Decompiled source of Additional Content v7.0.0

BeplnEx/plugins/3d models/2077_Johnny_Silverhand.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Johnny_lc")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Johnny_lc")]
[assembly: AssemblyTitle("Johnny_lc")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Model_Johnny_Silverhand
{
	public class MRJOHNNY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Johnny";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("claygain.Johnny_Silverhand", "Johnny_Silverhand", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "2077_Johnny_Silverhand", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRJOHNNY));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRJOHNNY));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement("2077_Johnny_Silverhand", typeof(MRJOHNNY));
			}
			Harmony val = new Harmony("claygain.Johnny_Silverhand");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin claygain.Johnny_Silverhand is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "2077_Johnny_Silverhand";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/CatScav.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("CatScav")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CatScav")]
[assembly: AssemblyTitle("CatScav")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacementCatScav
{
	public class MRSCAVCATPREFAB : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SCAVCATPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSCAVCATPREFAB_ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SCAVCATPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("ScavCatPlayermodel", "ScavCatPlayermodel", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "ScavCat", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSCAVCATPREFAB));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSCAVCATPREFAB));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRSCAVCATPREFAB));
			}
			Harmony val = new Harmony("ScavCatPlayermodel");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ScavCatPlayermodel is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "CatScavengerASSETBUNDLE";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/Deadpool.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Dead")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Dead")]
[assembly: AssemblyTitle("Dead")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace deadpoolProject
{
	public class MRDEADPOOL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "deadpool";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.paulin.deadpool", "deadpool", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRDEADPOOL));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRDEADPOOL));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRDEADPOOL));
			}
			Harmony val = new Harmony("com.paulin.deadpool");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.paulin.deadpool is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "deadpoolbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/EnaModelReplacement.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("EnaModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EnaModelReplacement")]
[assembly: AssemblyTitle("EnaModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace EnaModelReplacement
{
	public class BodyReplacementMiku : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ena";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = false;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	[BepInPlugin("meow.EnaModelReplacement", "Ena Model", "1.4.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
			enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
			suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Ena", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableMikuForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
			}
			if (enableMikuAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
			}
			string[] array = suitNamesToEnableMiku.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku));
			}
			Harmony val = new Harmony("meow.EnaModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.EnaModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "enaprefab";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/Female.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Female")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Female")]
[assembly: AssemblyTitle("Female")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRSCAVENGER_FEMALE1 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Scavenger_female1";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.vegasx.femalescavenger", "Female Scavenger", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Female", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSCAVENGER_FEMALE1));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSCAVENGER_FEMALE1));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRSCAVENGER_FEMALE1));
			}
			Harmony val = new Harmony("com.vegasx.femalescavenger");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.vegasx.femalescavenger is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "femalebundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/GigaChad.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GigaChad.Replacements;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("GigaChad")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5f20fdb99e76a4b9660992f65d1a829cece206c0")]
[assembly: AssemblyProduct("GigaChad")]
[assembly: AssemblyTitle("GigaChad")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace GigaChad
{
	[BepInPlugin("foxgod.GigaChad", "GigaChad", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> DefaultGigaChadSkin { get; private set; }

		private static void InitConfig()
		{
			DefaultGigaChadSkin = config.Bind<bool>("Suits to Replace Settings", "Enable GigaChad as default", false, "Enable to replace every suit with GigaChad.");
		}

		private void Awake()
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("GigaChad", typeof(GigaChadReplacement));
			if (DefaultGigaChadSkin.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(GigaChadReplacement));
			}
			Harmony val = new Harmony("foxgod.GigaChad");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin foxgod.GigaChad is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "gigachad_v1_0_0bundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
}
namespace GigaChad.Replacements
{
	public class GigaChadReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GigaChad";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/gokumodel.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LETHAL PROJECTS")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LETHAL PROJECTS")]
[assembly: AssemblyTitle("LETHAL PROJECTS")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRGOKU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GOKU";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.evanore.gokumodelreplacement", "GokuSuitModel", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Goku", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRGOKU));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRGOKU));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRGOKU));
			}
			Harmony val = new Harmony("com.evanore.gokumodelreplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.evanore.gokumodelreplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "Goku";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/JermaModelReplacement.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("JermaModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JermaModelReplacement")]
[assembly: AssemblyTitle("JermaModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace JermaModelReplacement
{
	public class BodyReplacementMiku : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Jerma";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = false;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	[BepInPlugin("meow.JermaModelReplacement", "Jerma Model", "1.4.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
			enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
			suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Blue suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableMikuForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
			}
			if (enableMikuAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
			}
			string[] array = suitNamesToEnableMiku.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku));
			}
			Harmony val = new Harmony("meow.JermaModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.JermaModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "jermaprefab";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/JingliuModelReplacement.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("JingliuModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JingliuModelReplacement")]
[assembly: AssemblyTitle("JingliuModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace JingliuModelReplacement
{
	public class BodyReplacementMiku : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Jingliu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = false;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	[BepInPlugin("meow.JingliuModelReplacement", "Jingliu Model", "1.4.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
			enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
			suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Jingliu", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableMikuForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
			}
			if (enableMikuAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
			}
			string[] array = suitNamesToEnableMiku.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku));
			}
			Harmony val = new Harmony("meow.JingliuModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.JingliuModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "jingliuprefab";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/KafkaModelReplacement.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("KafkaModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("KafkaModelReplacement")]
[assembly: AssemblyTitle("KafkaModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace KafkaModelReplacement
{
	public class BodyReplacementMiku : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kafka";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = false;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	[BepInPlugin("meow.KafkaModelReplacement", "Kafka Model", "1.4.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
			enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
			suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Kafka", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableMikuForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
			}
			if (enableMikuAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
			}
			string[] array = suitNamesToEnableMiku.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku));
			}
			Harmony val = new Harmony("meow.KafkaModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.KafkaModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "kafkaprefab";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/KamaModel2Replacement.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("KamaModel2Replacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("KamaModel2Replacement")]
[assembly: AssemblyTitle("KamaModel2Replacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Kama2ModelReplacement
{
	public class Kiryu : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kiryu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
		}
	}
	public class NobetaNecro : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NobetaNecro";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(28, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(28, 100f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(2, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(7, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(28, 0f);
		}
	}
	[BepInPlugin("Kama2.ModelReplace", "Kiryu Model", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		private void Awake()
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("KiryuReplace", typeof(Kiryu));
			ModelReplacementAPI.RegisterSuitModelReplacement("NobetaNecro", typeof(NobetaNecro));
			Harmony val = new Harmony("Kama2.ModelReplace");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Kama2.ModelReplace is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "kamamodel2";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/KratosModelReplacement.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("New Kratos Model")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("New Kratos Model")]
[assembly: AssemblyTitle("New Kratos Model")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Kratos
{
	public class MRKRATOS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kratos";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKRATOS_ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kratos";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("Kratos", "Josh-pack Kratos", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Kratos", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKRATOS));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKRATOS));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement("Kratos", typeof(MRKRATOS));
			}
			Harmony val = new Harmony("Kratos");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Kratos is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "Kratosbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/LeonSKennedy.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("LeonSKennedy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LeonSKennedy")]
[assembly: AssemblyTitle("LeonSKennedy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class LeonSKennedy : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "leonjacket";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LeonSKennedyJacketless : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeonJacketless";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("LeonSKennedypervyTHEshadow", "LeonSKennedy", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> defaultLeonSKennedySkin { get; private set; }

		private static void InitConfig()
		{
			defaultLeonSKennedySkin = config.Bind<bool>("Suits to Replace Settings", "Enable Leon as default", false, "Enable to replace every suit with Leon.");
		}

		private void Awake()
		{
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("LeonSKennedy", typeof(LeonSKennedy));
			ModelReplacementAPI.RegisterSuitModelReplacement("LeonSKennedyJacketless", typeof(LeonSKennedyJacketless));
			if (defaultLeonSKennedySkin.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(LeonSKennedy));
			}
			Harmony val = new Harmony("LeonSKennedypervyTHEshadow");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LeonSKennedypervyTHEshadow is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "Leonbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/Lethal_Master_Chief_Mod.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Lethal_Master_Chief_Mod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Lethal_Master_Chief_Mod")]
[assembly: AssemblyTitle("Lethal_Master_Chief_Mod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRMASTERCHIEFFIXED : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "master chiefFIXED";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.PeeJohn.Lethal_Master_Chief", "Lethal_Master_Chief", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Master_Chief", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRMASTERCHIEFFIXED));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRMASTERCHIEFFIXED));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRMASTERCHIEFFIXED));
			}
			Harmony val = new Harmony("com.PeeJohn.Lethal_Master_Chief");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.PeeJohn.Lethal_Master_Chief is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "AB_Lethal_Master_Chief";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/Lethal_Ugandan_Mod.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Lethal_Ugandan_Mod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Lethal_Ugandan_Mod")]
[assembly: AssemblyTitle("Lethal_Ugandan_Mod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRLETHAL_UGANDA_RIGGED : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Lethal_uganda_Rigged";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.PeeJohn.Lethal_Ugandan", "Lethal_Ugandan", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Lethal_Ugandan", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRLETHAL_UGANDA_RIGGED));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRLETHAL_UGANDA_RIGGED));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRLETHAL_UGANDA_RIGGED));
			}
			Harmony val = new Harmony("com.PeeJohn.Lethal_Ugandan");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.PeeJohn.Lethal_Ugandan is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "AB_Lethal_Ugandan";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/LuxScav.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LuxScav")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LuxScav")]
[assembly: AssemblyTitle("LuxScav")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRLUXSCAV : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LuxScav";
			GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			string unlockableName = StartOfRound.Instance.unlockablesList.unlockables[((BodyReplacementBase)this).controller.currentSuitID].unlockableName;
			string text2 = unlockableName;
			Material material = ((!(text2 == "LuxScav")) ? Assets.MainAssetBundle.LoadAsset<Material>("LuxScav") : Assets.MainAssetBundle.LoadAsset<Material>("LuxScav"));
			SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
			Debug.Log((object)"Looking for meshes...");
			SkinnedMeshRenderer[] array = componentsInChildren;
			foreach (SkinnedMeshRenderer val2 in array)
			{
				Debug.Log((object)("Found a mesh: " + ((Object)val2).name));
				((Renderer)val2).SetMaterial(material);
			}
			return val;
		}
	}
	[BepInPlugin("com.xenosapient.luxscav", "LuxScav", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "LuxScav", (ConfigDescription)null);
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRLUXSCAV));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRLUXSCAV));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRLUXSCAV));
			}
			Harmony val = new Harmony("com.xenosapient.luxscav");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.xenosapient.luxscav is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "LuxScavBundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/NaviaModelReplacement.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("NaviaModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NaviaModelReplacement")]
[assembly: AssemblyTitle("NaviaModelReplacement")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NaviaModelReplacement
{
	public class BodyReplacementMiku : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Navia";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = false;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	[BepInPlugin("meow.NaviaModelReplacement", "Navia Model", "1.4.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
			enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
			suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Pink suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableMikuForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
			}
			if (enableMikuAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
			}
			string[] array = suitNamesToEnableMiku.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku));
			}
			Harmony val = new Harmony("meow.NaviaModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.NaviaModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "naviaprefab";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}

