Scripting - Conclusion

Updated 11 months ago

So what does a full script look like in JSON?

If we put all of this together we get something like this:

{
    "comment": "The default behaviour of the mod",
    "isAddon": true,
    "volumeGroups": [
        {
            "tag": "EscapeMusic",
            "volumeLerpSpeed": 2,
            "stoppingVolumeLerpSpeed": 0.25,
            "volumeRules": [
                {
                    "comment": "Spectator volume",
                    "volume": 0.5,
                    "condition": {
                        "conditionType": "Not",
                        "condition": {
                            "conditionType": "PlayerAlive"
                        }
                    }
                },
                {
                    "comment": "Inside facility volume",
                    "volume": 1,
                    "condition": {
                        "conditionType": "PlayerLocation",
                        "location": "Facility"
                    }
                },
                {
                    "comment": "Inside ship volume",
                    "volume": 0.4,
                    "condition": {
                        "conditionType": "PlayerLocation",
                        "location": "Ship"
                    }
                },
                {
                    "comment": "Default volume",
                    "volume": 0.7
                }
            ],
            "volumeModifiers": [
                {
                    "comment": "Crouching volume scale",
                    "volumeScale": 0.5,
                    "condition": {
                        "conditionType": "PlayerCrouching"
                    }
                }
            ]
        }
    ],
    "scriptEvents": [
        {
            "comment": "The music that plays during heavy weather when the early leave alert is called",
            "scriptEventType": "PlayMusic",
            "gameEventType": "ShipLeavingAlertCalled",
            "conditions": [
                {
                    "conditionType": "Or",
                    "conditions": [
                        {
                            "conditionType": "Weather",
                            "weather": "Eclipsed"
                        },
                        {
                            "conditionType": "Weather",
                            "weather": "Stormy"
                        }
                    ]
                }
            ],
            "overlapHandling": "IgnoreTag",
            "tag": "EscapeMusic",
            "musicNames": [
                "ThousandMarch.ogg"
            ]
        },
        {
            "comment": "The music that plays when you're inside the facility when the early leave alert is called",
            "scriptEventType": "PlayMusic",
            "gameEventType": "ShipLeavingAlertCalled",
            "conditions": [
                {
                    "conditionType": "PlayerLocation",
                    "location": "Facility"
                }
            ],
            "overlapHandling": "IgnoreTag",
            "tag": "EscapeMusic",
            "musicNames": [
                "ByeByeThere.ogg"
            ]
        },
        {
            "comment": "The music that plays when the early leave alert is called",
            "scriptEventType": "PlayMusic",
            "gameEventType": "ShipLeavingAlertCalled",
            "conditions": [],
            "overlapHandling": "IgnoreTag",
            "tag": "EscapeMusic",
            "musicNames": [
                "ItsPizzaTime.ogg",
                "TheDeathThatIDeservioli.ogg"
            ]
        },
        {
            "comment": "Stops the escape music when the ship takes off",
            "scriptEventType": "StopMusic",
            "gameEventType": "ShipTakeOff",
            "conditions": [],
            "targetTags": [
                "EscapeMusic"
            ]
        },
        {
            "comment": "Plays when you die after the ship leave alert is called",
            "scriptEventType": "PlayMusic",
            "gameEventType": "PlayerDied",
            "conditions": [
                {
                    "conditionType": "ShipLeavingAlertCalled"
                }
            ],
            "overlapHandling": "overlap",
            "musicNames": [
                "YourFatAssSlowsYouDown.ogg"
            ]
        },
        {
            "comment": "Stops the music if you die",
            "scriptEventType": "StopMusic",
            "gameEventType": "PlayerDied",
            "targetTags": [
                "EscapeMusic"
            ],
            "instant": true
        }
    ]
}

This is the script for the mod's default behaviour that can be found on the Thunderstore page.