Decompiled source of MikuFumoMod v1.0.2

MikuFumoMod.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MikuFumoMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MikuMod")]
[assembly: AssemblyTitle("MikuFumoMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MikuMod
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "MikuFumoMod";

		public const string PLUGIN_NAME = "MikuMod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace MikuFumoMod
{
	[BepInPlugin("astrien.mikumod", "MikuFumoMod", "1.0.0")]
	public class MikuFumoMod : BaseUnityPlugin
	{
		private const string GUID = "astrien.mikumod";

		private const string NAME = "MikuFumoMod";

		private const string VERSION = "1.0.0";

		public static ConfigFile config;

		public static ConfigEntry<int> mikuSpawnRarity { get; private set; }

		private static void InitializeConfig()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			//IL_0042: Expected O, but got Unknown
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Expected O, but got Unknown
			mikuSpawnRarity = config.Bind<int>("MikuFumo Spawn Rarity Settings", "MikuFumo Spawn Rarity", 20, "Sets MikuFumo spawn rarity in maps.");
			ConfigEntry<int> obj = mikuSpawnRarity;
			IntSliderOptions val = new IntSliderOptions();
			((BaseRangeOptions<int>)val).Min = 0;
			((BaseRangeOptions<int>)val).Max = 100;
			IntSliderConfigItem val2 = new IntSliderConfigItem(obj, val);
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
		}

		private void Awake()
		{
			config = ((BaseUnityPlugin)this).Config;
			InitializeConfig();
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "mikumod");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/MikuMod/MikuFumoItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, mikuSpawnRarity.Value, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin astrien.mikumod is loaded!\n\n");
		}
	}
}