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Badham_Mods-SCPFoundationDungeon-1.4.0 icon

SCPFoundationDungeon

Adds the SCP foundation as a potential dungeon to exlore.

Date uploaded 10 months ago
Version 1.4.0
Download link Badham_Mods-SCPFoundationDungeon-1.4.0.zip
Downloads 10297
Dependency string Badham_Mods-SCPFoundationDungeon-1.4.0

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

SCP Foundation Dungeon

Features:

Adds the SCP foundation as a dungeon that can spawn (by default on Titan, config can be adjusted to be all paid moons or all moons overall) Includes custom assets in the SCP style

This mod requires everyone in the lobby to have it installed to avoid desync; everyone must also share the config settings (config sync may be implemented later) WARNING: Currently Lethal Expansion has known compatibility issues, use at your own discretion.

How to Install:

  • Make sure you have BepInEx & LethalLib installed.
  • Download and unzip the mod.
  • Merge the BepInEx folder from this zip with the one found at: (\GAME_LOCATION\Lethal Company\BepInEx)
  • Optional: Launch and close the game to generate config file.

Attributions:

See the GitHub readme for attributions and license information: https://github.com/Badhamknibbs/SCPCB_DunGen_LC/

CHANGELOG

4.3.4

  • Recompiled for v60+
  • Changed LobbyCompatibility to be a soft dependency
  • Update LLL dependency to latest

4.3.3

  • Fix SCP 914 and apparatus room elevator ignoring items
  • Update LLL dependency to latest

4.3.2

  • Rebuilt for Lethal Company v55/56
  • Minor change to compatibility handling for Piggys mod (guarantee safe calling when not present)

4.3.1

  • Updated git repository link

4.3.0

  • Added optional support for Piggys Variety mod (If enabled and mod is found, tesla gate rooms can spawn)
  • Updated LLL dependency to 1.2.4

4.2.0

  • Add support for enemy conversions to SCP 914
  • Minor tweak to doors to try and mitigate stuck enemies

4.1.3

  • Fix client replication issues with the apparatus room elevator

4.1.2

  • Fix SCP 914 output items sometimes spawning on top of the output box

4.1.1

  • Fix json typo

4.1.0

  • Dramatically increased SCP 914 default recipe config entries and rebalanced existing entries (generally more favourable and varied outputs)

4.0.1

  • Fix custom content configuration not being generated in LLL

4.0.0

  • Update to 1.2.1 LLL
  • Added Omega Warhead Silo room (includes apparatus)
  • Made SCP-914 default to copying items instead of destroying for conversions to unknown items (more lenient for custom jsons) + logging for unknown items
  • Fixed lights not flickering
  • Adjusted lighting colours and brightness
  • Fixed various texture UV errors
  • Generation tweaks
  • LobbyCompatibility dependency Note: Configs for generation are now managed by LLL, please use that for configuration as the old configs are ignored (Recommend deleting existing config to regenerate)

3.0.0

Thanks for 2 Million downloads!

  • Upgraded to latest LLL
  • Added Heavy Containment (keycard gate TODO)
  • 1 Extra room in Light Containment
  • Fixed rooms not being able to loop back on themselves
  • Changed item group patching to better support different languages
  • Tweaked default config (slightly higher default rarity, made Secret Labs highly likely to be SCP Foundation)
  • Option to disable default SCP 914 config
  • Upped minimum dungeon size scale from 1.0 to 1.5

2.3.1

  • Fix file structure in Thunderstore for SCP 914 recipes (no changes to mod file)
  • Changes to documentation/install instructions

2.3.0

  • Added json-based custom conversions for SCP 914

2.2.1

  • Fix inverted logic for doors (and manually account for Thumper/Mimic door speeds)
  • Fixed issue with doors opening normally networking incorrectly

2.2.0

  • Reprogrammed doors, should be less prone to navigation issues
  • Fixed 914 global audio (hopefully for real this time)
  • Fixed spraypaint not working

2.1.0

  • Fix SCP 914 locking up if an item conversion is supposed to destroy an item
  • Added per-moon rarity overrides
  • Uncapped rarity value
  • Added Secret Labs as a default config option
  • Updated config descriptions

2.0.2

  • Fix softlock on map generation when vanilla items are removed/replaced

2.0.1

  • Fixed SCP 914 SFX radius being far too big

2.0.0

  • Added SCP 914
  • Fixed some minor mesh issues in SCP 914 room
  • Minor adjustments to doors (may help with enemies getting stuck)

1.5.0

  • v49 compatibility
  • Ported to LethalLevelLoader (with some generation tweaks and additional config options, multiple fire exit moons e.g. March are now supported)
  • Added much more lighting to the start room
  • Fix some navmesh issues in 914 room
  • Additional navmesh tweaks to reduce occurences of scrap spawning in walls/in ceilings

1.4.1

  • Fix collisions missing in SCP 914 room

1.4.0

  • Added SCP 914 room (Not functional... yet)
  • Adjusted dungeon generation to make smaller dungeons (plus additional tweaks to try and make generation more consistent)
  • Added new config option to allow customization of the dungeon size (use with caution)

1.3.2

  • Tweaked moon config to be more flexible and support modded moons better
  • More detailed logging of processes and additional error notify messages
  • Lethal Expansion incompatibility note

1.3.1

  • Fix door desync problem
  • Fix scrap possibly spawning OOB
  • Fix moon config not working with latest LethalLib versions
  • Slightly decreased average size of generated dungeon (NOTE: Balanced around Titan; free moons may be relatively small)

1.3.0

  • Fixed special scrap not spawning, improved scrap spawns in general
  • Dungeon flow tweaks to further improve path generation
  • Increased chances for special cap rooms to spawn (173, 372, etc)
  • Added Bepinex/HookGenPatcher dependencies to make dependencies clearer for manual downloaders

1.2.0

  • Added new rooms (173 Chamber, 3-way connector)
  • Added open doorways for room connectors
  • Improved room meshes to help prevent enemies/scrap spawning OOB and improve navigation
  • Increased lighting brightness across all rooms
  • Modified dungeon generation to increase odds of more winding paths
  • Removed fire escapes from catwalks in 4-way room

1.1.1

  • Fix readonly issue with some room meshes
  • Improved lighting

1.1.0

  • Fix missing room layer information, causing enemies/hazards to ignore walls/fail to recognise floors
  • Added flat stair colliders

1.0.1

  • Fix default config

1.0.0

  • Initial release