BeplnEx/plugins/3d models/NikoModelReplacement.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("NikoModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NikoModelReplacement")]
[assembly: AssemblyTitle("NikoModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NikoModelReplacement
{
	public class BodyReplacementMiku : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Niko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = false;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	[BepInPlugin("meow.NikoModelReplacement", "Niko Model", "1.4.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
			enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
			suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Niko", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableMikuForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
			}
			if (enableMikuAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
			}
			string[] array = suitNamesToEnableMiku.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku));
			}
			Harmony val = new Harmony("meow.NikoModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.NikoModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "nikoprefab";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/ObKatieKatPorcelainMaidAndCottonTailVASuits.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using ObKatieKatPorcelainMaidAndCottonTailVA.Replacements;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ObKatieKatPorcelainMaidAndCottonTailVASuits")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5f20fdb99e76a4b9660992f65d1a829cece206c0")]
[assembly: AssemblyProduct("ObKatieKatPorcelainMaidAndCottonTailVASuits")]
[assembly: AssemblyTitle("ObKatieKatPorcelainMaidAndCottonTailVASuits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ObKatieKatPorcelainMaidAndCottonTailVA
{
	[BepInPlugin("foxgod.ObKatieKatPorcelainMaidAndCottonTailVASuits", "ObKatieKat PorcelainMaid And CottonTailVA Suits", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> DefaultObKatieKatSkin { get; private set; }

		private static void InitConfig()
		{
			DefaultObKatieKatSkin = config.Bind<bool>("Suits to Replace Settings", "Enable ObKatieKat as default", false, "Enable to replace every suit with ObKatieKat.");
		}

