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Decompiled source of Random Pokemon Suits v0.1.7
BepInEx/plugins/RandomPokemonSuits.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("RandomPokemonSuits")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RandomPokemonSuits")] [assembly: AssemblyTitle("RandomPokemonSuits")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRPKMNGOODRA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNGoodra"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNCHARIZARD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNCharizard"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNHAUNTER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNHaunter"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNHISUIAN_LILLIGANT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNHisuian_Lilligant"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNLYCANROC_MIDDAY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNLycanroc_Midday"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNMRMIME : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNMrmime"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNSCRAFTY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNScrafty"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMN_SNEASEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMN_Sneasel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNZOROARK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNZoroark"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNJIGGLYPUFF : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNJigglypuff"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNSCRAFTY_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNScrafty"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNLYCANROC_MIDDAY_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNLycanroc_Midday"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNGOODRA_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNGoodra"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNMRMIME_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNMrmime"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNCHARIZARD_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNCharizard"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNEXEGGUTOR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNExeggutor"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNHISUIAN_LILLIGANT_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNHisuian_Lilligant"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNJIGGLYPUFF_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNJigglypuff"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNEXEGGUTOR_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNExeggutor"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPKMNSNEASEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PKMNSneasel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.araina.randompkmnsuits", "Random Pokemon Suits", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRPKMNGOODRA)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRPKMNGOODRA)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement("PKMNCharizard", typeof(MRPKMNCHARIZARD)); ModelReplacementAPI.RegisterSuitModelReplacement("PKMNExeggutor", typeof(MRPKMNEXEGGUTOR)); ModelReplacementAPI.RegisterSuitModelReplacement("PKMNGoodra", typeof(MRPKMNGOODRA)); ModelReplacementAPI.RegisterSuitModelReplacement("PKMNJigglypuff", typeof(MRPKMNJIGGLYPUFF)); ModelReplacementAPI.RegisterSuitModelReplacement("PKMNHaunter", typeof(MRPKMNHAUNTER)); ModelReplacementAPI.RegisterSuitModelReplacement("PKMNHisuian_Lilligant", typeof(MRPKMNHISUIAN_LILLIGANT)); ModelReplacementAPI.RegisterSuitModelReplacement("PKMNLycanroc_Midday", typeof(MRPKMNLYCANROC_MIDDAY)); ModelReplacementAPI.RegisterSuitModelReplacement("PKMNMrmime", typeof(MRPKMNMRMIME)); ModelReplacementAPI.RegisterSuitModelReplacement("PKMNScrafty", typeof(MRPKMNSCRAFTY)); ModelReplacementAPI.RegisterSuitModelReplacement("PKMNSneasel", typeof(MRPKMNSNEASEL)); } Harmony val = new Harmony("com.araina.randompkmnsuits"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.araina.randompkmnsuits is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "RandomPKMNSuits"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }