using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using ArrFel_OnlyGoldMod.Patches;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ArFe_ChaosMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ArFe_ChaosMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cb8da1ea-d570-4b5e-b73f-9d0be8bd2ab0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ArrFel_OnlyGoldMod
{
[BepInPlugin("ArrFel.OnlyGoldMod", "Only Gold Mod", "1.0.5")]
public class Main : BaseUnityPlugin
{
public const string modGUID = "ArrFel.OnlyGoldMod";
public const string modNAME = "Only Gold Mod";
public const string modVER = "1.0.5";
public const string modBY = "Mewings da Galaxia";
private readonly Harmony harmony = new Harmony("ArrFel.OnlyGoldMod");
internal ManualLogSource mls;
public static Main inst;
public SpawnableItemWithRarity goldBar = new SpawnableItemWithRarity();
public bool hanstCreatedGold = true;
private void Awake()
{
if ((Object)(object)inst == (Object)null)
{
inst = this;
}
else if ((Object)(object)inst != (Object)(object)this)
{
Object.Destroy((Object)(object)this);
}
mls = Logger.CreateLogSource("ArrFel.OnlyGoldMod");
mls.LogInfo((object)"Only Gold Mod has Awoken");
mls.LogInfo((object)"Patching Scripts...");
harmony.PatchAll(typeof(Main));
harmony.PatchAll(typeof(RoundManagerPatches));
mls.LogInfo((object)"Patched Scripts.");
}
}
}
namespace ArrFel_OnlyGoldMod.Patches
{
[HarmonyPatch(typeof(RoundManager))]
internal class RoundManagerPatches
{
[HarmonyPatch("LoadNewLevel")]
[HarmonyPrefix]
public static void Update_PreLoadNewLevel(ref int randomSeed, ref SelectableLevel newLevel)
{
bool flag = true;
foreach (SpawnableItemWithRarity item in newLevel.spawnableScrap)
{
item.rarity = 0;
if (item.spawnableItem.itemName == "Gold bar")
{
flag = false;
item.rarity = 200;
}
}
if (!flag)
{
return;
}
if (Main.inst.hanstCreatedGold)
{
foreach (Item items in StartOfRound.Instance.allItemsList.itemsList)
{
if (items.itemName == "Gold bar")
{
Main.inst.goldBar.rarity = 200;
Main.inst.goldBar.spawnableItem = items;
Main.inst.hanstCreatedGold = false;
}
}
}
newLevel.spawnableScrap.Add(Main.inst.goldBar);
}
}
}