Decompiled source of HoarderBud v1.0.12

HoarderBud.dll

Decompiled 7 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using GameNetcodeStuff;
using HoarderBud.Components;
using HoarderBud.Patches;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using On;
using On.GameNetcodeStuff;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HoarderBud")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("HoarderBud plugin")]
[assembly: AssemblyFileVersion("1.0.12.0")]
[assembly: AssemblyInformationalVersion("1.0.12")]
[assembly: AssemblyProduct("HoarderBud")]
[assembly: AssemblyTitle("HoarderBud")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.12.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HoarderBud
{
	[BepInPlugin("HoarderBud", "HoarderBud", "1.0.12")]
	public class HoarderBudPlugin : BaseUnityPlugin
	{
		[Serializable]
		internal class ConfigPayload
		{
			public bool ShouldBugsDance = true;

			public float DanceAmplitude = 0.7f;

			public float DanceSpeed = 4f;

			public bool MakeBugsFriendly = true;

			public bool MakeBugsGatherAtMainEntrance = true;

			public bool DisableOutsideEnemies = false;

			public bool DisableInsideEnemies = true;

			public bool OpenAllDoors = true;

			public bool AddSpawnerItem = true;

			public int SpawnerItemPrice = 30;
		}

		[CompilerGenerated]
		private static class <>O
		{
			public static hook_PerformEmote <0>__PlayerControllerB_PerformEmote;

			public static HandleNamedMessageDelegate <1>__OnRequestSync;

			public static HandleNamedMessageDelegate <2>__OnReceiveSync;
		}

		public static ManualLogSource mls;

		internal static bool IsSynced;

		internal static GameObject LootBugModel;

		public static bool HasLethalEscape;

		internal static CustomMessagingManager MessageManager => NetworkManager.Singleton.CustomMessagingManager;

		internal static bool IsClient => NetworkManager.Singleton.IsClient;

		internal static bool IsHost => NetworkManager.Singleton.IsHost;

		private void Awake()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			mls = ((BaseUnityPlugin)this).Logger;
			HoarderBugPatches.Apply();
			object obj = <>O.<0>__PlayerControllerB_PerformEmote;
			if (obj == null)
			{
				hook_PerformEmote val = PlayerControllerB_PerformEmote;
				<>O.<0>__PlayerControllerB_PerformEmote = val;
				obj = (object)val;
			}
			PlayerControllerB.PerformEmote += (hook_PerformEmote)obj;
			GameNetworkManager.StartDisconnect += new hook_StartDisconnect(LoadConfigOnDisconnect);
			PlayerControllerB.ConnectClientToPlayerObject += new hook_ConnectClientToPlayerObject(AttachNetworkManager);
			BoomboxPatches.Apply();
			RemoveOutsideMobsPatches.Apply();
			RemoveInsideMobsPatches.Apply();
			OpenAllDoorsPatches.Apply();
			HoarderBudSpawnerPatches.Apply();
			ApplyLocalSettings();
			mls.LogInfo((object)"Plugin HoarderBud is loaded!");
		}

		private void LoadConfigOnDisconnect(orig_StartDisconnect orig, GameNetworkManager self)
		{
			orig.Invoke(self);
			ApplyLocalSettings();
			IsSynced = false;
			MessageManager.UnregisterNamedMessageHandler("HoarderBud_OnRequestConfigSync");
			MessageManager.UnregisterNamedMessageHandler("HoarderBud_OnReceiveConfigSync");
		}

		private void AttachNetworkManager(orig_ConnectClientToPlayerObject orig, PlayerControllerB self)
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Expected O, but got Unknown
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Expected O, but got Unknown
			orig.Invoke(self);
			HasLethalEscape = Chainloader.PluginInfos.ContainsKey("xCeezy.LethalEscape");
			if (IsHost)
			{
				CustomMessagingManager messageManager = MessageManager;
				object obj = <>O.<1>__OnRequestSync;
				if (obj == null)
				{
					HandleNamedMessageDelegate val = OnRequestSync;
					<>O.<1>__OnRequestSync = val;
					obj = (object)val;
				}
				messageManager.RegisterNamedMessageHandler("HoarderBud_OnRequestConfigSync", (HandleNamedMessageDelegate)obj);
				IsSynced = true;
				return;
			}
			IsSynced = false;
			CustomMessagingManager messageManager2 = MessageManager;
			object obj2 = <>O.<2>__OnReceiveSync;
			if (obj2 == null)
			{
				HandleNamedMessageDelegate val2 = OnReceiveSync;
				<>O.<2>__OnReceiveSync = val2;
				obj2 = (object)val2;
			}
			messageManager2.RegisterNamedMessageHandler("HoarderBud_OnReceiveConfigSync", (HandleNamedMessageDelegate)obj2);
			RequestSync();
		}