		private void Awake()
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("CottonTail", typeof(CottonTailVAReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("PorcelainMaid", typeof(PorcelainMaidReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("ObKatieKat", typeof(ObKatieKatReplacement));
			if (DefaultObKatieKatSkin.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(ObKatieKatReplacement));
			}
			Harmony val = new Harmony("foxgod.ObKatieKatPorcelainMaidAndCottonTailVASuits");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin foxgod.ObKatieKatPorcelainMaidAndCottonTailVASuits is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "vtuberkatieporcelaincottonbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
}
namespace ObKatieKatPorcelainMaidAndCottonTailVA.Replacements
{
	public class CottonTailVAReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "CottonTail";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class PorcelainMaidReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "PorcelainMaid";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ObKatieKatReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ObKatieKat";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/Papyrus.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Papyrus")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Papyrus")]
[assembly: AssemblyTitle("Papyrus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Papyrus
{
	public class MRPAP : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "pap";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("Papyrus", "Papyrus_Model_Suit", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Papyrus", typeof(MRPAP));
			Harmony val = new Harmony("Papyrus");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Papyrus is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "PapyrusBundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/PomniModelReplacement.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("PomniModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PomniModelReplacement")]
[assembly: AssemblyTitle("PomniModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace PomniModelReplacement
{
	public class BodyReplacementMiku : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Pomni";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = false;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	[BepInPlugin("meow.PomniModelReplacement", "Pomni Model", "1.4.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
			enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
			suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Pomni", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableMikuForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
			}
			if (enableMikuAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
			}
			string[] array = suitNamesToEnableMiku.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku));
			}
			Harmony val = new Harmony("meow.PomniModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.PomniModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "pomniprefab";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/PriyaModelReplacement.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("PriyaModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PriyaModelReplacement")]
[assembly: AssemblyTitle("PriyaModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace PriyaModelReplacement
{
	public class BodyReplacementMiku : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Priya";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = false;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	[BepInPlugin("meow.PriyaModelReplacement", "Priya Model", "1.4.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
			enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
			suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Priya", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableMikuForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
			}
			if (enableMikuAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
			}
			string[] array = suitNamesToEnableMiku.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku));
			}
			Harmony val = new Harmony("meow.PriyaModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.PriyaModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "priyaprefab";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/RobModelReplacement.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("HatsuneMikuModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HatsuneMikuModelReplacement")]
[assembly: AssemblyTitle("HatsuneMikuModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace RobModelReplacement
{
	public class BodyReplacementRob : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RobLC";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("RobModelReplacement", "Rob", "1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableRobForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableRobAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableRob { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableRobForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Rob for all Suits", false, "Enable to replace every suit with Rob. Set to false to specify suits");
			enableRobAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Rob as default", false, "Enable to replace every suit that hasn't been otherwise registered with Rob.");
			suitNamesToEnableRob = config.Bind<string>("Suits to Replace Settings", "Suits to enable Rob for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableRobForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementRob));
			}
			if (enableRobAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementRob));
			}
			string[] array = suitNamesToEnableRob.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementRob));
			}
			Harmony val = new Harmony("RobModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin RobModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "RobLC";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/RTX.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("RTX")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RTX")]
[assembly: AssemblyTitle("RTX")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRLETHALCOMPANYEMPLOOYEMOD : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Lethal company emplooye MOD";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.GABICarvalho.Betos", "Lethal Company RTX", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRLETHALCOMPANYEMPLOOYEMOD));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRLETHALCOMPANYEMPLOOYEMOD));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRLETHALCOMPANYEMPLOOYEMOD));
			}
			Harmony val = new Harmony("com.GABICarvalho.Betos");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.GABICarvalho.Betos is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "RTX Lethal";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/3d models/SybilModelReplacement.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("SybilModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SybilModelReplacement")]
[assembly: AssemblyTitle("SybilModelReplacement")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SybilModelReplacement
{
	public class BodyReplacementMiku : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sybil";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			base.UseNoPostProcessing = false;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			if (emoteId == 1)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 60f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 100f);
			}
			if (emoteId == 2)
			{
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 100f);
				base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 70f);
			}
		}

		protected override void OnEmoteEnd()
		{
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(83, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(84, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(25, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(45, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(29, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(44, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(49, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(58, 0f);
			base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(60, 0f);
		}
	}
	[BepInPlugin("meow.SybilModelReplacement", "Sybil Model", "1.4.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
			enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
			suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Purple suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableMikuForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
			}
			if (enableMikuAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
			}
			string[] array = suitNamesToEnableMiku.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku));
			}
			Harmony val = new Harmony("meow.SybilModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.SybilModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "sybilprefab";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}

BeplnEx/plugins/3d models/Yoru.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Yoru")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Yoru")]
[assembly: AssemblyTitle("Yoru")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace YoruReplalcement
{
	public class MRYORU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yoru";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("Fastmade.paulin.yoru", "Yoru valorant", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRYORU));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRYORU));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRYORU));
			}
			Harmony val = new Harmony("Fastmade.paulin.yoru");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Fastmade.paulin.yoru is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "YoruBundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BeplnEx/plugins/MoreSuits.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MoreSuits")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")]
[assembly: AssemblyFileVersion("1.4.1.0")]
[assembly: AssemblyInformationalVersion("1.4.1")]
[assembly: AssemblyProduct("MoreSuits")]
[assembly: AssemblyTitle("MoreSuits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.1.0")]
[module: UnverifiableCode]
namespace MoreSuits;

