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Autumnis-HarvestMoons-1.4.10 icon

HarvestMoons

Four new moons, Sierra, Fray, Cambrian, Temper.

Date uploaded 2 months ago
Version 1.4.10
Download link Autumnis-HarvestMoons-1.4.10.zip
Downloads 19111
Dependency string Autumnis-HarvestMoons-1.4.10

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0
Yorimor-CustomStoryLogs-1.3.2 icon
Yorimor-CustomStoryLogs

Allows the addition of custom story logs.

Preferred version: 1.3.2
AudioKnight-StarlancerAIFix-3.8.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.0
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

Harvest Moons

A mod that plans to add 7 new moons for people to explore!

Currently includes 4 moons.

Sierra

DESIGNATION: 131 - Sierra

RISK LEVEL: B+

POPULATION: Abandoned

CONDITIONS: Mountainous, arid. Fractured by large-scale mining operations over valuable minerals commonly found beneath the surface.

FAUNA: Ruled by Leo caecus. Other fauna tends to show heavily territorial behaviors.

POSSIBLE WEATHER: Mild, Rainy, Stormy, Foggy

ROUTING COST: 0

Sierra

Fray

DESIGNATION: 132 - Fray

RISK LEVEL: B+

POPULATION: Abandoned

CONDITIONS: Heavily forested, severely overgrown. Landing spot located nearby the site of an old nature reserve.

FAUNA: Heavily diverse ecosystem, fauna shows a wide variety of behaviors. Activity skyrockets at night.

POSSIBLE WEATHER: Mild, Rainy, Stormy, Foggy, Eclipsed

ROUTING COST: 0

Fray

Cambrian

DESIGNATION: 96 - Cambrian

RISK LEVEL: A

POPULATION: None

CONDITIONS: Oceanic, few landmasses poke out through the waves.

FAUNA: Primarily organic lifeforms call this moon home.

POSSIBLE WEATHER: Mild, Stormy, Eclipsed

ROUTING COST: 225

Cambrian

Temper

DESIGNATION: 133 - Temper

RISK LEVEL: S

POPULATION: Abandoned

CONDITIONS: Constant blizzards, rocky cliffs and dead forests.

FAUNA: Minimal biological life inhabits the former residences.

POSSIBLE WEATHER: Mild, Rainy, Foggy, Eclipsed

ROUTING COST: 650

Temper

Credits

  • Daszombes & Splashpaws

    • Cetus concept, used as inspiration for Cambrian.
  • Polyhaven

    • Plenty of textures used, primarily for Cambrian.
  • Audio Knight

    • Original tutorial used and lots of help with initial development. Go check out Starlancer!
  • v0xx

    • Heathaze effect used for [WIP] and [WIP]. Go check out Arcadia and Derelict!
  • NikkiDarkMatter

    • Helped with balancing, generally pretty cool. Go check out Gorgonzola!
  • Thank you to various friends for helping with testing!

