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| Date uploaded | 2 months ago |
| Version | 0.0.6 |
| Download link | BLB_Thunderstore_Mods_LOL-TheCrimsonKeep-0.0.6.zip |
| Downloads | 1134 |
| Dependency string | BLB_Thunderstore_Mods_LOL-TheCrimsonKeep-0.0.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.2.1IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.8BLB_Thunderstore_Mods_LOL-Boom_Scraps
Adds in 60+ new scraps and items for you to play with.
Preferred version: 2.5.0README
The Crimson Keep
1 What is it
This mod is an interior mod, which adds the Castle-themed interior : the Crimson Keep.
The interior is released ahead of other interiors as a test run to see if people like the way i made my interiors.
2 Contact/Feedback
If you wanna contact me for any feedback (errors/problems with how the map can be cheesed, collisions and weird problems, stuff like that) or any sort of recommendation (what i could add/change for the better), contact me @boom_real on Discord, my older mods reference me as random_lassie which i changed, do not contact that username it's not mine anymore.
3 Enjoy !!
Thanks to Kenji, ButteryStancakes, IAmBatby, pacoito, mborsh, Sniper1.1, XuXiaolan, and Beanie for overall help over certain things and infos.
Playtested by : Boom (ofc).
Other technical playtesters (public playtesters who gave out results.):
- explodingturtles456
NB : THE Boom_Scraps MOD IS REQUIRED FOR THIS MOD TO WORK AS INTENDED. (Preferably the latest version possible.)
CHANGELOG
# 0.0.6 - zegferg
- Wall bricks should be all connected nicely.
- Made Main Entrance randomly spawn in any of its newly designated room, same as a Fire Exit.
- Adjusted sentry spawns
- Changed the Wooden Gates to close when turned off which makes "pulling the apparatus"/turning off the breaker box block off paths.
# 0.0.5 - Jack Black patch
- Adjusted Nailguns' spawn rates
- Tweaked Nailguns' visuals and SFX
- Adjusted lights
- Added 1 corridor section room with a small wall
# 0.0.4 - Nailgun Troubleshooting
- Fixed some remaining Nailgun spots
# 0.0.3 - Duh
- Added Beanielib dependency (i'm so fucking forgetful and stupid)
# 0.0.2 - Soul Patch
- Added 1 new tile.
- Added more props/variations to existing rooms.
- Added more light placements to rooms to make the interior brighter.
- Added unique UnlockableItems for the 2 banners : MEBanner and DreadBanner.
- Fixed Nailgun placements.
- Changed various materials, most changes are quality changes to make the mod lighter in file size (Estimated 100MB loss in weight i believe).
# 0.0.1 - First Public Beta Release.