[BepInPlugin("x753.More_Suits", "More Suits", "1.4.1")]
public class MoreSuitsMod : BaseUnityPlugin
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void StartPatch(ref StartOfRound __instance)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			//IL_067c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0681: Unknown result type (might be due to invalid IL or missing references)
			//IL_0687: Unknown result type (might be due to invalid IL or missing references)
			//IL_068c: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0400: Expected O, but got Unknown
			//IL_0310: Unknown result type (might be due to invalid IL or missing references)
			//IL_0317: Expected O, but got Unknown
			//IL_0598: Unknown result type (might be due to invalid IL or missing references)
			//IL_0204: Unknown result type (might be due to invalid IL or missing references)
			//IL_020b: Expected O, but got Unknown
			try
			{
				if (SuitsAdded)
				{
					return;
				}
				int count = __instance.unlockablesList.unlockables.Count;
				UnlockableItem val = new UnlockableItem();
				int num = 0;
				for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++)
				{
					UnlockableItem val2 = __instance.unlockablesList.unlockables[i];
					if (!((Object)(object)val2.suitMaterial != (Object)null) || !val2.alreadyUnlocked)
					{
						continue;
					}
					val = val2;
					List<string> list = Directory.GetDirectories(Paths.PluginPath, "moresuits", SearchOption.AllDirectories).ToList();
					List<string> list2 = new List<string>();
					List<string> list3 = new List<string>();
					List<string> list4 = DisabledSuits.ToLower().Replace(".png", "").Split(',')
						.ToList();
					List<string> list5 = new List<string>();
					if (!LoadAllSuits)
					{
						foreach (string item2 in list)
						{
							if (File.Exists(Path.Combine(item2, "!less-suits.txt")))
							{
								string[] collection = new string[9] { "glow", "kirby", "knuckles", "luigi", "mario", "minion", "skeleton", "slayer", "smile" };
								list5.AddRange(collection);
								break;
							}
						}
					}
					foreach (string item3 in list)
					{
						if (item3 != "")
						{
							string[] files = Directory.GetFiles(item3, "*.png");
							string[] files2 = Directory.GetFiles(item3, "*.matbundle");
							list2.AddRange(files);
							list3.AddRange(files2);
						}
					}
					list3.Sort();
					list2.Sort();
					try
					{
						foreach (string item4 in list3)
						{
							Object[] array = AssetBundle.LoadFromFile(item4).LoadAllAssets();
							foreach (Object val3 in array)
							{
								if (val3 is Material)
								{
									Material item = (Material)val3;
									customMaterials.Add(item);
								}
							}
						}
					}
					catch (Exception ex)
					{
						Debug.Log((object)("Something went wrong with More Suits! Could not load materials from asset bundle(s). Error: " + ex));
					}
					foreach (string item5 in list2)
					{
						if (list4.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()))
						{
							continue;
						}
						string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
						if (list5.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()) && item5.Contains(directoryName))
						{
							continue;
						}
						UnlockableItem val4;
						Material val5;
						if (Path.GetFileNameWithoutExtension(item5).ToLower() == "default")
						{
							val4 = val;
							val5 = val4.suitMaterial;
						}
						else
						{
							val4 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
							val5 = Object.Instantiate<Material>(val4.suitMaterial);
						}
						byte[] array2 = File.ReadAllBytes(item5);
						Texture2D val6 = new Texture2D(2, 2);
						ImageConversion.LoadImage(val6, array2);
						val5.mainTexture = (Texture)(object)val6;
						val4.unlockableName = Path.GetFileNameWithoutExtension(item5);
						try
						{
							string path = Path.Combine(Path.GetDirectoryName(item5), "advanced", val4.unlockableName + ".json");
							if (File.Exists(path))
							{
								string[] array3 = File.ReadAllLines(path);
								for (int j = 0; j < array3.Length; j++)
								{
									string[] array4 = array3[j].Trim().Split(':');
									if (array4.Length != 2)
									{
										continue;
									}
									string text = array4[0].Trim('"', ' ', ',');
									string text2 = array4[1].Trim('"', ' ', ',');
									if (text2.Contains(".png"))
									{
										byte[] array5 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item5), "advanced", text2));
										Texture2D val7 = new Texture2D(2, 2);
										ImageConversion.LoadImage(val7, array5);
										val5.SetTexture(text, (Texture)(object)val7);
										continue;
									}
									if (text == "PRICE" && int.TryParse(text2, out var result))
									{
										try
										{
											val4 = AddToRotatingShop(val4, result, __instance.unlockablesList.unlockables.Count);
										}
										catch (Exception ex2)
										{
											Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex2));
										}
										continue;
									}
									switch (text2)
									{
									case "KEYWORD":
										val5.EnableKeyword(text);
										continue;
									case "DISABLEKEYWORD":
										val5.DisableKeyword(text);
										continue;
									case "SHADERPASS":
										val5.SetShaderPassEnabled(text, true);
										continue;
									case "DISABLESHADERPASS":
										val5.SetShaderPassEnabled(text, false);
										continue;
									}
									float result2;
									Vector4 vector;
									if (text == "SHADER")
									{
										Shader shader = Shader.Find(text2);
										val5.shader = shader;
									}
									else if (text == "MATERIAL")
									{
										foreach (Material customMaterial in customMaterials)
										{
											if (((Object)customMaterial).name == text2)
											{
												val5 = Object.Instantiate<Material>(customMaterial);
												val5.mainTexture = (Texture)(object)val6;
												break;
											}
										}
									}
									else if (float.TryParse(text2, out result2))
									{
										val5.SetFloat(text, result2);
									}
									else if (TryParseVector4(text2, out vector))
									{
										val5.SetVector(text, vector);
									}
								}
							}
						}
						catch (Exception ex3)
						{
							Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3));
						}
						val4.suitMaterial = val5;
						if (val4.unlockableName.ToLower() != "default")
						{
							if (num == MaxSuits)
							{
								Debug.Log((object)"Attempted to add a suit, but you've already reached the max number of suits! Modify the config if you want more.");
								continue;
							}
							__instance.unlockablesList.unlockables.Add(val4);
							num++;
						}
					}
					SuitsAdded = true;
					break;
				}
				UnlockableItem val8 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
				val8.alreadyUnlocked = false;
				val8.hasBeenMoved = false;
				val8.placedPosition = Vector3.zero;
				val8.placedRotation = Vector3.zero;
				val8.unlockableType = 753;
				while (__instance.unlockablesList.unlockables.Count < count + MaxSuits)
				{
					__instance.unlockablesList.unlockables.Add(val8);
				}
			}
			catch (Exception ex4)
			{
				Debug.Log((object)("Something went wrong with More Suits! Error: " + ex4));
			}
		}

