using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("OuterLethal")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OuterLethal")]
[assembly: AssemblyTitle("OuterLethal")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRFELDSPAR : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "feldspar";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGABBRO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "gabbro";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCHERT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "chert";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSOLANUM : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "solanum";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRIEBECK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "riebeck";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRESKER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "esker";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHATCHLING : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "hatchling";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHATCHLINGWITHOUTSUIT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "hatchlingwithoutsuit";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGHOSTBIRD : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "ghostbird";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.araptif.outerlethalmod", "outerlethal", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Feldspar", typeof(MRFELDSPAR));
ModelReplacementAPI.RegisterSuitModelReplacement("Gabbro", typeof(MRGABBRO));
ModelReplacementAPI.RegisterSuitModelReplacement("Chert", typeof(MRCHERT));
ModelReplacementAPI.RegisterSuitModelReplacement("Solanum", typeof(MRSOLANUM));
ModelReplacementAPI.RegisterSuitModelReplacement("Riebeck", typeof(MRRIEBECK));
ModelReplacementAPI.RegisterSuitModelReplacement("Esker", typeof(MRESKER));
ModelReplacementAPI.RegisterSuitModelReplacement("Hatchling", typeof(MRHATCHLING));
ModelReplacementAPI.RegisterSuitModelReplacement("HatchlingWithoutSuit", typeof(MRHATCHLINGWITHOUTSUIT));
ModelReplacementAPI.RegisterSuitModelReplacement("Ghostbird", typeof(MRGHOSTBIRD));
Harmony val = new Harmony("com.araptif.outerlethalmod");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.araptif.outerlethalmod is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "outerlethalmod";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}