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Badham_Mods-SCPFoundationDungeon-2.0.1 icon

SCPFoundationDungeon

Adds the SCP foundation as a potential dungeon to exlore.

Date uploaded 10 months ago
Version 2.0.1
Download link Badham_Mods-SCPFoundationDungeon-2.0.1.zip
Downloads 104105
Dependency string Badham_Mods-SCPFoundationDungeon-2.0.1

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

SCP Foundation Dungeon

Features:

Adds the SCP foundation as a dungeon that can spawn (by default on Titan, config can be adjusted to spawn on a variety of different moons including custom ones) Includes custom assets in the SCP style, and a fully functional SCP 914 if you can find it.

NOTE: This mod requires everyone in the lobby to have it installed to avoid desync; everyone must also share the config settings (config sync may be implemented later) WARNING: Currently Lethal Expansion has known compatibility issues, use at your own discretion. Lethal Expansion Core is reportedly more stable if you want custom moons/scrap designed for LE, but there are no guarantees.

How to Install:

  • Make sure you have BepInEx & LethalLib & LethalLevelLoader installed.
  • Download and unzip the mod.
  • Merge the BepInEx folder from this zip with the one found at: (\GAME_LOCATION\Lethal Company\BepInEx)
  • Optional: Launch and close the game to generate config file.

Attributions:

See the GitHub readme for attributions and license information: https://github.com/Badhamknibbs/SCPCB_DunGen_LC/

CHANGELOG

4.3.4

  • Recompiled for v60+
  • Changed LobbyCompatibility to be a soft dependency
  • Update LLL dependency to latest

4.3.3

  • Fix SCP 914 and apparatus room elevator ignoring items
  • Update LLL dependency to latest

4.3.2

  • Rebuilt for Lethal Company v55/56
  • Minor change to compatibility handling for Piggys mod (guarantee safe calling when not present)

4.3.1

  • Updated git repository link

4.3.0

  • Added optional support for Piggys Variety mod (If enabled and mod is found, tesla gate rooms can spawn)
  • Updated LLL dependency to 1.2.4

4.2.0

  • Add support for enemy conversions to SCP 914
  • Minor tweak to doors to try and mitigate stuck enemies

4.1.3

  • Fix client replication issues with the apparatus room elevator

4.1.2

  • Fix SCP 914 output items sometimes spawning on top of the output box

4.1.1

  • Fix json typo

4.1.0

  • Dramatically increased SCP 914 default recipe config entries and rebalanced existing entries (generally more favourable and varied outputs)

4.0.1

  • Fix custom content configuration not being generated in LLL

4.0.0

  • Update to 1.2.1 LLL
  • Added Omega Warhead Silo room (includes apparatus)
  • Made SCP-914 default to copying items instead of destroying for conversions to unknown items (more lenient for custom jsons) + logging for unknown items
  • Fixed lights not flickering
  • Adjusted lighting colours and brightness
  • Fixed various texture UV errors
  • Generation tweaks
  • LobbyCompatibility dependency Note: Configs for generation are now managed by LLL, please use that for configuration as the old configs are ignored (Recommend deleting existing config to regenerate)

3.0.0

Thanks for 2 Million downloads!

  • Upgraded to latest LLL
  • Added Heavy Containment (keycard gate TODO)
  • 1 Extra room in Light Containment
  • Fixed rooms not being able to loop back on themselves
  • Changed item group patching to better support different languages
  • Tweaked default config (slightly higher default rarity, made Secret Labs highly likely to be SCP Foundation)
  • Option to disable default SCP 914 config
  • Upped minimum dungeon size scale from 1.0 to 1.5

2.3.1

  • Fix file structure in Thunderstore for SCP 914 recipes (no changes to mod file)
  • Changes to documentation/install instructions

2.3.0

  • Added json-based custom conversions for SCP 914

2.2.1

  • Fix inverted logic for doors (and manually account for Thumper/Mimic door speeds)
  • Fixed issue with doors opening normally networking incorrectly

2.2.0

  • Reprogrammed doors, should be less prone to navigation issues
  • Fixed 914 global audio (hopefully for real this time)
  • Fixed spraypaint not working

2.1.0

  • Fix SCP 914 locking up if an item conversion is supposed to destroy an item
  • Added per-moon rarity overrides
  • Uncapped rarity value
  • Added Secret Labs as a default config option
  • Updated config descriptions

2.0.2

  • Fix softlock on map generation when vanilla items are removed/replaced

2.0.1

  • Fixed SCP 914 SFX radius being far too big

2.0.0

  • Added SCP 914
  • Fixed some minor mesh issues in SCP 914 room
  • Minor adjustments to doors (may help with enemies getting stuck)

1.5.0

  • v49 compatibility
  • Ported to LethalLevelLoader (with some generation tweaks and additional config options, multiple fire exit moons e.g. March are now supported)
  • Added much more lighting to the start room
  • Fix some navmesh issues in 914 room
  • Additional navmesh tweaks to reduce occurences of scrap spawning in walls/in ceilings

1.4.1

  • Fix collisions missing in SCP 914 room

1.4.0

  • Added SCP 914 room (Not functional... yet)
  • Adjusted dungeon generation to make smaller dungeons (plus additional tweaks to try and make generation more consistent)
  • Added new config option to allow customization of the dungeon size (use with caution)

1.3.2

  • Tweaked moon config to be more flexible and support modded moons better
  • More detailed logging of processes and additional error notify messages
  • Lethal Expansion incompatibility note

1.3.1

  • Fix door desync problem
  • Fix scrap possibly spawning OOB
  • Fix moon config not working with latest LethalLib versions
  • Slightly decreased average size of generated dungeon (NOTE: Balanced around Titan; free moons may be relatively small)

1.3.0

  • Fixed special scrap not spawning, improved scrap spawns in general
  • Dungeon flow tweaks to further improve path generation
  • Increased chances for special cap rooms to spawn (173, 372, etc)
  • Added Bepinex/HookGenPatcher dependencies to make dependencies clearer for manual downloaders

1.2.0

  • Added new rooms (173 Chamber, 3-way connector)
  • Added open doorways for room connectors
  • Improved room meshes to help prevent enemies/scrap spawning OOB and improve navigation
  • Increased lighting brightness across all rooms
  • Modified dungeon generation to increase odds of more winding paths
  • Removed fire escapes from catwalks in 4-way room

1.1.1

  • Fix readonly issue with some room meshes
  • Improved lighting

1.1.0

  • Fix missing room layer information, causing enemies/hazards to ignore walls/fail to recognise floors
  • Added flat stair colliders

1.0.1

  • Fix default config

1.0.0

  • Initial release