Decompiled source of StarlancerMoons v2.4.0
StarlancerMoons.dll
Decompiled 2 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalLevelLoader; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("StarlancerMoons")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+3072f031f84581ef19eff40c10031a44487d0775")] [assembly: AssemblyProduct("StarlancerMoons")] [assembly: AssemblyTitle("StarlancerMoons")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StarlancerMoons { [BepInPlugin("AudioKnight.StarlancerMoons", "Starlancer Moons", "2.2.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class StarlancerMoonsBase : BaseUnityPlugin { private const string modGUID = "AudioKnight.StarlancerMoons"; private const string modName = "Starlancer Moons"; private const string modVersion = "2.2.1"; private readonly Harmony harmony = new Harmony("AudioKnight.StarlancerMoons"); public static StarlancerMoonsBase Instance; internal static ManualLogSource logger; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = ((BaseUnityPlugin)this).Logger; logger.LogInfo((object)"StarlancerMoons scripts loaded."); harmony.PatchAll(typeof(StarlancerMoonsBase)); harmony.PatchAll(typeof(TerminalManagerPatch)); } } public class DamageTrigger : MonoBehaviour { public float cooldownTime; public int damageAmount; public CauseOfDeath causeOfDeath; private float timeSincePlayerDamaged = 0f; private void OnTriggerStay(Collider other) { //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>(); if (((Component)other).gameObject.CompareTag("Player")) { if (timeSincePlayerDamaged < cooldownTime) { timeSincePlayerDamaged += Time.deltaTime; } else if ((Object)(object)component != (Object)null && !component.isInsideFactory) { timeSincePlayerDamaged = 0f; component.DamagePlayer(damageAmount, true, true, causeOfDeath, 0, false, default(Vector3)); } } } } public class lookAtPlayerXZ : MonoBehaviour { private Vector3 playerPositionXZ; private AudioListener target = StartOfRound.Instance.audioListener; private void Update() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)StartOfRound.Instance.audioListener != (Object)null) { playerPositionXZ = new Vector3(((Component)target).transform.position.x, ((Component)this).transform.position.y, ((Component)target).transform.position.z); ((Component)this).transform.LookAt(playerPositionXZ); } } } [HarmonyPatch(typeof(TerminalManager))] internal static class TerminalManagerPatch { private static readonly Dictionary<string, string> KeywordReplacements = new Dictionary<string, string> { { "starlancerzero", "anomaly" } }; private static void EditTerminalKeyword(ExtendedLevel level, TerminalKeyword keyword) { if (KeywordReplacements.TryGetValue(keyword.word, out string value)) { keyword.word = value; } } [HarmonyTranspiler] [HarmonyPatch("CreateLevelTerminalData")] private static IEnumerable<CodeInstruction> DebugLogging(IEnumerable<CodeInstruction> instructions) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Expected O, but got Unknown return new CodeMatcher(instructions, (ILGenerator)null).MatchForward(true, (CodeMatch[])(object)new CodeMatch[3] { new CodeMatch((OpCode?)OpCodes.Ldloc_0, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldsfld, (object)AccessTools.Field(typeof(TerminalManager), "routeKeyword"), (string)null), new CodeMatch((OpCode?)OpCodes.Stfld, (object)AccessTools.Field(typeof(TerminalKeyword), "defaultVerb"), (string)null) }).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[3] { new CodeInstruction(OpCodes.Ldarg_0, (object)null), new CodeInstruction(OpCodes.Ldloc_0, (object)null), new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(TerminalManagerPatch), "EditTerminalKeyword", (Type[])null, (Type[])null)) }).InstructionEnumeration(); } } }
WanderingCreature.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("WanderingCreature")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Test")] [assembly: AssemblyFileVersion("1.2.1.0")] [assembly: AssemblyInformationalVersion("1.2.1")] [assembly: AssemblyProduct("WanderingCreature")] [assembly: AssemblyTitle("WanderingCreature")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("WanderingCreature", "Wandering Creature", "1.2.1")] public class WanderingCreature : BaseUnityPlugin { private void Awake() { Debug.Log((object)"WanderingCreaturePlugin loaded"); } } public class WanderingCreatureController : NetworkBehaviour { [Header("Movement")] [Tooltip("The maximum distance from the creature's current position within which it can wander.")] public float wanderRadius = 10f; [Tooltip("The duration the creature waits at its destination before selecting a new destination to wander towards.")] public float waitTime = 3f; [Tooltip("If enabled, the wait time becomes random within the range [0, Wait Time].")] public bool randomTime; [Tooltip("Toggle whether the creature is allowed to wander or not.")] public bool wanderEnabled = true; [Tooltip("When enabled, the creature will only wander around its spawn point within a radius defined by the Wander Radius. If disabled, the creature can wander from any point within the Wander Radius.")] public bool anchoredWandering = true; [Header("Audio")] public AudioSource ambientAudioSource; [Tooltip("An array of audio clips that can be played randomly at intervals while the creature is wandering.")] public AudioClip[] ambientAudioClips; [Tooltip("The minimum interval between playing ambient audio clips.")] public float minAmbientAudioInterval = 3f; [Tooltip("The maximum interval between playing ambient audio clips.")] public float maxAmbientAudioInterval = 7f; [Tooltip("The volume for ambient audio.")] [Range(0f, 2f)] public float ambientAudioVolume = 1f; [Space] public AudioSource walkingAudioSource; [Tooltip("An array of audio clips that can be played randomly at intervals while the creature is moving.")] public AudioClip[] walkingAudioClips; [Tooltip("The interval between playing walking audio clips.")] public float walkingAudioInterval = 0.5f; [Tooltip("The volume for walking audio.")] [Range(0f, 2f)] public float walkingAudioVolume = 1f; [Header("Rotation")] [Tooltip("If enabled, the creature will follow the surface normal underneath it.")] public bool followSurface; [Tooltip("The distance to cast the ray to detect the surface normal.")] public float surfaceNormalRaycastDistance = 2f; private NavMeshAgent agent; private bool isMoving; private bool startMovingSignal; private float waitTimer; private float ambientAudioTimer; private float walkingAudioTimer; private int currentAmbientClipIndex; private Vector3 startPosition; private float lastSyncedAmbientAudioTimer; private float syncedWaitTimer; private void Start() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) startPosition = ((Component)this).transform.position; agent = ((Component)this).GetComponent<NavMeshAgent>(); if (((NetworkBehaviour)this).IsServer) { GenerateDestination(); startMovingSignal = true; } if ((Object)(object)ambientAudioSource == (Object)null || (Object)(object)walkingAudioSource == (Object)null) { Debug.LogError((object)"WaderingCreatureController: One or both AudioSource components are not assigned!"); return; } ambientAudioSource.volume = ambientAudioVolume; walkingAudioSource.volume = walkingAudioVolume; } private void Update() { //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) if (!wanderEnabled) { return; } if (startMovingSignal && !isMoving && waitTimer <= 0f) { GenerateDestinationServerRpc(); startMovingSignal = false; } if (isMoving) { if (!agent.pathPending && agent.remainingDistance <= agent.stoppingDistance) { if (agent.hasPath) { Vector3 velocity = agent.velocity; if (((Vector3)(ref velocity)).sqrMagnitude != 0f) { goto IL_010c; } } isMoving = false; syncedWaitTimer = waitTimer; WaitTimerSyncServerRpc(waitTimer); if (randomTime) { waitTimer = Random.Range(0f, waitTime); } else { waitTimer = waitTime; } } } else if (waitTimer > 0f) { waitTimer -= Time.deltaTime; } else if (((NetworkBehaviour)this).IsServer) { GenerateDestinationServerRpc(); } goto IL_010c; IL_010c: if (ambientAudioClips != null && ambientAudioClips.Length != 0) { if (((NetworkBehaviour)this).IsServer) { ambientAudioTimer -= Time.deltaTime; if (ambientAudioTimer <= 0f) { ambientAudioTimer = Random.Range(minAmbientAudioInterval, maxAmbientAudioInterval); lastSyncedAmbientAudioTimer = ambientAudioTimer; AmbientAudioTimerSyncServerRpc(ambientAudioTimer); } } else { ambientAudioTimer = lastSyncedAmbientAudioTimer; } if (ambientAudioTimer <= 0f) { SelectAmbientAudioClipServerRpc(); } } if (isMoving && walkingAudioClips != null) { walkingAudioTimer -= Time.deltaTime; if (walkingAudioTimer <= 0f) { int num = Random.Range(0, walkingAudioClips.Length); walkingAudioSource.clip = walkingAudioClips[num]; walkingAudioSource.Play(); walkingAudioTimer = walkingAudioInterval; } } if (followSurface) { RotateToFollowSurfaceNormal(); } } private void GenerateDestination() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Random.insideUnitSphere * wanderRadius; if (anchoredWandering) { val += startPosition; } NavMeshHit val2 = default(NavMeshHit); NavMesh.SamplePosition(val, ref val2, wanderRadius, -1); Vector3 position = ((NavMeshHit)(ref val2)).position; agent.SetDestination(position); isMoving = true; } private void RotateToFollowSurfaceNormal() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(((Component)this).transform.position, Vector3.down, ref val, surfaceNormalRaycastDistance)) { Vector3 normal = ((RaycastHit)(ref val)).normal; Quaternion rotation = Quaternion.FromToRotation(((Component)this).transform.up, normal) * ((Component)this).transform.rotation; ((Component)this).transform.rotation = rotation; } } private void OnDrawGizmosSelected() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = Color.green; Gizmos.DrawWireSphere(((Component)this).transform.position, wanderRadius); } [ServerRpc(RequireOwnership = false)] private void GenerateDestinationServerRpc() { GenerateDestination(); GenerateDestinationClientRpc(); } [ClientRpc] private void GenerateDestinationClientRpc() { isMoving = true; } [ServerRpc(RequireOwnership = false)] private void SelectAmbientAudioClipServerRpc() { currentAmbientClipIndex = Random.Range(0, ambientAudioClips.Length); SelectAmbientAudioClipClientRpc(currentAmbientClipIndex); } [ClientRpc] private void SelectAmbientAudioClipClientRpc(int clipIndex) { if (ambientAudioClips != null && ambientAudioClips.Length != 0) { currentAmbientClipIndex = clipIndex; ambientAudioSource.clip = ambientAudioClips[currentAmbientClipIndex]; ambientAudioSource.Play(); } } [ServerRpc(RequireOwnership = false)] private void AmbientAudioTimerSyncServerRpc(float timerValue) { lastSyncedAmbientAudioTimer = timerValue; AmbientAudioTimerSyncClientRpc(timerValue); } [ClientRpc] private void AmbientAudioTimerSyncClientRpc(float timerValue) { lastSyncedAmbientAudioTimer = timerValue; } [ServerRpc(RequireOwnership = false)] private void WaitTimerSyncServerRpc(float timerValue) { syncedWaitTimer = timerValue; WaitTimerSyncClientRpc(timerValue); } [ClientRpc] private void WaitTimerSyncClientRpc(float timerValue) { syncedWaitTimer = timerValue; } }