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StarlancerWarehouse
A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!
| Date uploaded | a day ago |
| Version | 1.0.0 |
| Download link | AudioKnight-StarlancerWarehouse-1.0.0.zip |
| Downloads | 274 |
| Dependency string | AudioKnight-StarlancerWarehouse-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.6README
Starlancer Warehouse
A new custom interior, part of my Starlancer Series! Get the full modpack here:
https://thunderstore.io/c/lethal-company/p/AudioKnight/Starlancer/




Credits
- Sickhead Games
- Sci-Fi Construction Kit (Modular)
- NorSat Entertainment
- Blood splatter decal package
- AS Gaming Studio
- Ultimate Particle Pack
- Luke Smith
- Industrial Catwalk Kit
- MASH Virtual
- Sci fi Access Machine
- chris markert
- Sci-Fi SFX Package
- NinJOke
- Key Card
- loafbrr
- Package Carts
- Sagital3D
- SCI-Fi Battery Pack Free
- Gamemaster Audio
- Sci-Fi Sounds and Sci-Fi Weapons
- Just the sounds... for now :3c
- Sci-Fi Sounds and Sci-Fi Weapons
CHANGELOG
-
1.2.0
- Decreased the base size of the interior to roughly the size of the vanilla Factory.
- Added navmesh modifier volumes to certain walls to prevent enemies from clipping or getting stuck in the geometry.
- Reduced the number of potential scrap spawn locations to reduce the chance of scrap being spread too thin and creating a feeling a scarcity.
- Fixed certain vents being flipped into the wall, causing enemies to spawn outside of the navmesh and throw errors.
- Adjusted placement of steam valves.
- Raise map hazard spawn heights so that landmines aren't under the floor.
- Fixed network objects not being synced on spawn, causing errors.
-
1.1.1
- Fixed fire exit triggers not being in the correct place.
-
1.1.0
- Fixed collision issues with ceilings and big doors.
- Added CullFactory compatibility.
- Added OffMeshLinks to stairs for better entity navigation.
- Added some fog around the apparatus and changed fog color in any tile that contained it.
-
1.0.1
- Fixed an issue with falling through the floor when entering fire exits.
-
1.0.0
- Initial Release.