Decompiled source of RandomJumpHeight v1.0.1

RandomJumpHeight.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using RandomJumpHeight.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RandomJumpHeight")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RandomJumpHeight")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b13ac9e2-3836-4201-9f25-eb9ed17e0f36")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RandomJumpHeight
{
	[BepInPlugin("BITA.RandomJumpHeight", "Random Jump Height", "1.0.1")]
	public class RandomJumpBase : BaseUnityPlugin
	{
		private const string modGUID = "BITA.RandomJumpHeight";

		private const string modName = "Random Jump Height";

		private const string modVersion = "1.0.1";

		private readonly Harmony harmony = new Harmony("BITA.RandomJumpHeight");

		private static RandomJumpBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("BITA.RandomJumpHeight");
			mls.LogInfo((object)"The Mod has successfully loaded.");
			harmony.PatchAll(typeof(RandomJumpBase));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
}
namespace RandomJumpHeight.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class PlayerControllerBPatch
	{
		[HarmonyPatch("PlayerJump")]
		[HarmonyPrefix]
		private static void randomJumpPatch(PlayerControllerB __instance)
		{
			Random random = new Random();
			float jumpForce = 5f * (float)random.Next(1, 51);
			__instance.jumpForce = jumpForce;
		}

		[HarmonyPatch("PlayerHitGroundEffects")]
		[HarmonyPrefix]
		private static void randomjumpPostPatch(PlayerControllerB __instance)
		{
			Random random = new Random();
			if (random.Next(0, 11) <= 6)
			{
				__instance.ResetFallGravity();
			}
		}
	}
}