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Awenn-IM_BRID-1.2.2 icon

IM BRID

Welcome to the Interstellar Mine BR.ID, a mountainous moon full of rivers and bridges.

By Awenn
Date uploaded 2 months ago
Version 1.2.2
Download link Awenn-IM_BRID-1.2.2.zip
Downloads 450
Dependency string Awenn-IM_BRID-1.2.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
AudioKnight-StarlancerAIFix-3.8.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.0
IAmBatby-LethalLevelLoader-1.3.9 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.9

README

/ 248 - IM-BR.ID \

- Info

"This moon used to be an extremely popular mining site due to its many rare minerals, but extremely dangerous due to its many rivers. It is currently unknown why it was abandoned..."

  • Cost of route: 250 credits
  • Difficulty: A+

/ Future tweaks \

Fixing water that can apparently not drown you sometimes

|[ Updates ]|

v1.1.0

  • Slightly adjusted the underwater passage to a fire exit
  • Changed the ladders to the ones you see in caves
  • Slightly lowered a bridge near the landing area
  • Moved a tree that was somewhat in the ship's way due to the leave's hitboxes
  • Made the stop signs in the main entrance cave slightly bigger

v1.1.1

  • Replaced mesh colliders with capsule colliders for trees, making leaves not have any collisions

v1.2.0

  • Fixed hitboxes for some trees
  • Fixed outside monster spawns and increased daytime enemy power count
  • Made some bridges one instead of multiple so that monsters can navigate normally
  • Modified some bridges' size to fit certain monsters
  • Added more bridges for more options when bringing back scrap
  • Reversed a ladder "parkour" bridge to make bringing back two-handed scraps easier
  • Added some decoration outside
  • Added box colliders on bridges so that items can't fall through them anymore
  • Hid a zed dog (not scrap) somewhere

v1.2.1

  • Fixed outside AI points

v1.2.2

  • Heavily modified the main entrance as just having a random elevator in the middle of nowhere didn't really make sense

CHANGELOG

|[Future tweaks]|

  • Early november : Add snow and winter decorations
  • Fix the unity error spams in BepInEx, dunno how to fix that though :(

v1.3.9

  • Made the mineshaft bigger
  • Increased scrap spawns by a lot
  • Increased daytime power count and inside power count
  • Moon difficulty is now back to A+

v1.3.8

  • (Ending early november) : Added pumpkins and jack-o-lanterns a bit everywhere
  • Made the fog orange
  • Locked the door in front of the fire exit near main entrance
  • Added a key next to the fire exit mentioned above
  • Made all trees orange

v1.3.7

  • Slightly adjusted the fog
  • Slightly modified the normal for the grass texture
  • Hopefully fixed the screenshots being small in the README
  • Added some vines similar to the ones on the main cave entrance a bit everywhere in the caves
  • Made the scan node in front of the main cave require line of sight
  • Added a scan node in front of the secondary cave
  • Removed the slower time, as it made the quota go twice as fast
  • Decreased interior size due to the statement above
  • Added new added a new type of plant outside
  • Added a fish sitting on a chair with a knife somewhere (for some reason..?)

v1.3.6

  • Fixed screenshots in the README

v1.3.5

  • Removed a lot of AI nodes & moved some
  • Added a CHANGELOG (didn't know that it existed before, oops :p)
  • Added screenshots to the README
  • Added colliders to the bridge in front of the second cave

v1.3.4

  • Removed some AI nodes to hopefully increase performance
  • Made the Bracken spawn inside instead of outside
  • Nerfed Eyeless Dog spawns & decreased outside power count again
  • Made days slightly slower (hopefully that works well)
  • Probably fixed items going through bridges
  • Slightly nerfed scrap spawns and modified the difficulty to A instead of A+
  • Route cost is now 225 instead of 250

v1.3.3

  • Completely removed Old Birds, as they were quite annoying
  • Added Brackens outside.. be careful!
  • Decreased the outside power count
  • Decreased the mineshaft's size

v1.3.2

  • Added a quite silly mineshaft part to the second cave
  • Fixed some minor issues
  • Added a ladder trigger to the ladder in the main cave, doesn't do much though
  • Slightly increased scrap spawns and mineshaft size
  • Fixed the abnormal old bird spawn rate near the end of the day
  • Modified the power level for both outside and inside enemies

v1.3.1

  • Fixed the player having a heart attack when going into the mineshaft

v1.3.0

  • Moved the jetpack only fire exit to the main cave
  • Added the Rainy and Stormy weather conditions
  • Moved the dungeon generation lower and further to not have the terrain clip through it (lmk if there's any issues with that) (looks like there were issues with that lol)
  • Added some lights around the spawn / dropship area

v1.2.2

  • Heavily modified the main entrance as just having a random elevator in the middle of nowhere didn't really make sense
  • Outside enemy power count 8 -> 9

v1.2.1

  • Fixed outside AI points

v1.2.0

  • Fixed hitboxes for some trees
  • Fixed outside monster spawns and increased daytime enemy power count
  • Made some bridges one instead of multiple so that monsters can navigate normally
  • Modified some bridges' size to fit certain monsters
  • Added more bridges for more options when bringing back scrap
  • Reversed a ladder "parkour" bridge to make bringing back two-handed scraps easier
  • Added some decoration outside
  • Added box colliders on bridges so that items can't fall through them anymore
  • Hid a zed dog (not scrap) somewhere

v1.1.1

  • Replaced mesh colliders with capsule colliders for trees, making leaves not have any collisions

v1.1.0

  • Slightly adjusted the underwater passage to a fire exit
  • Changed the ladders to the ones you see in caves
  • Slightly lowered a bridge near the landing area
  • Moved a tree that was somewhat in the ship's way due to the leave's hitboxes
  • Made the stop signs in the main entrance cave slightly bigger