		public static void RequestSync()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			if (!IsClient)
			{
				return;
			}
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(4, (Allocator)2, -1);
			try
			{
				MessageManager.SendNamedMessage("HoarderBud_OnRequestConfigSync", 0uL, val, (NetworkDelivery)3);
			}
			finally
			{
				((IDisposable)(FastBufferWriter)(ref val)).Dispose();
			}
		}

		public static void OnRequestSync(ulong clientId, FastBufferReader _)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			if (!IsHost)
			{
				return;
			}
			mls.LogInfo((object)$"Config sync request received from client: {clientId}");
			byte[] array = SerializeToBytes();
			int num = array.Length;
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(num + 4, (Allocator)2, -1);
			try
			{
				((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives));
				((FastBufferWriter)(ref val)).WriteBytesSafe(array, -1, 0);
				MessageManager.SendNamedMessage("HoarderBud_OnReceiveConfigSync", clientId, val, (NetworkDelivery)3);
			}
			catch (Exception arg)
			{
				mls.LogInfo((object)$"Error occurred syncing config with client: {clientId}\n{arg}");
			}
			finally
			{
				((IDisposable)(FastBufferWriter)(ref val)).Dispose();
			}
		}

		public static void OnReceiveSync(ulong _, FastBufferReader reader)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			if (!((FastBufferReader)(ref reader)).TryBeginRead(4))
			{
				mls.LogError((object)"Config sync error: Could not begin reading buffer.");
				return;
			}
			int num = default(int);
			((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives));
			if (!((FastBufferReader)(ref reader)).TryBeginRead(num))
			{
				mls.LogError((object)"Config sync error: Host could not sync.");
				return;
			}
			byte[] data = new byte[num];
			((FastBufferReader)(ref reader)).ReadBytesSafe(ref data, num, 0);
			ParsePacket(data);
			mls.LogInfo((object)"Successfully synced config with host.");
		}

		private static byte[] SerializeToBytes()
		{
			ConfigPayload graph = new ConfigPayload
			{
				ShouldBugsDance = BoomboxPatches.enabled,
				DanceAmplitude = BoomboxPatches.amplitude,
				DanceSpeed = BoomboxPatches.danceSpeed,
				MakeBugsFriendly = HoarderBugPatches.MakeBugsFriendly,
				MakeBugsGatherAtMainEntrance = HoarderBugPatches.MakeBugsGatherAtMainEntrance,
				DisableOutsideEnemies = RemoveOutsideMobsPatches.enabled,
				DisableInsideEnemies = RemoveInsideMobsPatches.enabled,
				OpenAllDoors = OpenAllDoorsPatches.enabled,
				AddSpawnerItem = HoarderBudSpawnerPatches.enabled,
				SpawnerItemPrice = HoarderBudSpawnerPatches.SpawnerItemPrice
			};
			BinaryFormatter binaryFormatter = new BinaryFormatter();
			using MemoryStream memoryStream = new MemoryStream();
			binaryFormatter.Serialize(memoryStream, graph);
			return memoryStream.ToArray();
		}

		private static void ParsePacket(byte[] data)
		{
			using MemoryStream memoryStream = new MemoryStream();
			BinaryFormatter binaryFormatter = new BinaryFormatter();
			memoryStream.Write(data, 0, data.Length);
			memoryStream.Seek(0L, SeekOrigin.Begin);
			ConfigPayload configPayload = (ConfigPayload)binaryFormatter.Deserialize(memoryStream);
			BoomboxPatches.enabled = configPayload.ShouldBugsDance;
			BoomboxPatches.amplitude = configPayload.DanceAmplitude;
			BoomboxPatches.danceSpeed = configPayload.DanceSpeed;
			HoarderBugPatches.MakeBugsFriendly = configPayload.MakeBugsFriendly;
			HoarderBugPatches.MakeBugsGatherAtMainEntrance = configPayload.MakeBugsGatherAtMainEntrance;
			RemoveOutsideMobsPatches.enabled = configPayload.DisableOutsideEnemies;
			RemoveInsideMobsPatches.enabled = configPayload.DisableInsideEnemies;
			OpenAllDoorsPatches.enabled = configPayload.OpenAllDoors;
			HoarderBudSpawnerPatches.enabled = configPayload.AddSpawnerItem;
			HoarderBudSpawnerPatches.SpawnerItemPrice = configPayload.SpawnerItemPrice;
			HoarderBudSpawnerPatches.UpdateItem();
			IsSynced = true;
			mls.LogInfo((object)"Config: Loaded remote config");
			DumpConfig();
		}

