Boom Moons
Adds in new moons for you to play on.
| Date uploaded | a week ago |
| Version | 1.7.3 |
| Download link | BLB_Thunderstore_Mods_LOL-Boom_Moons-1.7.3.zip |
| Downloads | 749 |
| Dependency string | BLB_Thunderstore_Mods_LOL-Boom_Moons-1.7.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.11.1BLB_Thunderstore_Mods_LOL-Boom_Scraps
Adds in 27 new scraps for you to play with.
Preferred version: 2.2.5Sniper1_1-WaterAssetRestorer
Lets moon/interior devs use some of the vanilla water materials that get broken during ripping game files into Unity.
Preferred version: 1.0.1TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods
Preferred version: 0.4.4README
Boom's Moons!
1 What is it
My first Moons mod! Adds in 4 new moons (+1 Hidden), 78-Validance an S tier moon, with high risk high rewards, if you're fast enough you can get out with a bunch of loot ! 42-Malice an A tier moon, large desert-like exterior, multiple paths to main and hidden fire exit, ??? an S++ tier moon, vast exterior with many paths, and big rewards. Also 31-Coatal, a snowy mountain moon ranked S that has the largest exterior out of all, but to balance out it has one of the largest loot amount! 89-Kronodile, an S tier moon, the dangerous beach that has a secret stash on it, find it and loot it, it's worth more than you could ever find anywhere else.
V1.7.0 Added a new moon 1-Skylant, the mass of no land, the land of no mass.
2 Contact/Feedback
If you wanna contact me for any feedback (errors/problems with how the map can be cheesed, collisions and weird problems, stuff like that) or any sort of recommendation (what i could add/change for the better), contact me @boom_real on Discord, my older mods reference me as random_lassie which i changed, do not contact that username it's not mine anymore.
3 Enjoy !!
Thanks to Kenji, ButteryStancakes, IAmBatby, and Beaniebe for overall help over certain things and infos.
HUUUUUGE thanks for Pacoito for overall help with scripts and other debugging.
And some other generic modders everyone's heard aboot.
NB : THE Boom_Scraps MOD IS REQUIRED FOR THIS MOD TO WORK AS INTENDED. (Preferably the latest version possible.)
4 Mod Recommendations
As you may know, some mods are prone to not work too well on their own, and when playing in modded you might just play on a modpack, my recommendations to make this mod's experience are that you also download these additionnal mods :
- LCMaxSoundsFix, Dedication and Coatal have a lot of enemies, and can get chaotic at night which can make the soundscape of the game glitch out.
- BarberFixes, you should configure this mod, but the reason for it is because the Barber appears often in those moons, and i really want people to have a good experience with the barber as much as possible.
- ButteryFixes, this one is a general fixes mod, but some aspects for moons have small problems that come bundled with the vanilla experience, and this mod can patch those so i gladly recommend it (along with the recommend mods in this mod's own readme).
CHANGELOG
#1.7.3 - Very Generic Patch
- Added a secret bonus moon
- Redid Malice's exterior
- Fixed the doors on Dedication and Kronodile from the shack
- Added more details to Kronodile
- Tweaked some other stuff
- Tweaked the parcour on Validance
#1.7.2 - Achievement n stuff patch
- Added achievements for visiting certain locations
- Randomized item positions on the secret stash
- Fixed the secondary Train horn from playing on the whole map
# 1.7.1 - Small Patch
Fixed missing textures on validance
Increased file size for optimization and some fixes (i guess?)
Fixed some navmesh being inside of geometry, potentially causing monsters to spawn stuck inside walls/grounds
# 1.7.0 - Down Under Update Added story logs, fixed the C.E.T.S. (Coatal Express Transit System)
Added a new moon Skylant
# 1.6.2 - Fixed the item dropship position on the secret moon and Coatal, slight changes to the Coatal Train in order to have monster climb on it (not tested), removed a certain component/trigger from the Coatal Train to avoid log spam.
# 1.6.1 - Woopsie, forgor to add the changelog :P
# 1.6.0 - Added 1 secret moon, new DawnLib requirement for new ACHIEVEMENTS YAYAYAYAY, fixed some issues with lighing on Dedication.
Overhauled : Kronodile, Coatal, and Validance but decreasing play area/map size, making Kronodile's layout completely different and more original/intresting, Added a brand new train system to Coatal, and made Validance's play area smaller to make it less gigantic and less easy to get lost as it use to.
Added a new enemy "Guardian of the Taiga", you'll see it on snowy moons (Coatal for exemple).
Be careful on the road to space, some moons are better left untouched. W E D O N O T G O T O R E V
# 1.5.0 -
Added 89-Kronodile. Overhauls to buildings : Validance's building was replaced, Malice's building was cut and replaced by a bunker entrance, Dedication's building was replaced by a mansion building, Coatal's building was replaced for a vanilla one. Dedication's flooded now starts at high level and ends at low level (tip : when the ship is landing, get on a railing and jump on top of the hangar you normally land Inside), it also received 2 new bridges to better the verticality of the level with more travel options, the hangars are now filled with fogs and most have chances to spawn items inside. Validance's weird block tower is now a weird metallic watertower (or something), Beanie also killed the TrainCarTank (you evil stinker). Malice now has a new fog on its surface and outside ambiances, along with new décorations.
# 1.4.1 -
Tweaked the locked hangar on Dedication, fixed Main Entrance rotation on Malice, tweaked turret spwawns on Dedication, Added landmines to Dedication's hazards. Updated README for Coatal description.
# 1.4.0 -
Added a new moon 31-Coatal, a snowy mountain moon that requires the Cruiser to be fair. Tweaked old moons : Validance has a new fire exit and more props on top of the main entrance building, reduced the amount of nodes for better performance, same for Malice, Dedication spawn curves and max outdoor raised to be more chaotic after hours, Dedication will not have most of its outdoors lights be connected to the indoor electric power (if the power is off then both the inside and outside will be plunged into darkness at night). Updated README.
# 1.3.0 -
Made the dropship path be shorter (lazy x#*!), Tweaked Dedication's outside area and spawn curves, tweaked all spawn curves, turrets and mines can now spawn, addition of a new unique feature on Dedication, maple trees look pretty now, flower beds look pretty now :>.
# 1.2.0 -
Fixed : Enemy spawn curves on all maps, certain terrain and floating trees on Validance. Added 96-Dedication.
# 1.1.0 -
Validance's layout was altered heavily (Terrain completely rebuilt, maple trees and flowers added, more intresting map layout). Added a new moon 42-Malice.
# 1.0.0 -
Release