using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using TMPro;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SuitFix")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SuitFix")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2c3fac03-164e-412b-be8c-0a967ba124d1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SuitFix;
[BepInPlugin("com.ashk3000.SuitFix", "SuitFix", "1.0.0")]
public class LethalLogoMod : BaseUnityPlugin
{
public const string modGUID = "com.ashk3000.SuitFix";
public const string modName = "SuitFix";
public const string modVersion = "1.0.0";
public static ConfigEntry<string> imagePath;
private readonly Harmony harmony = new Harmony("com.ashk3000.SuitFix");
private void Awake()
{
harmony.PatchAll(typeof(MenuManagerPatch));
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class MenuManagerPatch
{
[HarmonyPatch("SetHoverTipAndCurrentInteractTrigger")]
[HarmonyPostfix]
private static void Postfix(PlayerControllerB __instance)
{
if (((TMP_Text)__instance.cursorTip).text == "Change suit")
{
((TMP_Text)__instance.cursorTip).text = "Change: Decoy suit";
}
}
}