Decompiled source of HoarderBugDonnie v1.0.1

LCHoarderBugDonnie.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LCHoarderBugDonnie.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCHoarderBugDonnie")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCHoarderBugDonnie")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("eacf15d9-c46a-41bf-ac71-4f12c78d14f0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCHoarderBugDonnie
{
	[BepInPlugin("AuthorChaos.HoarderBugDonnie", "HoarderBugDonnie", "1.0.0.0")]
	public class HoarderBugDonnieBase : BaseUnityPlugin
	{
		private const string modGUID = "AuthorChaos.HoarderBugDonnie";

		private const string modName = "HoarderBugDonnie";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("AuthorChaos.HoarderBugDonnie");

		private static HoarderBugDonnieBase Instance;

		internal ManualLogSource mls;

		internal static AudioClip[] newSFX;

		internal static string raw_file_name = "yaboogity";

		internal static string audio_file_name = "Assets/yaboogity";

		internal static string file_format = ".mp3";

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("AuthorChaos.HoarderBugDonnie");
			mls.LogInfo((object)"!!! The test mod has awaken !!!");
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			mls.LogInfo((object)location);
			string text = "LCHoarderBugDonnie.dll";
			string text2 = location.TrimEnd(text.ToCharArray());
			mls.LogInfo((object)text2);
			string text3 = text2 + raw_file_name;
			mls.LogInfo((object)text3);
			AssetBundle val = AssetBundle.LoadFromFile(text3);
			mls.LogInfo((object)((Object)(object)val != (Object)null));
			mls.LogInfo((object)val);
			if ((Object)(object)val == (Object)null)
			{
				mls.LogError((object)("Failed to load audio asset: " + audio_file_name + file_format));
				return;
			}
			newSFX = val.LoadAssetWithSubAssets<AudioClip>(audio_file_name + file_format);
			mls.LogInfo((object)newSFX);
			harmony.PatchAll(typeof(HoarderBugDonnieBase));
			mls.LogInfo((object)newSFX);
			harmony.PatchAll(typeof(HoarderBugSoundPatch));
			mls.LogInfo((object)"!!! HoarderBugDonnie has loaded successfully !!! :-)");
		}
	}
}
namespace LCHoarderBugDonnie.Patches
{
	[HarmonyPatch(typeof(HoarderBugAI))]
	internal class HoarderBugSoundPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void hoarderBugSoundPatch(ref AudioClip[] ___chitterSFX)
		{
			AudioClip[] newSFX = HoarderBugDonnieBase.newSFX;
			___chitterSFX = newSFX;
		}
	}
}