		[HarmonyPatch("PositionSuitsOnRack")]
		[HarmonyPrefix]
		private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance)
		{
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
			source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
			int num = 0;
			foreach (UnlockableSuit item in source)
			{
				AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
				component.overrideOffset = true;
				float num2 = 0.18f;
				if (MakeSuitsFitOnRack && source.Count > 13)
				{
					num2 /= (float)Math.Min(source.Count, 20) / 12f;
				}
				component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num;
				component.rotationOffset = new Vector3(0f, 90f, 0f);
				num++;
			}
			return false;
		}
	}

	private const string modGUID = "x753.More_Suits";

	private const string modName = "More Suits";

	private const string modVersion = "1.4.1";

	private readonly Harmony harmony = new Harmony("x753.More_Suits");

	private static MoreSuitsMod Instance;

	public static bool SuitsAdded = false;

	public static string DisabledSuits;

	public static bool LoadAllSuits;

	public static bool MakeSuitsFitOnRack;

	public static int MaxSuits;

	public static List<Material> customMaterials = new List<Material>();

	private static TerminalNode cancelPurchase;

	private static TerminalKeyword buyKeyword;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value;
		LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", false, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value;
		MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so more can fit on the rack.").Value;
		MaxSuits = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Suits", 100, "The maximum number of suits to load. If you have more, some will be ignored.").Value;
		harmony.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin More Suits is loaded!");
	}

	private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID)
	{
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Expected O, but got Unknown
		//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Expected O, but got Unknown
		//IL_0298: Unknown result type (might be due to invalid IL or missing references)
		//IL_029f: Expected O, but got Unknown
		Terminal val = Object.FindObjectOfType<Terminal>();
		for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++)
		{
			if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy")
			{
				buyKeyword = val.terminalNodes.allKeywords[i];
				break;
			}
		}
		newSuit.alreadyUnlocked = false;
		newSuit.hasBeenMoved = false;
		newSuit.placedPosition = Vector3.zero;
		newSuit.placedRotation = Vector3.zero;
		newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>();
		((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1";
		newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit";
		newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n";
		newSuit.shopSelectionNode.clearPreviousText = true;
		newSuit.shopSelectionNode.shipUnlockableID = unlockableID;
		newSuit.shopSelectionNode.itemCost = price;
		newSuit.shopSelectionNode.overrideOptions = true;
		CompatibleNoun val2 = new CompatibleNoun();
		val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
		val2.noun.word = "confirm";
		val2.noun.isVerb = true;
		val2.result = ScriptableObject.CreateInstance<TerminalNode>();
		((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm";
		val2.result.creatureName = "";
		val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n";
		val2.result.clearPreviousText = true;
		val2.result.shipUnlockableID = unlockableID;
		val2.result.buyUnlockable = true;
		val2.result.itemCost = price;
		val2.result.terminalEvent = "";
		CompatibleNoun val3 = new CompatibleNoun();
		val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
		val3.noun.word = "deny";
		val3.noun.isVerb = true;
		if ((Object)(object)cancelPurchase == (Object)null)
		{
			cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>();
		}
		val3.result = cancelPurchase;
		((Object)val3.result).name = "MoreSuitsCancelPurchase";
		val3.result.displayText = "Cancelled order.\n";
		newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 };
		TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>();
		((Object)val4).name = newSuit.unlockableName + "Suit";
		val4.word = newSuit.unlockableName.ToLower() + " suit";
		val4.defaultVerb = buyKeyword;
		CompatibleNoun val5 = new CompatibleNoun();
		val5.noun = val4;
		val5.result = newSuit.shopSelectionNode;
		List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList();
		list.Add(val5);
		buyKeyword.compatibleNouns = list.ToArray();
		List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList();
		list2.Add(val4);
		list2.Add(val2.noun);
		list2.Add(val3.noun);
		val.terminalNodes.allKeywords = list2.ToArray();
		return newSuit;
	}

	public static bool TryParseVector4(string input, out Vector4 vector)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		vector = Vector4.zero;
		string[] array = input.Split(',');
		if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4))
		{
			vector = new Vector4(result, result2, result3, result4);
			return true;
		}
		return false;
	}
}