		private void ApplyLocalSettings()
		{
			BoomboxPatches.enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Boombox", "ShouldBugsDance", true, "Should hoarder bugs dance when music is playing?").Value;
			BoomboxPatches.amplitude = ((BaseUnityPlugin)this).Config.Bind<float>("Boombox", "DanceAmplitude", 0.7f, "Dance amplitude").Value;
			BoomboxPatches.danceSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Boombox", "DanceSpeed", 4f, "Dance speed").Value;
			HoarderBugPatches.MakeBugsFriendly = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "MakeBugsFriendly", true, "Makes hoarder bugs not attack you").Value;
			HoarderBugPatches.MakeBugsGatherAtMainEntrance = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "MakeBugsGatherAtMainEntrance", true, "Makes hoarder bugs nest near the main entrance").Value;
			RemoveOutsideMobsPatches.enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DisableOutsideEnemies", false, "Disables all outside enemies").Value;
			RemoveInsideMobsPatches.enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DisableInsideEnemies", true, "Disables all inside enemies except for Hoarder Buddy, also increases his spawnrate").Value;
			OpenAllDoorsPatches.enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "OpenAllDoors", true, "Starts game with all the inside doors open").Value;
			HoarderBudSpawnerPatches.enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AddSpawnerItem", true, "Adds a throwable HoarderBug egg").Value;
			HoarderBudSpawnerPatches.SpawnerItemPrice = ((BaseUnityPlugin)this).Config.Bind<int>("General", "SpawnerItemPrice", 30, "Throwable HoarderBug egg price").Value;
			HoarderBudSpawnerPatches.UpdateItem();
			mls.LogInfo((object)"Config: Loaded local config");
			DumpConfig();
		}

		private static void DumpConfig()
		{
			mls.LogInfo((object)("Config: ShouldBugsDance - " + BoomboxPatches.enabled));
			mls.LogInfo((object)("Config: DanceAmplitude - " + BoomboxPatches.amplitude));
			mls.LogInfo((object)("Config: DanceSpeed - " + BoomboxPatches.danceSpeed));
			mls.LogInfo((object)("Config: MakeBugsFriendly - " + HoarderBugPatches.MakeBugsFriendly));
			mls.LogInfo((object)("Config: MakeBugsGatherAtMainEntrance - " + HoarderBugPatches.MakeBugsGatherAtMainEntrance));
			mls.LogInfo((object)("Config: DisableOutsideEnemies - " + RemoveOutsideMobsPatches.enabled));
			mls.LogInfo((object)("Config: DisableInsideEnemies - " + RemoveInsideMobsPatches.enabled));
			mls.LogInfo((object)("Config: OpenAllDoors - " + OpenAllDoorsPatches.enabled));
			mls.LogInfo((object)("Config: AddSpawnerItem - " + HoarderBudSpawnerPatches.enabled));
			mls.LogInfo((object)("Config: SpawnerItemPrice - " + HoarderBudSpawnerPatches.SpawnerItemPrice));
		}

		private static void PlayerControllerB_PerformEmote(orig_PerformEmote orig, PlayerControllerB self, CallbackContext context, int emoteID)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			ManualLogSource obj = mls;
			Vector3 val = ((Component)self).transform.position;
			string? text = ((object)(Vector3)(ref val)).ToString();
			val = self.serverPlayerPosition;
			obj.LogDebug((object)("Player pos: " + text + "|" + ((object)(Vector3)(ref val)).ToString()));
			orig.Invoke(self, context, emoteID);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "HoarderBud";

		public const string PLUGIN_NAME = "HoarderBud";

		public const string PLUGIN_VERSION = "1.0.12";
	}
}
namespace HoarderBud.Patches
{
	internal class HoarderMusicFlag : MonoBehaviour
	{
		public bool canHearMusic = false;
	}
	internal class BoomboxPatches
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_Update <0>__UpdateDance;

			public static hook_Update <1>__RoundManager_Update;

			public static hook_DetectNoise <2>__HoarderBugAI_DetectNoise;
		}

		public static bool enabled = true;

		private static readonly float startingY = 1.5863f;

		private static float t = 0f;

		private static float direction = 1f;

		public static float amplitude = 0.7f;

		public static float danceSpeed = 4f;

		public static void Apply()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			object obj = <>O.<0>__UpdateDance;
			if (obj == null)
			{
				hook_Update val = UpdateDance;
				<>O.<0>__UpdateDance = val;
				obj = (object)val;
			}
			HoarderBugAI.Update += (hook_Update)obj;
			object obj2 = <>O.<1>__RoundManager_Update;
			if (obj2 == null)
			{
				hook_Update val2 = RoundManager_Update;
				<>O.<1>__RoundManager_Update = val2;
				obj2 = (object)val2;
			}
			RoundManager.Update += (hook_Update)obj2;
			object obj3 = <>O.<2>__HoarderBugAI_DetectNoise;
			if (obj3 == null)
			{
				hook_DetectNoise val3 = HoarderBugAI_DetectNoise;
				<>O.<2>__HoarderBugAI_DetectNoise = val3;
				obj3 = (object)val3;
			}
			HoarderBugAI.DetectNoise += (hook_DetectNoise)obj3;
		}

