>>>>>>now check null " + (object)StartOfRoundPatch.laserAudio));
			}
			if (checkShow())
			{
				Logger.LogWarning((object)(">>>>>>>>>>>>now check null " + (object)StartOfRoundPatch.laserAudio2));
			}
			StartOfRoundPatch.laserAudio.Stop();
			StartOfRoundPatch.laserAudio2.Stop();
		}

		private static void RPlaySound(bool x, ulong clientId)
		{
			if (checkShow())
			{
				Logger.LogInfo((object)(">>>>>>>>>>>>>>>play audio..." + upgrades[upgradeLevel].time));
			}
			StartOfRoundPatch.laserAudio2.Play();
			StartOfRoundPatch.laserAudio.PlayDelayed(2f);
			((MonoBehaviour)StartOfRound.Instance).StartCoroutine(stopSounds());
		}

		private static void RShock(GameObject objs, ulong clientId)
		{
			if (HostCheck)
			{
				if (checkShow())
				{
					Logger.LogWarning((object)">>>>>>>>>>>>lights off???? ");
				}
				if ((Object)(object)shipLightsScript == (Object)null && (Object)(object)Object.FindObjectOfType<ShipLights>() != (Object)null)
				{
					shipLightsScript = Object.FindObjectOfType<ShipLights>();
					shipLightsScript.ToggleShipLights();
				}
				else if (checkShow())
				{
					Logger.LogWarning((object)(">>>>>>>>>>>>lights else " + ((Object)(object)shipLightsScript == (Object)null) + "\nscript??? " + ((Object)(object)Object.FindObjectOfType<ShipLights>() == (Object)null)));
				}
			}
			if (checkShow())
			{
				Logger.LogWarning((object)(">>>>>>>>>>>>GOT RPC METHOD CALL, count of objs " + ((Object)(object)objs == (Object)null)));
			}
			if ((Object)(object)objs.GetComponent<PlayerControllerB>() == (Object)null)
			{
				if (checkShow())
				{
					Logger.LogWarning((object)">>>>>>>>>>>>GOT RPC METHOD CALL FOR ENEMY??? ");
				}
				EnemyAICollisionDetect componentInChildren = objs.GetComponentInChildren<EnemyAICollisionDetect>();
				EnemyAICollisionDetect component = objs.GetComponent<EnemyAICollisionDetect>();
				if (checkShow())
				{
					Logger.LogWarning((object)(">>>>>>>>>>>>check if null  " + ((Object)(object)componentInChildren == (Object)null)));
				}
				if (checkShow())
				{
					Logger.LogWarning((object)(">>>>>>>>>>>>check if null  " + ((Object)(object)component == (Object)null)));
				}
				((MonoBehaviour)RoundManager.Instance).StartCoroutine(shootClient((IShockableWithGun)(object)(((Object)(object)componentInChildren != (Object)null) ? componentInChildren : component), LethalNetworkExtensions.GetPlayerController(clientId)));
			}
			else
			{
				if (checkShow())
				{
					Logger.LogWarning((object)">>>>>>>>>>>>rpc for player only ");
				}
				((MonoBehaviour)RoundManager.Instance).StartCoroutine(shootClient((IShockableWithGun)(object)objs.GetComponent<PlayerControllerB>(), LethalNetworkExtensions.GetPlayerController(clientId)));
			}
		}

