Decompiled source of LetalisHookGunPatch v1.0.1

HookGun.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using HookGun.Patches;
using LethalLib.Modules;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HookGun")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HookGun")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("56cd2431-e59f-4623-8b05-4f3a954ed7df")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HookGun
{
	[BepInPlugin("com.BLKNeko.HookGun", "HookGun", "1.0.0.0")]
	public class HookGunPlugin : BaseUnityPlugin
	{
		public class HookGunScript : GrabbableObject
		{
			private AudioSource audioSource;

			private RoundManager roundManager;

			private MeshRenderer HookGO;

			public Transform gunTip;

			public LayerMask whatIsGrappleable = LayerMask.op_Implicit(234918657);

			public LayerMask whatIsGrappleableToPull = LayerMask.op_Implicit(1048640);

			public LineRenderer lr;

			public float maxGrappleDistance = 60f;

			public float grappleDelayTime = 1f;

			public float overshootYAxis = 1.5f;

			public float HookSpeed = 48f;

			public float OkDistance = 0.5f;

			public float HookmaxTimer = 6f;

			public float HookTimer;

			public float smoothTime = 1.3f;

			public static bool grappling;

			public static bool shoudFall;

			public static bool DisableJump;

			public static bool DisableFall;

			private bool grapplingSlowY;

			public static bool NoDmg;

			private Vector3 grapplePoint = Vector3.zero;

			private Vector3 targetPosition = Vector3.zero;

			private Vector3 forces = Vector3.zero;

			public void Awake()
			{
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Expected O, but got Unknown
				HookGO = ((Component)this).GetComponentInChildren<MeshRenderer>();
				audioSource = ((Component)this).GetComponent<AudioSource>();
				roundManager = Object.FindObjectOfType<RoundManager>();
				base.grabbable = true;
				base.grabbableToEnemies = true;
				base.useCooldown = 3f;
				base.insertedBattery = new Battery(false, 1f);
				base.mainObjectRenderer = ((Component)this).GetComponent<MeshRenderer>();
			}

			public override void Update()
			{
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0015: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_0170: Unknown result type (might be due to invalid IL or missing references)
				//IL_0175: Unknown result type (might be due to invalid IL or missing references)
				//IL_0181: Unknown result type (might be due to invalid IL or missing references)
				//IL_0186: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
				//IL_0101: Unknown result type (might be due to invalid IL or missing references)
				//IL_0106: Unknown result type (might be due to invalid IL or missing references)
				//IL_0111: Unknown result type (might be due to invalid IL or missing references)
				//IL_0116: Unknown result type (might be due to invalid IL or missing references)
				((GrabbableObject)this).Update();
				bool flag;
				if (grappling)
				{
					_ = targetPosition;
					if (targetPosition != Vector3.zero)
					{
						flag = !base.playerHeldBy.isPlayerDead;
						goto IL_0039;
					}
				}
				flag = false;
				goto IL_0039;
				IL_0039:
				if (flag)
				{
					if (!base.playerHeldBy.isInsideFactory)
					{
						NoDmg = true;
					}
					if (HookTimer >= HookmaxTimer)
					{
						((MonoBehaviour)this).Invoke("backToNormal", 1f);
						((MonoBehaviour)this).Invoke("enableDamage", 2f);
						HookTimer = 0f;
					}
					else
					{
						HookTimer += Time.fixedDeltaTime;
					}
					if (Vector3.Distance(((Component)base.playerHeldBy).transform.position, targetPosition) >= OkDistance)
					{
						if (base.playerHeldBy.isInsideFactory)
						{
							HookSpeed = 40f;
						}
						else
						{
							HookSpeed = 48f;
						}
						forces = Vector3.Normalize(targetPosition - ((Component)base.playerHeldBy).transform.position) * HookSpeed;
						if (base.playerHeldBy.isInsideFactory)
						{
							forces.y *= 2f;
						}
						else
						{
							forces.y *= 1.5f;
						}
					}
					else
					{
						HookSpeed = 0f;
						forces = Vector3.zero;
						grappling = false;
						targetPosition = Vector3.zero;
						((MonoBehaviour)this).Invoke("backToNormal", 3f);
						((MonoBehaviour)this).Invoke("enableDamage", 5f);
					}
				}
				PlayerControllerB playerHeldBy = base.playerHeldBy;
				playerHeldBy.externalForces.x = playerHeldBy.externalForces.x + forces.x;
				PlayerControllerB playerHeldBy2 = base.playerHeldBy;
				playerHeldBy2.externalForces.z = playerHeldBy2.externalForces.z + forces.z;
				PlayerControllerB playerHeldBy3 = base.playerHeldBy;
				playerHeldBy3.externalForces.y = playerHeldBy3.externalForces.y + forces.y;
			}