		private static void HoarderBugAI_DetectNoise(orig_DetectNoise orig, HoarderBugAI self, Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot, int noiseID)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, noisePosition, noiseLoudness, timesPlayedInOneSpot, noiseID);
			if (enabled)
			{
				HoarderMusicFlag hoarderMusicFlag = default(HoarderMusicFlag);
				if (!((Component)self).gameObject.TryGetComponent<HoarderMusicFlag>(ref hoarderMusicFlag))
				{
					HoarderBudPlugin.mls.LogDebug((object)"Flag is null, assigning");
					((Component)self).gameObject.AddComponent<HoarderMusicFlag>();
				}
				hoarderMusicFlag = ((Component)self).gameObject.GetComponent<HoarderMusicFlag>();
				if ((Object)(object)hoarderMusicFlag == (Object)null)
				{
					HoarderBudPlugin.mls.LogDebug((object)"Flag is null even after assigning, shouldnt be happening");
				}
				else if (noiseID == 5 && !Physics.Linecast(((Component)self).transform.position, noisePosition, StartOfRound.Instance.collidersAndRoomMask) && Vector3.Distance(((Component)self).transform.position, noisePosition) < 12f)
				{
					hoarderMusicFlag.canHearMusic = true;
					HoarderBudPlugin.mls.LogDebug((object)"Can hear music assigned");
				}
				else
				{
					hoarderMusicFlag.canHearMusic = false;
					HoarderBudPlugin.mls.LogDebug((object)"Cant hear music assigned");
				}
			}
		}

		private static void RoundManager_Update(orig_Update orig, RoundManager self)
		{
			orig.Invoke(self);
			if (enabled)
			{
				t += danceSpeed * Time.deltaTime * direction;
				if (t > 1f)
				{
					direction *= -1f;
					t = 1f;
				}
				else if (t < 0f)
				{
					direction *= -1f;
					t = 0f;
				}
			}
		}

		private static void UpdateDance(orig_Update orig, HoarderBugAI self)
		{
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			if (enabled)
			{
				Transform val = ((Component)self).gameObject.transform.Find("HoarderBugModel").Find("AnimContainer").Find("Armature")
					.Find("Abdomen")
					.Find("Chest");
				HoarderMusicFlag component = ((Component)self).gameObject.GetComponent<HoarderMusicFlag>();
				bool flag = (Object)(object)component != (Object)null && component.canHearMusic;
				val.localPosition = new Vector3(val.localPosition.x, flag ? Mathf.Lerp(startingY - amplitude, startingY + amplitude, t) : startingY, val.localPosition.z);
			}
		}
	}
	internal class HoarderBudSpawnerPatches
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_Awake <0>__CopyOriginalAssets;

			public static hook_Start <1>__GameNetworkManager_Start;
		}

		public static bool enabled = true;

		public static int SpawnerItemPrice = 30;

		private static GameObject HoarderBugModel = null;

		private static Item HoarderBugSpawnerItem;

		private static ManualLogSource mls => HoarderBudPlugin.mls;

		public static void Apply()
		{
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Expected O, but got Unknown
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Expected O, but got Unknown
			string[] manifestResourceNames = Assembly.GetExecutingAssembly().GetManifestResourceNames();
			foreach (string text in manifestResourceNames)
			{
				mls.LogInfo((object)("Found resource called " + text));
			}
			AssetBundle val = AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetManifestResourceNames()[0]));
			string[] allAssetNames = val.GetAllAssetNames();
			foreach (string text2 in allAssetNames)
			{
				mls.LogInfo((object)("Found asset " + text2));
			}
			HoarderBugSpawnerItem = val.LoadAsset<Item>("assets/templates/bang/hoarderspawner.asset");
			if ((Object)(object)HoarderBugSpawnerItem == (Object)null)
			{
				mls.LogError((object)"asset is null");
			}
			Utilities.FixMixerGroups(HoarderBugSpawnerItem.spawnPrefab);
			HoarderBugSpawnerItem.isScrap = false;
			HoarderBugSpawnerItem.creditsWorth = 0;
			object obj = <>O.<0>__CopyOriginalAssets;
			if (obj == null)
			{
				hook_Awake val2 = CopyOriginalAssets;
				<>O.<0>__CopyOriginalAssets = val2;
				obj = (object)val2;
			}
			StartOfRound.Awake += (hook_Awake)obj;
			object obj2 = <>O.<1>__GameNetworkManager_Start;
			if (obj2 == null)
			{
				hook_Start val3 = GameNetworkManager_Start;
				<>O.<1>__GameNetworkManager_Start = val3;
				obj2 = (object)val3;
			}
			GameNetworkManager.Start += (hook_Start)obj2;
		}

		private static void GameNetworkManager_Start(orig_Start orig, GameNetworkManager self)
		{
			orig.Invoke(self);
			NetworkManager.Singleton.AddNetworkPrefab(HoarderBugSpawnerItem.spawnPrefab);
		}