		private (IShockableWithGun[] shockableTargets, EnemyAI[] enemyAITargets) getShockableAround()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Expected O, but got Unknown
			float radius = upgrades[upgradeLevel].radius;
			List<IShockableWithGun> list = new List<IShockableWithGun>();
			List<EnemyAI> list2 = new List<EnemyAI>();
			Collider[] array = Physics.OverlapSphere(center, radius);
			shockingEntities.Clear();
			Collider[] array2 = array;
			foreach (Collider val in array2)
			{
				Transform transform = ((Component)val).transform;
				IShockableWithGun component = ((Component)transform).GetComponent<IShockableWithGun>();
				EnemyAI component2 = ((Component)transform).GetComponent<EnemyAI>();
				if ((Object)(object)component2 != (Object)null && (Object)(object)component2.stunnedByPlayer == (Object)null && !shockingEntities.Contains(((NetworkBehaviour)component2).NetworkBehaviourId))
				{
					list2.Add(component2);
					shockingEntities.Add(((NetworkBehaviour)component2).NetworkBehaviourId);
				}
				if (component == null || !component.CanBeShocked())
				{
					continue;
				}
				Vector3 shockablePosition = component.GetShockablePosition();
				if (component is PlayerControllerB)
				{
					PlayerControllerB val2 = (PlayerControllerB)component;
					if (!val2.isInHangarShipRoom && !shockingEntities.Contains(((NetworkBehaviour)val2).NetworkBehaviourId))
					{
						list.Add((IShockableWithGun)(object)val2);
						shockingEntities.Add(((NetworkBehaviour)val2).NetworkBehaviourId);
					}
				}
			}
			shockingEntities.Clear();
			return (list.ToArray(), list2.ToArray());
		}

		private static IEnumerator shoot(LightningScript sc, IShockableWithGun shock, PlayerControllerB sender)
		{
			float elapsedTime = 0f;
			Vector3 up2 = shock.GetShockablePosition();
			Vector3 pos1 = new Vector3(up2.x, up2.y - 1f, up2.z);
			if (checkShow())
			{
				Logger.LogWarning((object)(">>>>>>>> script?? " + ((Object)(object)sc == (Object)null)));
			}
			sc.ShootLightning(center, pos1);
			shock.ShockWithGun(sender);
			while (elapsedTime < upgrades[upgradeLevel].time)
			{
				Vector3 up = shock.GetShockablePosition();
				sc.updateLoc(loc2: new Vector3(up.x, up.y - 1f, up.z), loc1: center);
				elapsedTime += Time.deltaTime;
				yield return null;
			}
			shock.StopShockingWithGun();
			yield return (object)new WaitForSeconds(0.001f);
			stopSoundsNow();
			shock.StopShockingWithGun();
			((Component)sc).gameObject.SetActive(false);
		}

		private static IEnumerator shootClient(IShockableWithGun target, PlayerControllerB sender)
		{
			GameObject myScriptObject = StartOfRoundPatch.laser.Find((GameObject e) => !e.gameObject.activeSelf);
			if ((Object)(object)myScriptObject != (Object)null)
			{
				if (checkShow())
				{
					Logger.LogWarning((object)">>>>>>>> script not null");
				}
				yield return (object)new WaitForEndOfFrame();
				myScriptObject.SetActive(true);
				if (checkShow())
				{
					Logger.LogWarning((object)">>>>>>>> shot");
				}
				LightningScript sc = myScriptObject.GetComponent<LightningScript>();
				if (checkShow())
				{
					Logger.LogWarning((object)(">>>>>>>> check " + ((Object)(object)sc == (Object)null)));
				}
				((MonoBehaviour)sc).StartCoroutine(shoot(sc, target, sender));
			}
			else if (checkShow())
			{
				Logger.LogWarning((object)(">>>>>>>> script null, not free laser from count of " + StartOfRoundPatch.laser.Count));
			}
		}

		public static void updateBalance(int balance, ulong clientId)
		{
			if (checkShow())
			{
				Logger.LogInfo((object)"===============sync balance===============");
			}
			if (!bought)
			{
				bought = true;
				((MonoBehaviour)RoundManager.Instance).StartCoroutine(StartOfRoundPatch.reCreateLasers(RoundManager.Instance));
			}
			Terminal val = Object.FindObjectOfType<Terminal>();
			if ((Object)(object)StartOfRoundPatch.terminalBuy != (Object)null)
			{
				if (checkShow())
				{
					Logger.LogInfo((object)"===============sound not null???? =============== ");
				}
				val.terminalAudio.PlayOneShot(StartOfRoundPatch.terminalBuy);
			}
			else if (checkShow())
			{
				Logger.LogInfo((object)"===============sound  null...!!! =============== ");
			}
			if (checkShow())
			{
				Logger.LogInfo((object)("===============null???? =============== " + ((Object)(object)val == (Object)null)));
			}
			val.groupCredits = balance;
		}