BeplnEx/plugins/TooManySuits.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MoreSuits;
using TMPro;
using TooManySuits.Helper;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TooManySuits")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TooManySuits")]
[assembly: AssemblyTitle("TooManySuits")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace TooManySuits
{
	[BepInPlugin("verity.TooManySuits", "Too Many Suits", "1.0.5")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource LogSource;

		public static ConfigEntry<string> NextButton;

		public static ConfigEntry<string> BackButton;

		public static ConfigEntry<float> TextScale;

		private void Awake()
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Expected O, but got Unknown
			LogSource = ((BaseUnityPlugin)this).Logger;
			NextButton = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Next-Page-Keybind", "<Keyboard>/n", "Next page button.");
			BackButton = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Back-Page-Keybind", "<Keyboard>/b", "Back page button.");
			TextScale = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Text-Scale", 0.003f, "Size of the text above the suit rack.");
			GameObject val = new GameObject("TooManySuits");
			val.AddComponent<PluginLoader>();
			((Object)val).hideFlags = (HideFlags)61;
			Object.DontDestroyOnLoad((Object)val);
		}
	}
	public class PluginLoader : MonoBehaviour
	{
		private class Hooks
		{
			public static bool SetUI;

			public static GameObject SuitPanel;

			public static void HookStartGame()
			{
				allSuits = (from suit in Resources.FindObjectsOfTypeAll<UnlockableSuit>()
					orderby suit.syncedSuitID.Value
					select suit).ToArray();
				Object.Instantiate<GameObject>(suitSelectBundle.LoadAsset<GameObject>("SuitSelect"));
				SuitPanel = GameObject.Find("SuitPanel");
				SuitPanel.SetActive(false);
				SetUI = true;
			}

			public static void HookDisconnected()
			{
				currentPage = 0;
			}
		}

		private readonly Harmony Harmony = new Harmony("TooManySuits");

		private InputAction moveRightAction;

		private InputAction moveLeftAction;

		private static int currentPage;

		private int suitsPerPage = 13;

		private int suitsLength;

		private static UnlockableSuit[] allSuits;

		private static AssetBundle suitSelectBundle;

		private void Awake()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Expected O, but got Unknown
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Expected O, but got Unknown
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Expected O, but got Unknown
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Expected O, but got Unknown
			Plugin.LogSource.LogInfo((object)"TooManySuits Mod Loaded.");
			moveRightAction = new InputAction((string)null, (InputActionType)0, Plugin.NextButton.Value, (string)null, (string)null, (string)null);
			moveRightAction.performed += MoveRightAction;
			moveRightAction.Enable();
			moveLeftAction = new InputAction((string)null, (InputActionType)0, Plugin.BackButton.Value, (string)null, (string)null, (string)null);
			moveLeftAction.performed += MoveLeftAction;
			moveLeftAction.Enable();
			MethodInfo method = typeof(StartOfRound).GetMethod("Start", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method2 = typeof(Hooks).GetMethod("HookStartGame");
			Harmony.Patch((MethodBase)method, (HarmonyMethod)null, new HarmonyMethod(method2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			MethodInfo method3 = typeof(GameNetworkManager).GetMethod("Disconnect");
			MethodInfo method4 = typeof(Hooks).GetMethod("HookDisconnected");
			Harmony.Patch((MethodBase)method3, (HarmonyMethod)null, new HarmonyMethod(method4), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			MethodInfo method5 = typeof(PlayerControllerB).GetMethod("Start", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method6 = typeof(LocalPlayer).GetMethod("PlayerControllerStart");
			Harmony.Patch((MethodBase)method5, (HarmonyMethod)null, new HarmonyMethod(method6), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			suitSelectBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "suitselect"));
			if (MoreSuitsMod.MakeSuitsFitOnRack)
			{
				suitsPerPage = 20;
			}
		}

		private void Update()
		{
			if (!((Object)(object)StartOfRound.Instance == (Object)null) && allSuits.Length != 0)
			{
				DisplaySuits();
			}
		}