		public static void UpdateItem()
		{
			if (enabled)
			{
				if (Items.shopItems.Any((ShopItem item) => (Object)(object)item.item == (Object)(object)HoarderBugSpawnerItem))
				{
					Items.UpdateShopItemPrice(HoarderBugSpawnerItem, SpawnerItemPrice);
				}
				else
				{
					Items.RegisterShopItem(HoarderBugSpawnerItem, SpawnerItemPrice);
				}
			}
			else if (Items.shopItems.Any((ShopItem item) => (Object)(object)item.item == (Object)(object)HoarderBugSpawnerItem))
			{
				Items.RemoveShopItem(HoarderBugSpawnerItem);
			}
		}

		private static void CopyOriginalAssets(orig_Awake orig, StartOfRound startOfRound)
		{
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0305: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			bool flag2 = false;
			foreach (Item items in startOfRound.allItemsList.itemsList)
			{
				mls.LogDebug((object)("Item name: " + items.itemName));
				if (items.itemName == "Jar of pickles" && !flag)
				{
					HoarderBugSpawnerItem.dropSFX = items.dropSFX;
					HoarderBugSpawnerItem.grabSFX = items.grabSFX;
					HoarderBugSpawnerItem.pocketSFX = items.pocketSFX;
					HoarderBugSpawnerItem.itemIcon = items.itemIcon;
					flag = true;
				}
				if (items.itemName == "Stun grenade" && !flag2)
				{
					HoarderBugSpawnerItem.throwSFX = items.throwSFX;
					ThrowableItemComponent component = HoarderBugSpawnerItem.spawnPrefab.GetComponent<ThrowableItemComponent>();
					StunGrenadeItem component2 = items.spawnPrefab.GetComponent<StunGrenadeItem>();
					mls.LogDebug((object)("Throwable is null? " + ((Object)(object)component == (Object)null) + "Stun is null? " + ((Object)(object)component2 == (Object)null)));
					component.grenadeHit = component2.grenadeHit;
					component.grenadeThrowRay = component2.grenadeThrowRay;
					component.grenadeFallCurve = component2.grenadeFallCurve;
					component.grenadeVerticalFallCurve = component2.grenadeVerticalFallCurve;
					component.grenadeVerticalFallCurveNoBounce = component2.grenadeVerticalFallCurveNoBounce;
					flag2 = true;
				}
				if (flag2 && flag)
				{
					break;
				}
			}
			SelectableLevel[] levels = startOfRound.levels;
			foreach (SelectableLevel val in levels)
			{
				if ((Object)(object)HoarderBugModel != (Object)null)
				{
					break;
				}
				foreach (SpawnableEnemyWithRarity enemy in val.Enemies)
				{
					if (!(((Object)enemy.enemyType).name == "HoarderBug"))
					{
						continue;
					}
					HoarderBugModel = ((Component)enemy.enemyType.enemyPrefab.transform.Find("HoarderBugModel")).gameObject;
					if ((Object)(object)ThrowableItemComponent.HoarderType == (Object)null)
					{
						ThrowableItemComponent.HoarderType = enemy.enemyType;
					}
					if ((Object)(object)HoarderBugModel == (Object)null)
					{
						HoarderBudPlugin.mls.LogError((object)"model not found in bug");
						break;
					}
					GameObject val2 = Object.Instantiate<GameObject>(HoarderBugModel);
					val2.transform.parent = HoarderBugSpawnerItem.spawnPrefab.transform;
					val2.transform.localScale = new Vector3(0.025f, 0.025f, 0.025f);
					val2.transform.localPosition = new Vector3(val2.transform.localPosition.x, val2.transform.localPosition.y + 0.1f, val2.transform.localPosition.z);
					for (int j = 0; j < val2.transform.childCount; j++)
					{
						try
						{
							Object.Destroy((Object)(object)((Component)val2.transform.GetChild(j)).gameObject.GetComponent<EnemyAICollisionDetect>());
						}
						catch (Exception)
						{
						}
					}
					Object.Destroy((Object)(object)val2.GetComponent<EnemyAICollisionDetect>());
					break;
				}
			}
			orig.Invoke(startOfRound);
		}
	}
	internal class HoarderBugPatches
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_LoadNewLevelWait <0>__RoundManager_LoadNewLevelWait;

			public static hook_SetBigDoorCodes <1>__RoundManager_SetBigDoorCodes;

			public static hook_SyncNestPositionServerRpc <2>__ReplaceNestWithEntrance;

			public static hook_IsHoarderBugAngry <3>__DontBeAngry;
		}

		public static Vector3 properNest = new Vector3(-12.17f, -219.56f, 65.56f);

		public static Dictionary<int, Vector3> nests = new Dictionary<int, Vector3>();

		public static bool MakeBugsFriendly = true;

		public static bool MakeBugsGatherAtMainEntrance = true;