		public static void updateUses(int uses, ulong clientId)
		{
			if (checkShow())
			{
				Logger.LogInfo((object)("===============sync uses===============" + used));
			}
			used = uses;
		}

		public static void updateCd(float cd, ulong clientId)
		{
			if (checkShow())
			{
				Logger.LogInfo((object)("===============sync cd===============" + cd));
			}
			StartOfRoundPatch.coundDown(cd);
		}

		public static void updateUpgrade(int level, ulong clientId)
		{
			if (checkShow())
			{
				Logger.LogInfo((object)("===============sync level=============== " + level));
			}
			if (!bought)
			{
				bought = true;
			}
			if (checkShow())
			{
				Logger.LogInfo((object)"===============null???? =============== ");
			}
			((MonoBehaviour)RoundManager.Instance).StartCoroutine(StartOfRoundPatch.reCreateLasers(RoundManager.Instance));
			upgradeLevel = level;
			used = 0;
		}
	}
}
namespace ShipPlusA.Scripts
{
	public class LightningScript : MonoBehaviour
	{
		public static float offsetScale = 1.25f;

		public Vector3 startLocation;

		public Vector3 endLocation;

		public static float duration = 6f;

		public int amount = 4;

		public List<Transform> lineObjects;

		public List<LineRenderer> lineRenderers;

		public static float noiseScale = 20f;

		public bool shootingAlready = false;

		private void Start()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			lineObjects = new List<Transform>();
			lineRenderers = new List<LineRenderer>();
			for (int i = 0; i < amount; i++)
			{
				GameObject val = new GameObject("LightningLine" + i);
				val.transform.SetParent(((Component)this).transform);
				lineObjects.Add(val.transform);
				LineRenderer val2 = val.AddComponent<LineRenderer>();
				val2.positionCount = 2;
				val2.useWorldSpace = true;
				lineRenderers.Add(val2);
				if (i % 2 == 0)
				{
					SetLineProperties(val2, Color.white);
				}
				else
				{
					SetLineProperties(val2, Color.yellow);
				}
			}
			((Component)this).gameObject.SetActive(false);
		}

		private void SetLineProperties(LineRenderer ln, Color color)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			Shader val = Shader.Find("HDRP/Lit");
			((Renderer)ln).material = new Material(val);
			ln.startWidth = 0.04f;
			ln.endWidth = 0.01f;
			ln.startColor = color;
			ln.endColor = color;
			((Renderer)ln).material.SetColor("_BaseColor", color);
			((Renderer)ln).material.SetFloat("_EmissiveIntensity", 1f);
			((Renderer)ln).material.EnableKeyword("_EMISSION");
		}

		public void updateLoc(Vector3 loc1, Vector3 loc2)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			startLocation = loc1;
			endLocation = loc2;
		}

		public void ShootLightning(Vector3 loc1, Vector3 loc2)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			startLocation = loc1;
			endLocation = loc2;
			duration = ShipModBase.upgrades[ShipModBase.upgradeLevel].time;
			int num = Mathf.RoundToInt(Vector3.Distance(loc1, loc2));
			for (int i = 0; i < amount; i++)
			{
				lineRenderers[i].positionCount = num * 2;
			}
			((MonoBehaviour)this).StartCoroutine(ShootLightningCoroutine(num));
		}

