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Decompiled source of LetalisShotgunPatch v1.0.1
LetalisShotgun.dll
Decompiled 2 years agousing System.CodeDom.Compiler; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using LC_API.ServerAPI; using LethalLib.Modules; using Unity.Netcode; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("Gun")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Gun")] [assembly: AssemblyTitle("Gun")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Gun; [BepInPlugin("Gun", "Gun", "1.0.0")] public class Plugin : BaseUnityPlugin { public static ManualLogSource logger; public void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Gun is loaded!"); AssetBundle val = AssetBundle.LoadFromMemory(Resource1.shotgun); string[] allAssetNames = val.GetAllAssetNames(); foreach (string text in allAssetNames) { ((BaseUnityPlugin)this).Logger.LogInfo((object)text); } Item val2 = val.LoadAsset<Item>("shotgun"); Shotgun shotgun = val2.spawnPrefab.AddComponent<Shotgun>(); ((GrabbableObject)shotgun).itemProperties = val2; shotgun.shootSound = val.LoadAsset<AudioClip>("fire"); shotgun.noammoSound = val.LoadAsset<AudioClip>("noammo"); shotgun.BulletTrail = val.LoadAsset<GameObject>("hot trail"); Items.RegisterShopItem(val2, 1800); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); SceneManager.sceneLoaded += OnSceneLoaded; } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (Utils.Main.IsIngame()) { ModdedServer.SetServerModdedOnly(); } } } public class Shotgun : GrabbableObject { private ParticleSystem particleSystem; private AudioSource audioSource; public AudioClip shootSound; public AudioClip noammoSound; public GameObject BulletTrail; private Transform BulletSpawnPoint; public float spread = 7f; public float range = 35f; private RoundManager roundManager; public void Awake() { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown particleSystem = ((Component)this).GetComponentInChildren<ParticleSystem>(); audioSource = ((Component)this).GetComponent<AudioSource>(); roundManager = Object.FindObjectOfType<RoundManager>(); BulletSpawnPoint = ((Component)this).transform.GetChild(0); base.grabbable = true; base.grabbableToEnemies = true; base.mainObjectRenderer = ((Component)this).GetComponent<MeshRenderer>(); base.useCooldown = 2f; base.insertedBattery = new Battery(false, 1f); } public override void ItemActivate(bool used, bool buttonDown = true) { //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0449: Unknown result type (might be due to invalid IL or missing references) //IL_044e: Unknown result type (might be due to invalid IL or missing references) //IL_0455: Unknown result type (might be due to invalid IL or missing references) //IL_045a: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_039a: Unknown result type (might be due to invalid IL or missing references) //IL_03ca: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_042a: Unknown result type (might be due to invalid IL or missing references) ((GrabbableObject)this).ItemActivate(used, buttonDown); if (base.insertedBattery.charge >= 0.16f) { Battery insertedBattery = base.insertedBattery; insertedBattery.charge -= 0.16f; if (base.insertedBattery.charge < 0.16f) { base.insertedBattery.charge = 0f; } audioSource.PlayOneShot(shootSound); particleSystem.Play(); RaycastHit val3 = default(RaycastHit); IHittable val4 = default(IHittable); EnemyAI val5 = default(EnemyAI); for (int i = 0; i < 5; i++) { float num = Random.Range(0f - spread - 3f, spread + 3f); float num2 = Random.Range(0f - spread, spread); Vector3 val = ((Component)this).transform.position + ((Component)this).transform.forward * range; ((Vector3)(ref val))..ctor(val.x + num, val.y + num2, val.z + num); Vector3 val2 = val - ((Component)this).transform.position; LineRenderer component = Object.Instantiate<GameObject>(BulletTrail, BulletSpawnPoint).GetComponent<LineRenderer>(); if (Physics.Raycast(((Component)this).transform.position, ((Vector3)(ref val2)).normalized, ref val3, range)) { SpawnTrail(component, ((RaycastHit)(ref val3)).point); if (((Component)((RaycastHit)(ref val3)).collider).TryGetComponent<IHittable>(ref val4)) { if (val4 == null) { return; } val4.Hit(1, ((Component)base.playerHeldBy.gameplayCamera).transform.forward, base.playerHeldBy, false); } else { if (!