			public override void ItemActivate(bool used, bool buttonDown = true)
			{
				//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_011f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0129: Unknown result type (might be due to invalid IL or missing references)
				((GrabbableObject)this).ItemActivate(used, buttonDown);
				Debug.Log((object)"Item active");
				if (base.playerHeldBy.isInsideFactory)
				{
					OkDistance = 2f;
					HookmaxTimer = 4f;
				}
				else
				{
					OkDistance = 0.5f;
					HookmaxTimer = 6f;
				}
				if (base.insertedBattery.charge >= 0.05f)
				{
					Battery insertedBattery = base.insertedBattery;
					insertedBattery.charge -= 0.05f;
					if (base.insertedBattery.charge < 0.05f)
					{
						base.insertedBattery.charge = 0f;
					}
					audioSource.PlayOneShot(Assets.ShootSFX);
					StartGrapple();
				}
				else
				{
					audioSource.PlayOneShot(Assets.NoAmmoSFX);
				}
				GameObject val = new GameObject("bar");
				val.transform.SetParent(((Component)base.playerHeldBy.gameplayCamera).transform);
				RectTransform obj = val.AddComponent<RectTransform>();
				obj.anchorMin = new Vector2(0.57f, 0.7f);
				obj.anchorMax = new Vector2(0.782f, 0.72f);
				obj.sizeDelta = new Vector2(0.2f, 0.2f);
				val.AddComponent<Image>();
				val.GetComponent<Image>().sprite = Assets.HGSprite;
			}

			private void StartGrapple()
			{
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_006c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0081: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_0097: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
				LineRenderer component = ((Component)Object.Instantiate<HookGunScript>(this, ((Component)this).gameObject.transform.GetChild(0))).GetComponent<LineRenderer>();
				RaycastHit val = default(RaycastHit);
				if (Physics.Raycast(((Component)base.playerHeldBy.gameplayCamera).transform.position, ((Component)base.playerHeldBy.gameplayCamera).transform.forward, ref val, maxGrappleDistance, LayerMask.op_Implicit(whatIsGrappleable)))
				{
					grapplePoint = ((RaycastHit)(ref val)).point;
					SpawnTrail(component, ((RaycastHit)(ref val)).point);
					targetPosition = grapplePoint;
					((Component)HookGO).transform.position = targetPosition;
					Vector3 position = ((Component)base.playerHeldBy).transform.position;
					Vector3 val2 = position - ((RaycastHit)(ref val)).point;
					((Vector3)(ref val2)).Normalize();
					val2 *= 1f;
					position = ((RaycastHit)(ref val)).point + val2;
					position.y *= 1.1f;
					targetPosition = position;
					grappling = true;
					audioSource.PlayOneShot(Assets.HitSFX);
				}
				else
				{
					audioSource.PlayOneShot(Assets.MissSFX);
					((Component)component).gameObject.AddComponent<LineRendererFadeOut>();
					Battery insertedBattery = base.insertedBattery;
					insertedBattery.charge += 0.05f;
				}
			}

			private void SpawnTrail(LineRenderer Trail, Vector3 HitPoint)
			{
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				Trail.SetPositions((Vector3[])(object)new Vector3[2]
				{
					((Component)this).gameObject.transform.GetChild(0).position,
					HitPoint
				});
				((Component)Trail).gameObject.AddComponent<LineRendererFadeOut>();
			}

			private void backToNormal()
			{
				//IL_0017: Unknown result type (might be due to invalid IL or missing references)
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				HookSpeed = 0f;
				HookTimer = 0f;
				forces = Vector3.zero;
				grappling = false;
				targetPosition = Vector3.zero;
			}

			private void enableDamage()
			{
				NoDmg = false;
			}
		}

		public class LineRendererFadeOut : MonoBehaviour
		{
			public LineRenderer lineRenderer;