		private IEnumerator ShootLightningCoroutine(int dis)
		{
			float startTime = Time.time;
			Vector3[][] positions = new Vector3[amount][];
			for (int n = 0; n < amount; n++)
			{
				LineRenderer ln = lineRenderers[n];
				positions[n] = (Vector3[])(object)new Vector3[ln.positionCount];
				for (int i = 0; i < ln.positionCount; i++)
				{
					positions[n][i] = Vector3.Lerp(startLocation, endLocation, (float)i / (float)(ln.positionCount - 1));
				}
				ln.SetPositions(positions[n]);
				UpdateLineObjects(positions[n], lineObjects[n]);
			}
			while (Time.time - startTime < duration)
			{
				for (int l = 0; l < amount; l++)
				{
					LineRenderer ln2 = lineRenderers[l];
					for (int j = 0; j < ln2.positionCount; j++)
					{
						float noise = Mathf.PerlinNoise((float)j * noiseScale, Time.time * noiseScale) + Mathf.Sin((float)l * 0.1f);
						float verticalOffset = Random.Range(-0.2f, 0.2f);
						positions[l][j] = Vector3.Lerp(startLocation, endLocation, (float)j / (float)(ln2.positionCount - 1)) + new Vector3(0f, noise + verticalOffset, 0f);
					}
					ln2.SetPositions(positions[l]);
					UpdateLineObjects(positions[l], lineObjects[l]);
				}
				yield return (object)new WaitForSeconds(0.001f);
				yield return (object)new WaitForEndOfFrame();
			}
			for (int m = 0; m < amount; m++)
			{
				Transform lineObject = lineObjects[m];
				for (int k = 0; k < lineObject.childCount; k++)
				{
					Object.Destroy((Object)(object)((Component)lineObject.GetChild(k)).gameObject);
				}
			}
			yield return (object)new WaitForSeconds(0.001f);
			yield return (object)new WaitForEndOfFrame();
			((Component)this).gameObject.SetActive(false);
		}

		private void UpdateLineObjects(Vector3[] positions, Transform lineObject)
		{
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			int childCount = lineObject.childCount;
			if (childCount != positions.Length)
			{
				while (lineObject.childCount < positions.Length)
				{
					GameObject val = GameObject.CreatePrimitive((PrimitiveType)2);
					Object.Destroy((Object)(object)val.GetComponent<Collider>());
					val.transform.SetParent(lineObject);
				}
				while (lineObject.childCount > positions.Length)
				{
					Transform child = lineObject.GetChild(lineObject.childCount - 1);
					Object.Destroy((Object)(object)((Component)child).gameObject);
				}
			}
			for (int i = 0; i < positions.Length; i++)
			{
				Transform child2 = lineObject.GetChild(i);
				child2.position = positions[i];
				if (i < positions.Length - 1)
				{
					child2.LookAt(positions[i + 1]);
				}
			}
		}
	}
}
namespace ShipPlusA.Patches
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		public static List<GameObject> laser = new List<GameObject>();

		public static AudioClip clipToLoad;

		public static AudioClip clipToLoad2;

		public static AudioClip terminalBuy;

		public static GameObject audioSourceObject1;

		public static GameObject audioSourceObject2;

		public static AudioSource laserAudio;

		public static AudioSource laserAudio2;

		public static bool moznaUzyc = true;

		private static float czasOstatniegoUzycia;

		public static float czasDoOdblokowania = 0f;

		private static float countDown = 5f;

		public static bool HostCheck => NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer;

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void updateCountdown()
		{
			if (!moznaUzyc)
			{
				float num = Time.time - czasOstatniegoUzycia;
				czasDoOdblokowania = countDown - num;
				if (num >= countDown)
				{
					moznaUzyc = true;
				}
			}
		}

		public static void coundDown(float cd)
		{
			countDown = cd;
			czasOstatniegoUzycia = Time.time;
			moznaUzyc = false;
		}

