| Date uploaded | 2 weeks ago |
| Version | 1.9.0 |
| Download link | BLB_Thunderstore_Mods_LOL-Boom_Moons-1.9.0.zip |
| Downloads | 503 |
| Dependency string | BLB_Thunderstore_Mods_LOL-Boom_Moons-1.9.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.0WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.11.1BLB_Thunderstore_Mods_LOL-Boom_Scraps
Adds in 41 new scraps for you to play with.
Preferred version: 2.4.1Sniper1_1-WaterAssetRestorer
Lets moon/interior devs use some of the vanilla water materials that get broken during ripping game files into Unity.
Preferred version: 1.0.1TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods
Preferred version: 0.8.5README
Welcome to
BOOM Moons!
Additions.
This mod currently adds 6 moons :
- Excellance, a free lake² forest² moon similar to Adamance in difficulty.
- Malice, a 300 credit industrial² canyon² moon.
- Validance, a 750 credit industrial² and residential² forest² moon.
- Kronodile, a 850 credit beach² moon.
- ???, a 1750 credit industrial² and residential² lake² moon.
- ???, a 200 credit ice² moon.
- ???, a 1993 credit moon.
²These refer to the tags used, mod devs may have this data to better calibrate their configurations on their own mods if they wanna take tags into factor.
(Additionnal tags used : paid, free, BoomMoons
Thanks to :
Beanibe - Moon making advices, tips, and overall help
Kenji - Moon making advices, tips, sole reason why Kronodile has been remade
Generic - Sole reason why i remade the rest of my moons
XuXiaolan - Dawnlib implementation and other more complex stuff
Sniper1.1 - Tutorials and documentation
explodingturtles456 - I guess it's a tester in a way?
BBAPepsiman - Moon icons (which i don't use)
IAmBatby - LLL intergration and overall help
These moots really just do help out when needed
CHANGELOG
# 1.9.0 - The Grand Finale Update ~ Part 1
- Updated Kronodile : moved the Main Entrance Closer, changed palmtrees' model and overall folliage.
- Updated Validance : the moon is now more compact and has a simpler layout to accomodate all the lazy and incompetend interns that were too scared to get their hands dirty.
- Updated Malice (slightly) : changed the small mining area next to the main entrance so that stuck Cruisers would not end runs basically.
- Updated Dedication : Main entrance manor is now closer on the second warehouse island. Flower island is now bigger. The restauration island does not have the server warehouse 2 on it, which was put on the Nuclear Facility island. I also added cable-cars to replace one of the looooooong catwalks there was between Flower island and Nuclear Facility Island.
- Adjusted spawn curve on Excellance.
- Adjusted spawns on Validance and Kronodile to better reflect the map changes.
- Adjusted Dedication's interior size to be smaller : 2.1 > 1.95
- Adjusted on Dedication to be a little less aggressive inside.
- Added unique item spawn mechanics involving fruits that grows on specific trees.
- Fixed sun anim on moons having weird lighting glitches.
- Added more diverse folliage to green moons.
- Reverted moons' skyboxes to be the default as to not have wonky looking skyboxes that are too bright compared to the night.
- Changed Excellance's terrain layers to better reflect the half autumnal look of the moon, by having one brighter green side and a more orange looking grass on the autumn side.
# 1.8.2 - Mini Patch
- Switched up some things
- Fixed decals on Malice and Excellance
- Added minor changes to maps
- Fixed main entrance door mesh on Kronodile being inside the wall.
- Main Entrance and Fire Exit scan nodes
# 1.8.0 - Missing Patch
- Fixed missing textures on wood related objects
- Fixed water trigger texture showing on Validance
# 1.8.0 - Goodbye Coatal Update.
- Got rid of Coatal.
- Some other tweaks.
- Added a new moon with new breakable trees : Excellance
- I guess that's it huh.
# 1.7.5 - Optimization Update
- Occlusion stuff was made
- LODs were made on some things
- Fixed Validance's ladder
- All moons (except Coatal) are pretty much if not fully optimized for performance
# 1.7.4 - Scorch and Frost Patch
- Fixed Malice's many floating props and the Fire Exit.