			public float fadeDuration = 1f;

			public float destroyDelay = 0.5f;

			private float elapsed;

			private bool isFading = true;

			private void Start()
			{
				lineRenderer = ((Component)this).GetComponent<LineRenderer>();
			}

			private void Update()
			{
				//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0064: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Unknown result type (might be due to invalid IL or missing references)
				if (isFading)
				{
					if (elapsed < fadeDuration)
					{
						float num = Mathf.Lerp(1f, 0f, elapsed / fadeDuration);
						((Renderer)lineRenderer).material.color = new Color(((Renderer)lineRenderer).material.color.r, ((Renderer)lineRenderer).material.color.g, ((Renderer)lineRenderer).material.color.b, num);
						elapsed += Time.deltaTime;
					}
					else
					{
						((Renderer)lineRenderer).material.color = new Color(((Renderer)lineRenderer).material.color.r, ((Renderer)lineRenderer).material.color.g, ((Renderer)lineRenderer).material.color.b, 0f);
						isFading = false;
						Object.Destroy((Object)(object)((Component)this).gameObject, destroyDelay);
					}
				}
			}
		}

		private class Assets
		{
			internal static AssetBundle mainAssetBundle;

			private const string assetbundleName = "hookgunitem";

			private static string[] assetNames;

			public static Item HGItem;

			public static Sprite HGSprite;

			public static AudioClip ShootSFX;

			public static AudioClip HitSFX;

			public static AudioClip MissSFX;

			public static AudioClip NoAmmoSFX;

			public static Mesh HGMesh;

			public static Mesh HOMesh;

			internal static void LoadAssetBundle()
			{
				if ((Object)(object)mainAssetBundle == (Object)null)
				{
					using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HookGun.hookgunitem");
					mainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
				assetNames = mainAssetBundle.GetAllAssetNames();
			}

			internal static void PopulateAssets()
			{
				if (!Object.op_Implicit((Object)(object)mainAssetBundle))
				{
					Debug.LogError((object)"There is no AssetBundle to load assets from.");
					return;
				}
				HGSprite = mainAssetBundle.LoadAsset<Sprite>("HGSprite");
				ShootSFX = mainAssetBundle.LoadAsset<AudioClip>("ShootSFX");
				HitSFX = mainAssetBundle.LoadAsset<AudioClip>("HitSFX");
				MissSFX = mainAssetBundle.LoadAsset<AudioClip>("MissSFX");
				NoAmmoSFX = mainAssetBundle.LoadAsset<AudioClip>("NoAmmoSFX");
				HGItem = mainAssetBundle.LoadAsset<Item>("HookGunItem");
			}

			static Assets()
			{
				assetNames = new string[0];
			}
		}

		private const string MODUID = "com.BLKNeko.HookGun";

		private const string MODNAME = "HookGun";

		private const string MODVERSION = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("com.BLKNeko.HookGun");

		private static HookGunPlugin Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("com.BLKNeko.HookGun");
			harmony.PatchAll(typeof(HookGunPlugin));
			harmony.PatchAll(typeof(AllowDeathPatch));
			harmony.PatchAll();
			Assets.LoadAssetBundle();
			Assets.PopulateAssets();
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			for (int i = 0; i < types.Length; i++)
			{
				MethodInfo[] methods = types[i].GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				foreach (MethodInfo methodInfo in methods)
				{
					if (methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false).Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			Item hGItem = Assets.HGItem;
			((GrabbableObject)hGItem.spawnPrefab.AddComponent<HookGunScript>()).itemProperties = hGItem;
			Items.RegisterShopItem(hGItem, 1750);
			NetworkPrefabs.RegisterNetworkPrefab(hGItem.spawnPrefab);
		}
	}
}
namespace HookGun.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class JumpPatch
	{
		[HarmonyPatch("Jump_performed")]
		[HarmonyPrefix]
		private static void ChangeJump(ref bool ___isJumping, ref bool ___isFallingFromJump)
		{
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class AllowDeathPatch
	{
		[HarmonyPatch("AllowPlayerDeath")]
		[HarmonyPrefix]
		private static bool ChangeAllowDeath()
		{
			if (HookGunPlugin.HookGunScript.NoDmg)
			{
				return false;
			}
			return true;
		}
	}
}