		private void DisplaySuits()
		{
			//IL_0239: Unknown result type (might be due to invalid IL or missing references)
			//IL_023e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0242: Unknown result type (might be due to invalid IL or missing references)
			//IL_0256: Unknown result type (might be due to invalid IL or missing references)
			//IL_025b: Unknown result type (might be due to invalid IL or missing references)
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			if (allSuits.Length == 0)
			{
				return;
			}
			int num = currentPage * suitsPerPage;
			int num2 = Mathf.Min(num + suitsPerPage, allSuits.Length);
			int num3 = 0;
			for (int i = 0; i < allSuits.Length; i++)
			{
				UnlockableSuit val = allSuits[i];
				AutoParentToShip component = ((Component)val).gameObject.GetComponent<AutoParentToShip>();
				if ((Object)(object)component == (Object)null)
				{
					continue;
				}
				bool flag = i >= num && i < num2;
				((Component)val).gameObject.SetActive(flag);
				if (flag)
				{
					component.overrideOffset = true;
					if (MoreSuitsMod.MakeSuitsFitOnRack && suitsLength > 13)
					{
						float num4 = 0.18f;
						num4 /= (float)Math.Min(suitsLength, 20) / 12f;
						component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + StartOfRound.Instance.rightmostSuitPosition.forward * (num4 * (float)num3);
						component.rotationOffset = new Vector3(0f, 90f, 0f);
					}
					else
					{
						component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + StartOfRound.Instance.rightmostSuitPosition.forward * (0.18f * (float)num3);
						component.rotationOffset = new Vector3(0f, 90f, 0f);
					}
					num3++;
				}
			}
			suitsLength = allSuits.Length;
			if (!LocalPlayer.isActive())
			{
				return;
			}
			if (LocalPlayer.localPlayer.isInHangarShipRoom)
			{
				((TMP_Text)Hooks.SuitPanel.GetComponentInChildren<TextMeshProUGUI>()).text = $"Page {currentPage + 1}/{Mathf.CeilToInt((float)suitsLength / (float)suitsPerPage)}";
				Hooks.SuitPanel.SetActive(true);
				return;
			}
			Hooks.SuitPanel.SetActive(false);
			if (Hooks.SetUI)
			{
				Hooks.SetUI = false;
				Hooks.SuitPanel.GetComponentInParent<Canvas>().renderMode = (RenderMode)2;
				Hooks.SuitPanel.GetComponentInParent<Canvas>().worldCamera = LocalPlayer.localPlayer.gameplayCamera;
				Transform transform = Hooks.SuitPanel.transform;
				Bounds bounds = StartOfRound.Instance.shipBounds.bounds;
				transform.position = ((Bounds)(ref bounds)).center - new Vector3(2.8992f, 0.7998f, 2f);
				Hooks.SuitPanel.transform.rotation = Quaternion.Euler(0f, 180f, 0f);
				Hooks.SuitPanel.transform.localScale = new Vector3(Plugin.TextScale.Value, Plugin.TextScale.Value, Plugin.TextScale.Value);
				Hooks.SuitPanel.SetActive(true);
			}
		}

		private void MoveRightAction(CallbackContext obj)
		{
			currentPage = Mathf.Min(currentPage + 1, Mathf.CeilToInt((float)suitsLength / (float)suitsPerPage) - 1);
		}

		private void MoveLeftAction(CallbackContext obj)
		{
			currentPage = Mathf.Max(currentPage - 1, 0);
		}
	}
}
namespace TooManySuits.Helper
{
	public class LocalPlayer
	{
		public static PlayerControllerB localPlayer;

		public static bool isActive()
		{
			return (Object)(object)localPlayer != (Object)null;
		}

		public static void PlayerControllerStart(PlayerControllerB __instance)
		{
			if (NetworkManager.Singleton.LocalClientId == __instance.playerClientId)
			{
				localPlayer = __instance;
			}
		}
	}
}

BeplnEx/plugins/3d models/highqualityscav.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("lethalcompanymods")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("lethalcompanymods")]
[assembly: AssemblyTitle("lethalcompanymods")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class UGANDANKNUCKLES : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "knuckles";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class SCAV : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "fixedscav";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class luigi : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "luigi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class baki : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Baki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class morty : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Morty";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class picklerick : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Pickle Rick";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class bracken : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "bracken";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class doom : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "DoomSlayer";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class onepunchman : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "onepunchman";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class allmight : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "allmight";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class shrek : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Shrek";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class piccolo : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "picollo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class majin : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "majin";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.realisticscav.battle", "Realistic Scav", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("uganda", typeof(UGANDANKNUCKLES));
			ModelReplacementAPI.RegisterSuitModelReplacement("hluigi", typeof(luigi));
			ModelReplacementAPI.RegisterSuitModelReplacement("baki", typeof(baki));
			ModelReplacementAPI.RegisterSuitModelReplacement("Morty", typeof(morty));
			ModelReplacementAPI.RegisterSuitModelReplacement("pickle", typeof(picklerick));
			ModelReplacementAPI.RegisterSuitModelReplacement("bracken", typeof(bracken));
			ModelReplacementAPI.RegisterSuitModelReplacement("doom", typeof(doom));
			ModelReplacementAPI.RegisterSuitModelReplacement("onepunchman", typeof(onepunchman));
			ModelReplacementAPI.RegisterSuitModelReplacement("allmight", typeof(allmight));
			ModelReplacementAPI.RegisterSuitModelReplacement("shrek", typeof(shrek));
			ModelReplacementAPI.RegisterSuitModelReplacement("piccolo", typeof(piccolo));
			ModelReplacementAPI.RegisterSuitModelReplacement("majin", typeof(majin));
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(SCAV));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(SCAV));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(SCAV));
			}
			Harmony val = new Harmony("highqualtyscav.moresuits");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin highqualtyscav.moresuits is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "newbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}