- Redid Coatal and the Train with new mechanics.
- Uhhhh
- Added Fire Exit radar icons on the map.
# 1.7.3 - Very Generic Patch
- Added a secret bonus moon
- Redid Malice's exterior
- Fixed the doors on Dedication and Kronodile from the shack
- Added more details to Kronodile
- Tweaked some other stuff
- Tweaked the parcour on Validance
#1.7.2 - Achievement n stuff patch
- Added achievements for visiting certain locations
- Randomized item positions on the secret stash
- Fixed the secondary Train horn from playing on the whole map
# 1.7.1 - Small Patch
Fixed missing textures on validance
Increased file size for optimization and some fixes (i guess?)
Fixed some navmesh being inside of geometry, potentially causing monsters to spawn stuck inside walls/grounds
# 1.7.0 - Down Under Update
- Added story logs, fixed the C.E.T.S. (Coatal Express Transit System)
- Added a new moon Skylant
# 1.6.2 - Patch
- Fixed the item dropship position on the secret moon and Coatal, slight changes to the Coatal Train in order to have monster climb on it (not tested), removed a certain component/trigger from the Coatal Train to avoid log spam.
# 1.6.1 - Bleh
- Forgor changelog :3
# 1.6.0 - Update
- Overhauled : Kronodile, Coatal, and Validance but decreasing play area/map size, making Kronodile's layout completely different and more original/intresting, Added a brand new train system to Coatal, and made Validance's play area smaller to make it less gigantic and less easy to get lost as it use to.
- Added a new enemy "Guardian of the Taiga", you'll see it on snowy moons (Coatal for exemple).
- Added 1 secret moon, new DawnLib requirement for new ACHIEVEMENTS YAYAYAYAY, fixed some issues with lighing on Dedication.
- Be careful on the road to space, some moons are better left untouched. W E D O N O T G O T O R E V
# 1.5.0 - Island tour Update
- Added 89-Kronodile.
- Overhauls to buildings : Validance's building was replaced, Malice's building was cut and replaced by a bunker entrance, Dedication's building was replaced by a mansion building, Coatal's building was replaced for a vanilla one.
- Dedication's flooded now starts at high level and ends at low level (tip : when the ship is landing, get on a railing and jump on top of the hangar you normally land Inside), it also received 2 new bridges to better the verticality of the level with more travel options, the hangars are now filled with fogs and most have chances to spawn items inside. Validance's weird block tower is now a weird metallic watertower (or something), Beanie also killed the TrainCarTank (you evil stinker).
- Malice now has a new fog on its surface and outside ambiances, along with new décorations.
# 1.4.1 - Dedicationnal Patch
- Tweaked the locked hangar on Dedication, fixed Main Entrance rotation on Malice, tweaked turret spwawns on Dedication, Added landmines to Dedication's hazards. Updated README for Coatal description.
# 1.4.0 - Frosty Update
- Added a new moon 31-Coatal, a snowy mountain moon that requires the Cruiser to be fair.
- Tweaked old moons : Validance has a new fire exit and more props on top of the main entrance building, reduced the amount of nodes for better performance, same for Malice, Dedication spawn curves and max outdoor raised to be more chaotic after hours, Dedication will not have most of its outdoors lights be connected to the indoor electric power (if the power is off then both the inside and outside will be plunged into darkness at night).
- Updated README.
# 1.3.0 -
- Made the dropship path be shorter (lazy x#*!), Tweaked Dedication's outside area and spawn curves, tweaked all spawn curves, turrets and mines can now spawn, addition of a new unique feature on Dedication, maple trees look pretty now, flower beds look pretty now :>.
# 1.2.0 -
- Fixed : Enemy spawn curves on all maps, certain terrain and floating trees on Validance. Added 96-Dedication.
# 1.1.0 -
- Validance's layout was altered heavily (Terrain completely rebuilt, maple trees and flowers added, more intresting map layout). Added a new moon 42-Malice.
# 1.0.0 - Release
- Release