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AudioKnight-StarlancerWarehouse-1.2.0 icon

StarlancerWarehouse

A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!

Date uploaded 16 hours ago
Version 1.2.0
Download link AudioKnight-StarlancerWarehouse-1.2.0.zip
Downloads 1023
Dependency string AudioKnight-StarlancerWarehouse-1.2.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.1.6 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.

Preferred version: 1.1.6

README

Starlancer Warehouse

A new custom interior, part of my Starlancer Series! Get the full modpack here:

https://thunderstore.io/c/lethal-company/p/AudioKnight/Starlancer/

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Credits

  • Sickhead Games
    • Sci-Fi Construction Kit (Modular)
  • NorSat Entertainment
    • Blood splatter decal package
  • AS Gaming Studio
    • Ultimate Particle Pack
  • Luke Smith
    • Industrial Catwalk Kit
  • MASH Virtual
    • Sci fi Access Machine
  • chris markert
    • Sci-Fi SFX Package
  • NinJOke
    • Key Card
  • loafbrr
    • Package Carts
  • Sagital3D
    • SCI-Fi Battery Pack Free
  • Gamemaster Audio
    • Sci-Fi Sounds and Sci-Fi Weapons
      • Just the sounds... for now :3c

CHANGELOG

  • 1.2.0

    • Decreased the base size of the interior to roughly the size of the vanilla Factory.
    • Added navmesh modifier volumes to certain walls to prevent enemies from clipping or getting stuck in the geometry.
    • Reduced the number of potential scrap spawn locations to reduce the chance of scrap being spread too thin and creating a feeling a scarcity.
    • Fixed certain vents being flipped into the wall, causing enemies to spawn outside of the navmesh and throw errors.
    • Adjusted placement of steam valves.
    • Raise map hazard spawn heights so that landmines aren't under the floor.
    • Fixed network objects not being synced on spawn, causing errors.
  • 1.1.1

    • Fixed fire exit triggers not being in the correct place.
  • 1.1.0

    • Fixed collision issues with ceilings and big doors.
    • Added CullFactory compatibility.
    • Added OffMeshLinks to stairs for better entity navigation.
    • Added some fog around the apparatus and changed fog color in any tile that contained it.
  • 1.0.1

    • Fixed an issue with falling through the floor when entering fire exits.
  • 1.0.0

    • Initial Release.