Decompiled source of StarlancerMusic v1.3.2

StarlancerMusic.dll

Decompiled 4 months ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using StarlancerMusic.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("StarlancerMusic")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StarlancerMusic")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("aeae5378-d9a5-44a1-b268-280a716b4299")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace StarlancerMusic
{
	[BepInPlugin("AudioKnight.StarlancerMusic", "Starlancer Music", "1.0.0")]
	public class StarlancerMusicBase : BaseUnityPlugin
	{
		private const string modGUID = "AudioKnight.StarlancerMusic";

		private const string modName = "Starlancer Music";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("AudioKnight.StarlancerMusic");

		private static StarlancerMusicBase Instance;

		public static AssetBundle StarlancerMusicBundle;

		internal static ManualLogSource logger;

		public static string sAssemblyLocation = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		public static ConfigEntry<bool> vanillaMusic;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = ((BaseUnityPlugin)this).Logger;
			logger.LogInfo((object)"Starlancer Music Online.");
			StarlancerMusicBundle = AssetBundle.LoadFromFile(Path.Combine(sAssemblyLocation, "starlancermusic"));
			harmony.PatchAll(typeof(StarlancerMusicBase));
			harmony.PatchAll(typeof(BoomboxItemPatch));
			vanillaMusic = ((BaseUnityPlugin)this).Config.Bind<bool>("VanillaMusic", "RemoveMusic", false, "Whether or not to remove vanilla boombox music");
			if ((Object)(object)StarlancerMusicBundle == (Object)null)
			{
				logger.LogError((object)"Failed to load Starlancer Music.");
			}
		}
	}
}
namespace StarlancerMusic.Properties
{
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Resources
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					ResourceManager resourceManager = new ResourceManager("StarlancerMusic.Properties.Resources", typeof(Resources).Assembly);
					resourceMan = resourceManager;
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal Resources()
		{
		}
	}
}
namespace StarlancerMusic.Patches
{
	internal class BoomboxItemPatch
	{
		internal static AudioClip[] StarMusic = StarlancerMusicBase.StarlancerMusicBundle.LoadAllAssets<AudioClip>();

		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		[HarmonyPostfix]
		private static void LoadMusic()
		{
			BoomboxItem[] array = Resources.FindObjectsOfTypeAll<BoomboxItem>();
			BoomboxItem[] array2 = array;
			foreach (BoomboxItem val in array2)
			{
				if (StarlancerMusicBase.vanillaMusic.Value)
				{
					val.musicAudios = (AudioClip[])(object)new AudioClip[0];
				}
				val.musicAudios = CollectionExtensions.AddRangeToArray<AudioClip>(val.musicAudios, StarMusic);
			}
		}
	}
}