using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LCHoarderLN.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("0Harmony")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("BepInEx")]
[assembly: AssemblyCompany("lnbug")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("e")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("lnbug")]
[assembly: AssemblyTitle("lnbug")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace lnbug
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "lnbug";
public const string PLUGIN_NAME = "lnbug";
public const string PLUGIN_VERSION = "0.0.1";
}
}
namespace LCHoarderLN
{
[BepInPlugin("badmodsinc-loudbug", "Loudbug", "1.0.0")]
public class hoarderln : BaseUnityPlugin
{
private const string mod_guid = "badmodsinc-loudbug";
private const string mod_name = "Loudbug";
private const string mod_version = "1.0.0";
internal static hoarderln instance;
internal static ManualLogSource modlog;
public static AssetBundle new_sounds;
internal static AudioClip[] ln_asset;
private readonly Harmony harmony = new Harmony("badmodsinc-loudbug");
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
modlog = Logger.CreateLogSource("hoarderln");
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
new_sounds = AssetBundle.LoadFromFile(Path.Combine(directoryName, "lnhoarder"));
if ((Object)(object)new_sounds == (Object)null)
{
modlog.LogError((object)"Failed to load AssetBundle.");
return;
}
ln_asset = new_sounds.LoadAssetWithSubAssets<AudioClip>("assets\\audio\\ln.wav");
harmony.PatchAll(typeof(HoarderBugAIPatch));
modlog.LogInfo((object)"Plugin badmodsinc-loudbug is loaded!");
}
}
}
namespace LCHoarderLN.Patches
{
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderBugAIPatch
{
internal static ManualLogSource modlog = hoarderln.modlog;
[HarmonyPatch("Start")]
[HarmonyPrefix]
private static void AudioPatch(ref AudioClip[] ___chitterSFX, ref AudioClip[] ___angryScreechSFX, ref AudioClip ___angryVoiceSFX, ref AudioClip ___bugFlySFX, ref AudioClip ___hitPlayerSFX)
{
AudioClip[] ln_asset = hoarderln.ln_asset;
if (ln_asset != null && ln_asset.Length != 0)
{
AudioClip val = ln_asset[0];
___chitterSFX = ln_asset;
___angryScreechSFX = ln_asset;
___angryVoiceSFX = val;
___bugFlySFX = val;
___hitPlayerSFX = val;
}
else
{
modlog.LogError((object)"Failed to load replacement audio data from extracted assets.");
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}