		[HarmonyPatch("openingDoorsSequence")]
		[HarmonyPostfix]
		private static void refr(ref RoundManager __instance)
		{
			if (ShipModBase.checkShow() && ShipModBase.checkShow())
			{
				ShipModBase.Logger.LogInfo((object)">>>>>>>>>>>>>>>open door call");
			}
			if (ShipModBase.checkShow())
			{
				ShipModBase.Logger.LogInfo((object)">>>>>>>>>>>>>>>check host");
			}
			if (ShipModBase.checkShow())
			{
				ShipModBase.Logger.LogInfo((object)">>>>>>>>>>>>>>>host ...");
			}
			((MonoBehaviour)__instance).StartCoroutine(reCreateLasers(__instance));
		}

		[HarmonyPatch("ShipHasLeft")]
		[HarmonyPostfix]
		private static void refclose(ref RoundManager __instance)
		{
			if (ShipModBase.checkShow())
			{
				ShipModBase.Logger.LogInfo((object)(">>>>>>>>>>>>>>>close door call " + GameNetworkManager.Instance.currentSaveFileName));
			}
			if (HostCheck && ES3.FileExists(GameNetworkManager.Instance.currentSaveFileName))
			{
				if (ES3.KeyExists("ZapGunBought", GameNetworkManager.Instance.currentSaveFileName))
				{
					bool flag = ES3.Load<bool>("ZapGunBought", GameNetworkManager.Instance.currentSaveFileName);
					if (ShipModBase.bought != flag)
					{
						if (ShipModBase.checkShow())
						{
							ShipModBase.Logger.LogInfo((object)(">>>>>>>>>>>>>>>save buy = " + ShipModBase.bought));
						}
						SaveData(ShipModBase.bought);
					}
					else if (ShipModBase.bought && ES3.KeyExists("ZapGunLevel", GameNetworkManager.Instance.currentSaveFileName))
					{
						int num = ES3.Load<int>("ZapGunLevel", GameNetworkManager.Instance.currentSaveFileName);
						if (num != ShipModBase.upgradeLevel)
						{
							if (ShipModBase.checkShow())
							{
								ShipModBase.Logger.LogInfo((object)(">>>>>>>>>>>>>>>save level = " + ShipModBase.upgradeLevel));
							}
							SaveLevel();
						}
					}
				}
				else
				{
					if (ShipModBase.checkShow())
					{
						ShipModBase.Logger.LogInfo((object)(">>>>>>>>>>>>>>>save data = " + ShipModBase.bought + " " + ShipModBase.upgradeLevel));
					}
					SaveData(ShipModBase.bought);
				}
			}
			if (ShipModBase.bought)
			{
				ShipModBase.used = 0;
			}
		}

		[HarmonyPatch("StartGame")]
		[HarmonyPostfix]
		private static void startGame(ref RoundManager __instance)
		{
			if (!HostCheck)
			{
				return;
			}
			if (ES3.FileExists(GameNetworkManager.Instance.currentSaveFileName))
			{
				try
				{
					bool flag = ES3.Load<bool>("ZapGunBought", GameNetworkManager.Instance.currentSaveFileName);
					if (ShipModBase.bought != flag && ShipModBase.checkShow())
					{
						ShipModBase.Logger.LogInfo((object)(">>>>>>>>>>>>>>>Loaded bought state = " + flag));
					}
					int num = ES3.Load<int>("ZapGunLevel", GameNetworkManager.Instance.currentSaveFileName);
					if (num != ShipModBase.upgradeLevel)
					{
						ShipModBase.clientUpgradeMessage.SendAllClients(num, true, false);
						if (ShipModBase.checkShow())
						{
							ShipModBase.Logger.LogInfo((object)(">>>>>>>>>>>>>>>Loaded level state = " + num));
						}
					}
					return;
				}
				catch (Exception ex)
				{
					if (ShipModBase.checkShow())
					{
						ShipModBase.Logger.LogError((object)(">>>>>>>>>>>>>loading error " + ex));
					}
					return;
				}
			}
			if (ShipModBase.checkShow())
			{
				ShipModBase.Logger.LogInfo((object)">>>>>>>>>>>>>>>Load fail no file");
			}
		}