		public static void Apply()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			object obj = <>O.<0>__RoundManager_LoadNewLevelWait;
			if (obj == null)
			{
				hook_LoadNewLevelWait val = RoundManager_LoadNewLevelWait;
				<>O.<0>__RoundManager_LoadNewLevelWait = val;
				obj = (object)val;
			}
			RoundManager.LoadNewLevelWait += (hook_LoadNewLevelWait)obj;
			object obj2 = <>O.<1>__RoundManager_SetBigDoorCodes;
			if (obj2 == null)
			{
				hook_SetBigDoorCodes val2 = RoundManager_SetBigDoorCodes;
				<>O.<1>__RoundManager_SetBigDoorCodes = val2;
				obj2 = (object)val2;
			}
			RoundManager.SetBigDoorCodes += (hook_SetBigDoorCodes)obj2;
			object obj3 = <>O.<2>__ReplaceNestWithEntrance;
			if (obj3 == null)
			{
				hook_SyncNestPositionServerRpc val3 = ReplaceNestWithEntrance;
				<>O.<2>__ReplaceNestWithEntrance = val3;
				obj3 = (object)val3;
			}
			HoarderBugAI.SyncNestPositionServerRpc += (hook_SyncNestPositionServerRpc)obj3;
			object obj4 = <>O.<3>__DontBeAngry;
			if (obj4 == null)
			{
				hook_IsHoarderBugAngry val4 = DontBeAngry;
				<>O.<3>__DontBeAngry = val4;
				obj4 = (object)val4;
			}
			HoarderBugAI.IsHoarderBugAngry += (hook_IsHoarderBugAngry)obj4;
		}

		private static bool DontBeAngry(orig_IsHoarderBugAngry orig, HoarderBugAI self)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			if (!MakeBugsFriendly)
			{
				return orig.Invoke(self);
			}
			self.angryAtPlayer = null;
			if (!((EnemyAI)self).isOutside)
			{
				self.nestPosition = nests.GetValueOrDefault(((Object)self).GetInstanceID(), properNest + new Vector3(Random.Range(-2f, 2f), 0f, Random.Range(-2f, 2f)));
				nests[((Object)self).GetInstanceID()] = self.nestPosition;
			}
			return false;
		}

		private static void ReplaceNestWithEntrance(orig_SyncNestPositionServerRpc orig, HoarderBugAI self, Vector3 newNestPosition)
		{
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			if (MakeBugsGatherAtMainEntrance)
			{
				ManualLogSource mls = HoarderBudPlugin.mls;
				Vector3 val = properNest;
				mls.LogDebug((object)("pre synced nest " + ((object)(Vector3)(ref val)).ToString()));
				if (!((EnemyAI)self).isOutside)
				{
					self.nestPosition = nests.GetValueOrDefault(((Object)self).GetInstanceID(), properNest + new Vector3(Random.Range(-2f, 2f), 0f, Random.Range(-2f, 2f)));
					nests[((Object)self).GetInstanceID()] = self.nestPosition;
				}
			}
			orig.Invoke(self, self.nestPosition);
		}

		private static void RoundManager_SetBigDoorCodes(orig_SetBigDoorCodes orig, RoundManager self, Vector3 mainEntrancePosition)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, mainEntrancePosition);
			if (MakeBugsGatherAtMainEntrance)
			{
				ManualLogSource mls = HoarderBudPlugin.mls;
				Vector3 val = mainEntrancePosition;
				mls.LogDebug((object)("SetBigDoorCodes: expected main entrance: " + ((object)(Vector3)(ref val)).ToString()));
				properNest = mainEntrancePosition + new Vector3(5f, -1.4f, 0f);
			}
		}

		private static IEnumerator RoundManager_LoadNewLevelWait(orig_LoadNewLevelWait orig, RoundManager self, int randomSeed)
		{
			nests = new Dictionary<int, Vector3>();
			return orig.Invoke(self, randomSeed);
		}
	}
	internal class OpenAllDoorsPatches
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_SetBigDoorCodes <0>__RoundManager_SetBigDoorCodes;
		}

		public static bool enabled = true;

		public static void Apply()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			object obj = <>O.<0>__RoundManager_SetBigDoorCodes;
			if (obj == null)
			{
				hook_SetBigDoorCodes val = RoundManager_SetBigDoorCodes;
				<>O.<0>__RoundManager_SetBigDoorCodes = val;
				obj = (object)val;
			}
			RoundManager.SetBigDoorCodes += (hook_SetBigDoorCodes)obj;
		}

		private static void RoundManager_SetBigDoorCodes(orig_SetBigDoorCodes orig, RoundManager self, Vector3 mainEntrancePosition)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, mainEntrancePosition);
			if (enabled)
			{
				TerminalAccessibleObject[] array = (from door in Object.FindObjectsOfType<TerminalAccessibleObject>()
					where door.isBigDoor
					select door).ToArray();
				for (int i = 0; i < array.Length; i++)
				{
					array[i].SetDoorOpen(true);
				}
			}
		}
	}
	internal class RemoveInsideMobsPatches
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_AssignRandomEnemyToVent <0>__RoundManager_AssignRandomEnemyToVent;