((Component)((RaycastHit)(ref val3)).collider).TryGetComponent<EnemyAI>(ref val5)) { continue; } if ((Object)(object)val5 == (Object)null || ((Object)val5).name.ToLower().Contains("ghost") || ((Object)val5).name.ToLower().Contains("spring") || !val5.enemyType.canDie) { return; } if (val5.enemyHP <= 0) { continue; } EnemyAI obj = val5; obj.enemyHP--; if (val5.enemyHP == 0) { switch (val5.enemyType.enemyName) { case "HoarderBug": SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 50); break; case "Centipede": SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 50); break; case "SandSpider": SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 100); break; case "MouthDog": SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 100); break; case "Flowerman": SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 200); break; case "Jester": SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 500); break; default: SpawnScrap(roundManager.currentLevel.spawnableScrap[2], ((Component)val5).transform.position, 100); break; } } } } else { SpawnTrail(component, ((Component)this).transform.position + val2 * 100f); } } ((MonoBehaviour)this).StartCoroutine(ShakeCamera()); } else { audioSource.PlayOneShot(noammoSound); } } private void SpawnTrail(LineRenderer Trail, Vector3 HitPoint) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Trail.SetPositions((Vector3[])(object)new Vector3[2] { BulletSpawnPoint.position, HitPoint }); ((Component)Trail).gameObject.AddComponent<LineRendererFadeOut>(); } public void SpawnScrap(SpawnableItemWithRarity scrapItem, Vector3 enemyPos, int customWorth = 0) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) List<int> list = new List<int>(); List<NetworkObjectReference> list2 = new List<NetworkObjectReference>(); List<Item> list3 = new List<Item>(); GameObject val = Object.Instantiate<GameObject>(scrapItem.spawnableItem.spawnPrefab, enemyPos, default(Quaternion), roundManager.spawnedScrapContainer); GrabbableObject component = val.GetComponent<GrabbableObject>(); ((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation); component.fallTime = 0f; list3.Add(scrapItem.spawnableItem); list.Add((int)((float)roundManager.AnomalyRandom.Next(list3[0].minValue, list3[0].maxValue) * roundManager.scrapValueMultiplier)); component.scrapValue = list[list.Count - 1]; NetworkObject component2 = val.GetComponent<NetworkObject>(); component2.Spawn(false); list2.Add(NetworkObjectReference.op_Implicit(component2)); if (customWorth != 0) { component.SetScrapValue(customWorth); } ((MonoBehaviour)this).StartCoroutine(roundManager.waitForScrapToSpawnToSync(list2.ToArray(), list.ToArray())); } private IEnumerator ShakeCamera() { Vector3 originalPosition = ((Component)base.playerHeldBy.gameplayCamera).transform.localPosition; float elapsed = 0f; while (elapsed < 0.4f) { float x = Random.Range(-1f, 1f) * 0.3f; float y = Random.Range(-1f, 1f) * 0.3f; ((Component)base.playerHeldBy.gameplayCamera).transform.localPosition = new Vector3(x, y, originalPosition.z); elapsed += Time.deltaTime; yield return null; } ((Component)base.playerHeldBy.gameplayCamera).transform.localPosition = originalPosition; } } public class LineRendererFadeOut : MonoBehaviour { public LineRenderer lineRenderer; public float fadeDuration = 1f; public float destroyDelay = 0.5f; private float elapsed = 0f; private bool isFading = true; private void Start() { lineRenderer = ((Component)this).GetComponent<LineRenderer>(); } private void Update() { //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) if (isFading) { if (elapsed < fadeDuration) { float num = Mathf.Lerp(1f, 0f, elapsed / fadeDuration); ((Renderer)lineRenderer).material.color = new Color(((Renderer)lineRenderer).material.color.r, ((Renderer)lineRenderer).material.color.g, ((Renderer)lineRenderer).material.color.b, num); elapsed += Time.deltaTime; } else { ((Renderer)lineRenderer).material.color = new Color(((Renderer)lineRenderer).material.color.r, ((Renderer)lineRenderer).material.color.g, ((Renderer)lineRenderer).material.color.b, 0f); isFading = false; Object.Destroy((Object)(object)((Component)this).gameObject, destroyDelay); } } } } [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] internal class Resource1 { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = new ResourceManager("Gun.Resource1", typeof(Resource1).Assembly); resourceMan = resourceManager; } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal static byte[] shotgun { get { object @object = ResourceManager.GetObject("shotgun", resourceCulture); return (byte[])@object; } } internal Resource1() { } } internal class Utils { public class Main { public static bool IsIngame() { GameObject val = GameObject.Find("Environment"); if ((Object)(object)val != (Object)null) { return true; } return false; } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Gun"; public const string PLUGIN_NAME = "Gun"; public const string PLUGIN_VERSION = "1.0.0"; }