		public static IEnumerator reCreateLasers(RoundManager __instance)
		{
			for (int i = 0; i < laser.Count; i++)
			{
				Object.Destroy((Object)(object)laser[i]);
			}
			laser.Clear();
			yield return (object)new WaitForSeconds(0.2f);
			Transform existingChild = ((Component)__instance).transform.Find("LightningScript");
			if (ShipModBase.checkShow())
			{
				ShipModBase.Logger.LogInfo((object)">>>>>>>>>>>>>>>check");
			}
			if ((Object)(object)existingChild == (Object)null)
			{
				if (ShipModBase.checkShow())
				{
					ShipModBase.Logger.LogInfo((object)">>>>>>>>>>>>>>>no child, creating...");
				}
				for (int j = 0; j < ShipModBase.upgrades[ShipModBase.upgradeLevel].amount; j++)
				{
					GameObject childOb = ((j == 0) ? new GameObject("LightningScript") : new GameObject("LightningScript" + j));
					childOb.AddComponent<LightningScript>();
					childOb.transform.SetParent(((Component)__instance).transform);
					laser.Add(childOb);
				}
			}
			else if (ShipModBase.checkShow())
			{
				ShipModBase.Logger.LogInfo((object)">>>>>>>>>>>>>>>had child, doing nothing...");
			}
			AudioClip[] audioClips = Resources.FindObjectsOfTypeAll<AudioClip>();
			AudioClip[] array = audioClips;
			foreach (AudioClip clip in array)
			{
				if (((Object)clip).name.Equals("ShockBeam2"))
				{
					clipToLoad2 = clip;
				}
				if (((Object)clip).name.Equals("ShockBeam1"))
				{
					clipToLoad = clip;
				}
				if (((Object)clip).name.Equals("PurchaseSFX"))
				{
					terminalBuy = clip;
				}
			}
			Object.Destroy((Object)(object)audioSourceObject1);
			Object.Destroy((Object)(object)audioSourceObject2);
			audioSourceObject1 = new GameObject("LaserAudio2");
			audioSourceObject1.transform.position = ShipModBase.center;
			laserAudio = audioSourceObject1.AddComponent<AudioSource>();
			((Component)laserAudio).transform.position = ShipModBase.center;
			laserAudio.clip = clipToLoad2;
			laserAudio.volume = 1f;
			laserAudio.spatialBlend = 1f;
			laserAudio.minDistance = 20f;
			laserAudio.maxDistance = 50f;
			laserAudio.loop = true;
			audioSourceObject2 = new GameObject("LaserAudio1");
			audioSourceObject2.transform.position = ShipModBase.center;
			laserAudio2 = audioSourceObject2.AddComponent<AudioSource>();
			((Component)laserAudio2).transform.position = ShipModBase.center;
			laserAudio2.clip = clipToLoad;
			laserAudio2.volume = 1f;
			laserAudio2.spatialBlend = 1f;
			laserAudio2.minDistance = 20f;
			laserAudio2.maxDistance = 50f;
			laserAudio2.loop = true;
		}

		private static void SaveData(bool bought = false)
		{
			try
			{
				ES3.Save<bool>("ZapGunBought", bought, GameNetworkManager.Instance.currentSaveFileName);
				ES3.Save<int>("ZapGunLevel", ShipModBase.upgradeLevel, GameNetworkManager.Instance.currentSaveFileName);
			}
			catch (Exception ex)
			{
				if (ShipModBase.checkShow())
				{
					ShipModBase.Logger.LogError((object)(">>>>>>>>>>>>>save error " + ex));
				}
			}
		}

		private static void SaveLevel()
		{
			try
			{
				ES3.Save<int>("ZapGunLevel", ShipModBase.upgradeLevel, GameNetworkManager.Instance.currentSaveFileName);
			}
			catch (Exception ex)
			{
				if (ShipModBase.checkShow())
				{
					ShipModBase.Logger.LogError((object)(">>>>>>>>>>>>>save lvl serror " + ex));
				}
			}
		}
	}
}