			public static hook_AdvanceHourAndSpawnNewBatchOfEnemies <1>__RoundManager_AdvanceHourAndSpawnNewBatchOfEnemies;
		}

		public static bool enabled = true;

		public static void Apply()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			object obj = <>O.<0>__RoundManager_AssignRandomEnemyToVent;
			if (obj == null)
			{
				hook_AssignRandomEnemyToVent val = RoundManager_AssignRandomEnemyToVent;
				<>O.<0>__RoundManager_AssignRandomEnemyToVent = val;
				obj = (object)val;
			}
			RoundManager.AssignRandomEnemyToVent += (hook_AssignRandomEnemyToVent)obj;
			object obj2 = <>O.<1>__RoundManager_AdvanceHourAndSpawnNewBatchOfEnemies;
			if (obj2 == null)
			{
				hook_AdvanceHourAndSpawnNewBatchOfEnemies val2 = RoundManager_AdvanceHourAndSpawnNewBatchOfEnemies;
				<>O.<1>__RoundManager_AdvanceHourAndSpawnNewBatchOfEnemies = val2;
				obj2 = (object)val2;
			}
			RoundManager.AdvanceHourAndSpawnNewBatchOfEnemies += (hook_AdvanceHourAndSpawnNewBatchOfEnemies)obj2;
		}

		private static bool RoundManager_AssignRandomEnemyToVent(orig_AssignRandomEnemyToVent orig, RoundManager self, EnemyVent vent, float spawnTime)
		{
			if (!enabled)
			{
				return orig.Invoke(self, vent, spawnTime);
			}
			int num = 0;
			bool flag = false;
			for (int i = 0; i < self.currentLevel.Enemies.Count; i++)
			{
				if (((Object)self.currentLevel.Enemies[i].enemyType).name == "HoarderBug")
				{
					num = i;
					flag = true;
				}
				else
				{
					self.currentLevel.Enemies[i].rarity = 0;
				}
			}
			if (!flag)
			{
				return orig.Invoke(self, vent, spawnTime);
			}
			self.currentEnemyPower += self.currentLevel.Enemies[num].enemyType.PowerLevel;
			vent.enemyType = self.currentLevel.Enemies[num].enemyType;
			vent.enemyTypeIndex = num;
			vent.occupied = true;
			vent.spawnTime = spawnTime;
			EnemyType enemyType = self.currentLevel.Enemies[num].enemyType;
			enemyType.numberSpawned++;
			return true;
		}

		private static void RoundManager_AdvanceHourAndSpawnNewBatchOfEnemies(orig_AdvanceHourAndSpawnNewBatchOfEnemies orig, RoundManager self)
		{
			orig.Invoke(self);
			if (enabled)
			{
				RoundManager.Instance.currentLevel.maxEnemyPowerCount = int.MaxValue;
				if (RoundManager.Instance.minEnemiesToSpawn < 5)
				{
					RoundManager.Instance.minEnemiesToSpawn = 5;
				}
			}
		}
	}
	internal class RemoveOutsideMobsPatches
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_LoadNewLevelWait <0>__RoundManager_LoadNewLevelWait;

			public static hook_AdvanceHourAndSpawnNewBatchOfEnemies <1>__RoundManager_AdvanceHourAndSpawnNewBatchOfEnemies;
		}

		public static bool enabled = true;

		public static void Apply()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			object obj = <>O.<0>__RoundManager_LoadNewLevelWait;
			if (obj == null)
			{
				hook_LoadNewLevelWait val = RoundManager_LoadNewLevelWait;
				<>O.<0>__RoundManager_LoadNewLevelWait = val;
				obj = (object)val;
			}
			RoundManager.LoadNewLevelWait += (hook_LoadNewLevelWait)obj;
			object obj2 = <>O.<1>__RoundManager_AdvanceHourAndSpawnNewBatchOfEnemies;
			if (obj2 == null)
			{
				hook_AdvanceHourAndSpawnNewBatchOfEnemies val2 = RoundManager_AdvanceHourAndSpawnNewBatchOfEnemies;
				<>O.<1>__RoundManager_AdvanceHourAndSpawnNewBatchOfEnemies = val2;
				obj2 = (object)val2;
			}
			RoundManager.AdvanceHourAndSpawnNewBatchOfEnemies += (hook_AdvanceHourAndSpawnNewBatchOfEnemies)obj2;
		}

		private static void RoundManager_AdvanceHourAndSpawnNewBatchOfEnemies(orig_AdvanceHourAndSpawnNewBatchOfEnemies orig, RoundManager self)
		{
			if (enabled)
			{
				RoundManager.Instance.currentLevel.maxOutsideEnemyPowerCount = 0;
			}
			orig.Invoke(self);
		}

