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LaserControl

Binding the laser pointer to the turret. What bad things could happen?

CHANGELOG

0.1.7

  • HOTFIX: Fixed issue to new laser pointer price logic, might required further investigation

0.1.6

  • Changed LethalConfig to be soft dependency
  • Added option to determine laser pointer price

0.1.5

  • Fixed an issue with right-click to shoot
  • All logs by default will be hidden and can be configure otherwise via config menu

0.1.4

  • Increasing turret turn speed when bonded with the laser pointer
  • Change laser pointer logic to Mouse Right click to shoot
  • After a few seconds of usage, the turret and laser pointer will stop working
  • Fixed compatibility with ReservedSlot
  • Fixed compatibility with AdvancedCompany
  • Added configuration for battery drain
  • Update LethalLib version from v0.13.2 to v0.14.2

0.1.3

  • Readme changes

0.1.2

  • Most of sync issues solved between players
  • Laser pointer now can detonate landmines
  • Added host configuration for current game session
  • Fix issues with LethalLevelLoader (Egypt mod, etc)

0.1.1

  • Minor turret bugs issues fix
  • Networking and sync adjustments between players

0.1.0

  • Added LethalConfig
  • Turret control by pointer laser is now under "experimental" configuration (you need to configure it)
  • Laser pointer is now buyable (not scrap) for 50 credits

0.0.2

  • Readme and mod info

0.0.1

  • Initial release
  • Pointer laser bind to the closest turret
  • Pointer laser can deactivate turret for few seconds

All changelogs can be found here