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Boom Variants
[V81] Adds in 50+ variants of vanilla enemies into the game
| Date uploaded | 2 weeks ago |
| Version | 1.5.0 |
| Download link | BLB_Thunderstore_Mods_LOL-Boom_Variants-1.5.0.zip |
| Downloads | 2138 |
| Dependency string | BLB_Thunderstore_Mods_LOL-Boom_Variants-1.5.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.3.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.11.1IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.9TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.10README
Boom Variants
Adds more than 50 variants :
- The Guardian (Nutcracker Variant)
- Paradesman (Barber Variant)
- Bottom Feeder (Maneater Variant)
- Croquette (Maneater Variant)
- Nextbox (Redpill Variant - Unused)
- Steel Soldier (Nutcracker Variant)
- Silver Soldier (Nutcracker Variant)
- Super Mech (Old Bird Variant)
- Ténébreux (Bracken Variant)
- Stoplight Sharkhead (Thumper Variant)
- Velvet (Bunker Spider Variant)
- Bouffon (Jester Variant)
- Iron Maiden (Coil-Head Variant)
- Masked Driver, Masked Hunter, Perfect Mask (Masked Variants)
- Sire Vansburg (Butler Variant, includes Spoon for Knife)
- Rot Wasps (Mask Hornets Variants)
- Birch Brother (Forest Keeper Variant)
- Rattle Rat (Eyeless Dog Variant)
- Gardine (Snare Flea Variant)
- Marauder (Hoarding Bug Variant)
- Cloud Dragon (Spore Lizard Variant)
- Frost Pecker (Giant Sapsucker Variant - Unused)
- Mouette (Manticoil Variant)
- Phantom (Ghost Girl Variant)
- Sturgeon Hunter (Baboon Hawk Variant)
- Shadow Bug (Hoarding Bug Variant)
- Distotipede (Snare Flea Variant)
- Masquerrino (Masked Variant)
- Mud Serpant (Earth Leviathan Variant)
-
Carcass Growth, Carcass Bloom (Cadaver Variant)
-
Kite Lizard, Glider Geko, Breeze Dino, Air Croc, Flying Komodo, Winged Skink, Wind Wyvern (Tulip Snake Variants)
Air Croc
Breeze Dino
Glider Geko
Kite Lizard
Flying Komodo
Wind Wyvern
Winged Skink
Credits :
Purple Lethal Company - Creature Renders
Zeeky Zeekstersssss - Original monsterrsrrsssrssssss
Me - Pretty much everything else
CHANGELOG
# 1.5.0 - Wild Update
- Added new monster variants : Pine Man, Soldier, Bounty Bot, Bloodskittos, Corpse, and Carrion.
- Tweaked particle effect on the Rotwasps.
- Added special scraps that drops from the Ténébreux and Sandman being the Ice Core and Sand Core respectively.
- Added a custom shotgun to go with the Soldier : Armsel Shotgun, using Garden Shells which are unique to this gun.
# 1.4.0 - Cold Patch
- Fixed Sandman's eyes.
- Added new variants : Dart Puma, Scratch Tiger, Nickel Ray, Inker Bayfish, Carcass, Graveling, Permafrost Falcon.
- Added a dependency to Dawnlib 0.9.3.
- Balanced Super Mech's grenade fire rate.
# 1.3.1 - fzefze
- Fixed Super Mech's missing stuff (audio and grenade shooting)
- Fixed non-existant audio for travelling Super Mech missiles
- Fixed missing textures on Copper Snakes
- Corrected a bit the changelog.
# 1.3.0 - F
- Added : Corbeau, Sandman, Seedhead Shark.
# 1.2.6 - Dropship inside of the ground on Deluge incident
- Added bestiary entries
- Changed mod icon
- Changed Mouette sounds
# 1.2.5 - Garnice Patch
- Added the Garnice (Bunker Spider Variant)
- Tweaked enemy vent sounds to all use different sounds from the vanilla ones.
# 1.2.4 -
- Removed the annoying links
# 1.2.3 - Image Patch
- Fixed thumbnail images not displaying properly
# 1.2.2 -
# 1.2.1 - Test
# 1.2.0 - Dinosaur Update
- Added multiple monster variants : Retro Masked, Masquerrino, Gardine, Marauder, Distortipede, Shadow Bug, Cloud Dragon, Air Croc, Kite Lizard, Breeze Dino, Glider Geko, Flying Komodo, Wind Wyvern, Winged Skink, Rattle Rat, Mouette, Silver Soldier, Dark Soldier, Birch Brother, Mud Serpent, Phantom, Sturgeon Hunter.
- Added images to every monster in description
- Reinstated Frost Pecker from old Boom_Moons versions (not given any weights/unused due to networking issues not solvable by me unless someone either comes up with a custom Sapsucker AI script that works as this one is broken when introduced through LLL/Dawnlib :/)
- Fixed some enemies' shader-based materials to be broken due to being bundle incorrectly.
- Improved perfect masked visuals.
- Slight changes on some monsters.
- Fixed the Super Mech's fire rate.
- Upgraded the Super Mech by adding a mortar on its back that fires grenades periodically.
- Upgraded the Iron-Maiden by being full of spikes hurting players who touch her whether moving or not (weirdo).
- Added a dependency to Itolib and JLL in order to upgrade less enthusiastic enemy designs.
- Fixed the Rot Wasps' particle effect.
# 1.1.0 - Freaks Update
- Added multiple monster variants : Stoplight Sharkhead, Velvet, Masked Driver and Hunter, Perfect Masked, Steel Soldier (Unused), Nextbot (Unused), Super Mech, Sire Vansburg, Rot Flies, Ténébreux, Bouffon, Iron Maiden, Croquette, Bottom Feeder
- Tweaked the Guardian to add a laser on its shoulder and a custom music track playing while patrolling.
- Removed Boom_Scraps as dependency in order to not require any extra mods as utilitarian when they add much more content than they should for that purpose only.
# 1.0.1 -
- Added a dependency to Boom_Scraps
# 1.0.0 -
- Release















