		private static IEnumerator RoundManager_LoadNewLevelWait(orig_LoadNewLevelWait orig, RoundManager self, int randomSeed)
		{
			if (!enabled)
			{
				return orig.Invoke(self, randomSeed);
			}
			IEnumerator result = orig.Invoke(self, randomSeed);
			if ((Object)(object)self.currentLevel != (Object)null)
			{
				self.currentLevel.maxOutsideEnemyPowerCount = 0;
			}
			return result;
		}
	}
}
namespace HoarderBud.Components
{
	internal class ThrowableItemComponent : PhysicsProp
	{
		public RaycastHit grenadeHit;

		public Ray grenadeThrowRay;

		public AnimationCurve grenadeFallCurve;

		public AnimationCurve grenadeVerticalFallCurve;

		public AnimationCurve grenadeVerticalFallCurveNoBounce;

		public bool wasThrown = false;

		public static EnemyType HoarderType;

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			HoarderBudPlugin.mls.LogInfo((object)("IsHost:" + NetworkManager.Singleton.IsHost + " IsOwner: " + ((NetworkBehaviour)this).IsOwner));
			if (((NetworkBehaviour)this).IsOwner || NetworkManager.Singleton.IsHost)
			{
				if (((GrabbableObject)this).playerHeldBy.isInsideFactory || HoarderBudPlugin.HasLethalEscape)
				{
					wasThrown = true;
				}
				((GrabbableObject)this).playerHeldBy.DiscardHeldObject(true, (NetworkObject)null, GetGrenadeThrowDestination(), true);
			}
		}

		public override void FallWithCurve()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((GrabbableObject)this).startFallingPosition - ((GrabbableObject)this).targetFloorPosition;
			float magnitude = ((Vector3)(ref val)).magnitude;
			((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(((GrabbableObject)this).itemProperties.restingRotation.x, ((Component)this).transform.eulerAngles.y, ((GrabbableObject)this).itemProperties.restingRotation.z), 14f * Time.deltaTime / magnitude);
			((Component)this).transform.localPosition = Vector3.Lerp(((GrabbableObject)this).startFallingPosition, ((GrabbableObject)this).targetFloorPosition, grenadeFallCurve.Evaluate(((GrabbableObject)this).fallTime));
			if (magnitude > 5f)
			{
				((Component)this).transform.localPosition = Vector3.Lerp(new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).startFallingPosition.y, ((Component)this).transform.localPosition.z), new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).targetFloorPosition.y, ((Component)this).transform.localPosition.z), grenadeVerticalFallCurveNoBounce.Evaluate(((GrabbableObject)this).fallTime));
			}
			else
			{
				((Component)this).transform.localPosition = Vector3.Lerp(new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).startFallingPosition.y, ((Component)this).transform.localPosition.z), new Vector3(((Component)this).transform.localPosition.x, ((GrabbableObject)this).targetFloorPosition.y, ((Component)this).transform.localPosition.z), grenadeVerticalFallCurve.Evaluate(((GrabbableObject)this).fallTime));
			}
			((GrabbableObject)this).fallTime = ((GrabbableObject)this).fallTime + Mathf.Abs(Time.deltaTime * 12f / magnitude);
			if (((GrabbableObject)this).fallTime > 1f && wasThrown)
			{
				HoarderBudPlugin.mls.LogInfo((object)"Stopped rolling");
				if (NetworkManager.Singleton.IsHost)
				{
					SpawnBug();
				}
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}

		public Vector3 GetGrenadeThrowDestination()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = ((Component)this).transform.position;
			Debug.DrawRay(((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform.position, ((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform.forward, Color.yellow, 15f);
			grenadeThrowRay = new Ray(((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform.position, ((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform.forward);
			position = ((!Physics.Raycast(grenadeThrowRay, ref grenadeHit, 12f, StartOfRound.Instance.collidersAndRoomMaskAndDefault)) ? ((Ray)(ref grenadeThrowRay)).GetPoint(10f) : ((Ray)(ref grenadeThrowRay)).GetPoint(((RaycastHit)(ref grenadeHit)).distance - 0.05f));
			Debug.DrawRay(position, Vector3.down, Color.blue, 15f);
			grenadeThrowRay = new Ray(position, Vector3.down);
			if (Physics.Raycast(grenadeThrowRay, ref grenadeHit, 30f, StartOfRound.Instance.collidersAndRoomMaskAndDefault))
			{
				return ((RaycastHit)(ref grenadeHit)).point + Vector3.up * 0.05f;
			}
			return ((Ray)(ref grenadeThrowRay)).GetPoint(30f);
		}

		private void SpawnBug()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)HoarderType == (Object)null)
			{
				HoarderBudPlugin.mls.LogError((object)"BUG IS NOT PRESENT");
			}
			else
			{
				RoundManager.Instance.SpawnEnemyGameObject(((Component)this).transform.position, 0f, -1, HoarderType);
			}
		}
	}
}