Decompiled source of Better Shotgun Tooltip v1.1.1

BepInEx/Plugins/clearershotguntip.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("clearershotguntip")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("clearershotguntip")]
[assembly: AssemblyTitle("clearershotguntip")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
[BepInPlugin("com.atomic.shotgunsafety", "Shotgun Safety", "1.1.0")]
public class ShotgunPatch : BaseUnityPlugin
{
	internal ConfigEntry<bool> colorizeTextConfig;

	internal ConfigEntry<bool> colorizeFullTextConfig;

	internal ConfigEntry<string> colorOnConfig;

	internal ConfigEntry<string> colorOffConfig;

	public static ShotgunPatch Instance { get; private set; }

	private void Awake()
	{
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Expected O, but got Unknown
		Instance = this;
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Clearer Shotgun Tooltip is loaded!");
		string text = "Text & Text Color";
		colorizeTextConfig = ((BaseUnityPlugin)this).Config.Bind<bool>(text, "Colorize Text", false, "Enable or disable colorized text for shotgun safety.");
		colorizeFullTextConfig = ((BaseUnityPlugin)this).Config.Bind<bool>(text, "Colorize Full-Text", false, "Enable or disable coloring the entire text instead of just the 'on' or 'off' word.");
		colorOnConfig = ((BaseUnityPlugin)this).Config.Bind<string>(text, "On-Text Color", "green", "The color for the 'on' text. Accepted colors: black, blue, green, red, white, yellow, any other colors you think may work. NOTE: Spell it exactly, it also does NOT need a restart when changed!");
		colorOffConfig = ((BaseUnityPlugin)this).Config.Bind<string>(text, "Off-Text Color", "red", "The color for the 'off' text. Accepted colors: black, blue, green, red, white, yellow, any other colors you think may work. NOTE: Spell it exactly, it also does NOT need a restart when changed!");
		Harmony val = new Harmony("com.atomic.shotgunsafety");
		val.PatchAll();
	}
}
[HarmonyPatch(typeof(ShotgunItem), "SetControlTipsForItem")]
public class ShotgunItem_SetControlTipsForItem_Patch
{
	private static void Postfix(ShotgunItem __instance)
	{
		string[] toolTips = ((GrabbableObject)__instance).itemProperties.toolTips;
		if (__instance.safetyOn)
		{
			toolTips[2] = ((!ShotgunPatch.Instance.colorizeTextConfig.Value) ? "The safety is on: [Q]" : (ShotgunPatch.Instance.colorizeFullTextConfig.Value ? ("<color=" + ShotgunPatch.Instance.colorOnConfig.Value + ">The safety is on: [Q]</color>") : ("The safety is<color=white></color> <color=" + ShotgunPatch.Instance.colorOnConfig.Value + ">on:</color> <color=white>[Q]</color>")));
		}
		else
		{
			toolTips[2] = ((!ShotgunPatch.Instance.colorizeTextConfig.Value) ? "The safety is off: [Q]" : (ShotgunPatch.Instance.colorizeFullTextConfig.Value ? ("<color=" + ShotgunPatch.Instance.colorOffConfig.Value + ">The safety is off: [Q]</color>") : ("The safety is<color=white></color> <color=" + ShotgunPatch.Instance.colorOffConfig.Value + ">off:</color> <color=white>[Q]</color>")));
		}
		HUDManager.Instance.ChangeControlTipMultiple(toolTips, true, ((GrabbableObject)__instance).itemProperties);
	}
}
[HarmonyPatch(typeof(ShotgunItem), "SetSafetyControlTip")]
public class ShotgunItem_SetSafetyControlTip_Patch
{
	private static void Postfix(ShotgunItem __instance)
	{
		string text = (__instance.safetyOn ? ((!ShotgunPatch.Instance.colorizeTextConfig.Value) ? "The safety is on: [Q]" : (ShotgunPatch.Instance.colorizeFullTextConfig.Value ? ("<color=" + ShotgunPatch.Instance.colorOnConfig.Value + ">The safety is on: [Q]</color>") : ("The safety is<color=white></color> <color=" + ShotgunPatch.Instance.colorOnConfig.Value + ">on:</color> <color=white>[Q]</color>"))) : ((!ShotgunPatch.Instance.colorizeTextConfig.Value) ? "The safety is off: [Q]" : (ShotgunPatch.Instance.colorizeFullTextConfig.Value ? ("<color=" + ShotgunPatch.Instance.colorOffConfig.Value + ">The safety is off: [Q]</color>") : ("The safety is<color=white></color> <color=" + ShotgunPatch.Instance.colorOffConfig.Value + ">off:</color> <color=white>[Q]</color>"))));
		if (((NetworkBehaviour)__instance).IsOwner)
		{
			HUDManager.Instance.ChangeControlTip(3, text, false);
		}
	}
}