CHANGELOG

  • 1.4.11
    • Visual adjustments to Fray.
    • Fixed Cambrian's main entrance scan node being behind them main entrance.
    • Various improvements to temper.
    • Wider ship and problematic pilotry are now compatible.
    • October update.
  • 1.4.10
    • Fixed quicksand being invisible on Sierra.
  • 1.4.9
    • Rebalanced moon spawn curves.
    • Fixed missing textures on Sierra.
    • Significant changes to Sierra's layout and visuals.
    • Made Sierra's terrain into a mesh.
    • Added some more foliage to Fray.
  • 1.4.8
    • Adjusted Sierra's inside fog.
  • 1.4.7
    • Fixed a reverb trigger on Sierra.
    • Removed fray's out of bounds terrain.
    • fixed fray's navmesh being 25 megabytes??? how does this even happen?????
    • Disabled Sierra's interior dust particles. (volumetrics are still present)
    • Crazy? I was crazy once. They locked me in a room. A rubber room. A rubber room with rats. And rats made me crazy.
  • 1.4.6
    • Updated to V60.
    • Fixed quicksand being invisible on Temper.
    • Adjustments to Temper's layout.
    • Adjustments to Fray's layout.
  • 1.4.5
    • Adjusted scrap counts on all moons.
    • Fixed sun clipping on Sierra.
    • MORE REBAR.
    • Lots of visual adjustments to Sierra.
    • A few gameplay adjustments to Sierra.
    • Added out of bounds terrain to Fray.
    • Improved eclipse skybox for Fray and added a night skybox to Sierra.
    • Added free and paid tags to the moons.
    • Once again fixed moon numbers conflicting with other moons.
    • Made Fray's walk shorter.
  • 1.4.4
    • Adjusted hazard spawns on Cambrian.
    • Made Cambrian's walk shorter.
    • Added more rebar to Cambrian.
  • 1.4.3
    • Added heat haze effect to Sierra. Credit to v0xx for the effect!
    • Adjusted second temper bridge strength.
    • Updated Fray's story log area.
    • Fixed render distance being low on Sierra and Cambrian via dynamic culling script from sf Desat.
    • Removed viewextension requirement.
    • Fixed water shader on Cambrian being messed up.
  • 1.4.2
    • Fixed custom story logs.
    • Reduced spike trap amount on Temper.
    • Adjusted spawns on Cambrian.
    • Fixed accidental inclusion of to do list.
    • Added bestiary entry for Alpha and AL.
  • 1.4.1
    • Fixed moon numbers conflicting with other moons.
    • Reduced AL radar size.
    • Added an easter egg to cambrian.
  • 1.4.0
    • Added images to the thunderstore page.
    • Added a new moon, Cambrian.
    • Significantly improved Temper.
    • Made trees and fence on Fray destructible via Cruiser.
    • Made trees and blockade on Temper destructible via Cruiser.
    • Fully removed Temper's broken custom enemy.
    • Fixed debug object being present on Temper.
  • 1.3.9
    • Accidentally uploaded the wrong version. Whoops.
  • 1.3.8
    • Fixed alpha's pipe having collision.
    • Properly set up vain shrouds on the moons.
  • 1.3.7
    • Added some signs to Sierra.
    • Reduced route time of moons.
    • Adjusted foliage on Fray.
    • Changed main path on Fray.
  • 1.3.6
    • Replaced Temper's custom enemy with something else due to desync issues.
    • Made eclipse cooler on Fray.
    • Added hazards to the moons.
    • Updated for V55.
    • Adjusted terrain on Sierra for the Company Cruiserᵀᴹ.
    • Do not bring the Company Cruiserᵀᴹ to Fray. It will not go well.
    • Adjusted enemy spawns on all moons.
  • 1.3.5
    • Fixed missing sun animations.
  • 1.3.4
    • Fixed missing collisions.
    • Fixed broken enemy.
  • 1.3.3
    • Fixed custom enemies missing animations.
  • 1.3.2
    • Fixed Fray being in description twice.
  • 1.3.1
    • Fixed quantum dropships.
    • Added Temper's description to the README.md
  • 1.3.0
    • Added a new moon, Temper.
    • Removed eclipsed from Sierra, because it's the closest to the sun.
    • Fixed story logs not functioning.
    • Changed sierra's fog.
    • Removed buggy custom scrap.
  • 1.2.9
    • Fixed alpha blood stains getting on other objects
    • Fixed dubious lighting with Infested.
    • Adjusted interior fog on Fray yet again.
  • 1.2.8
    • Adjusted interior fog on Fray.
    • Compressed a bunch more textures to save even more file size.
    • Added some more buildings to Sierra.
    • Readded smokestacks to Sierra.
  • 1.2.7
    • Adjusted custom enemies.
    • Changed lighting on both moons.
    • Heavily changed foliage on Fray.
  • 1.2.6
    • Fixed broken custom enemy on Fray.
  • 1.2.5
    • Fixed broken facility collision on Fray.
    • Fixed missing foliage on Fray.
    • Added particle effects around sierra.
    • Compressed a bunch of textures to save file size.
    • Decreased old bird spawnrates on both moons.
    • Increased alpha health becauuse it kept getting friendly fired.
  • 1.2.4
    • Fixed alpha dog being registered incorrectly.
  • 1.2.3
    • Hopefully fixed reverb trigger errors.
  • 1.2.2
    • Adjusted fire exit on Fray.
    • Adjusted interior fog on Fray.
    • Reduced interior fog density on Sierra.
  • 1.2.1
    • Gave alpha dog and another enemy an extendedenemytype.
    • Adjusted hitbox for an enemy.
  • 1.2.0
    • Adjusted fog on Sierra.
    • Accidentally deleted Sierra's terrain and had to redo it all (oops!)
    • Added a new moon, Fray.
    • Updated for V50.
    • Fixed some incorrect meshes.
    • Made the alpha dog fancy.
    • Adjusted spawns on Sierra.
    • Adjusted scrap spawns on Sierra.
  • 1.1.0
    • Adjusted spawns.
    • Removed custom skybox for Sierra.
    • Made things brighter.
    • Fixed ambience.
    • Adjusted fog.
  • 1.0.0
    • Initial release.
  • 0.9.0
    • New props.
    • Adjusted spawns.
    • Adjusted scrap spawns.
    • Added moon video.
    • Shortened out of bounds terrain.
  • 0.8.0
    • Adjusted spawns.
    • Removed stormy.
    • Added even more industry.
    • Darkness is darker.
    • Adjusted pipe route.
    • Adjusted dog texture.
  • 0.7.0
    • Fixed dog desync.
    • Added ambience.
    • Fixed dropship.
  • 0.6.0
    • Fixed dogs.
    • Added stormy.
    • More fire exits.
    • Adjusted spawns.
    • Readded out of bounds terrain.
  • 0.5.0
    • variety of changes, too lazy to list
  • 0.4.0
    • Adjusted outside some more.
    • ouppy
    • Fixed performance issues.
  • 0.3.0
    • Fixed terrain clipping into ship.
    • Fixed railway supports being too high.
    • Removed out of bounds terrain for performance reasons.
    • Changed spawnrates.
    • Changed dungeon size.
    • Reduced size of big looming building.
    • Added a bunch more details.
    • Added ambience.
  • 0.2.0
    • Updated Sierra's environment.
    • Changed spawnrates.
    • Added big looming building.
  • 0.1.0
    • Added custom moon "Sierra".