Decompiled source of SpikeTrapsBegone v1.0.0

StarlancerSpikeTrap.dll

Decompiled 10 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("StarlancerAI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StarlancerAI")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("13c69d3d-06cc-4340-a426-6dd13220b969")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SpikeTrapsBegone;

[BepInPlugin("AudioKnight.SpikeTrapsBegone", "Spike Traps Begone", "1.0.0")]
public class SpikeTrapsBegoneBase : BaseUnityPlugin
{
	private const string modGUID = "AudioKnight.SpikeTrapsBegone";

	private const string modName = "Spike Traps Begone";

	private const string modVersion = "1.0.0";

	private readonly Harmony harmony = new Harmony("AudioKnight.SpikeTrapsBegone");

	public static SpikeTrapsBegoneBase Instance;

	internal static ManualLogSource logger;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		logger = ((BaseUnityPlugin)this).Logger;
		logger.LogInfo((object)"Disabling Spike Traps.");
		harmony.PatchAll(typeof(SpikeTrapsBegoneBase));
	}

	[HarmonyPatch(typeof(SpikeRoofTrap), "Start")]
	[HarmonyPostfix]
	private static void NoSpikes(SpikeRoofTrap __instance)
	{
		((Behaviour)__instance).enabled = false;
	}
}