Decompiled source of IntroSpeechPlease v1.0.1

BepInEx/plugins/IntroSpeechPlease.dll

Decompiled 6 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using IntroSpeechPlease.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("IntroSpeechPlease")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("IntroSpeechPlease")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9235da77-dd53-4680-a2e0-9483481cf7d7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace IntroSpeechPlease
{
	[BepInPlugin("Baldy.IntroSpeechPlease", "Intro Speech Please", "1.0.0")]
	public class IntroSpeechBase : BaseUnityPlugin
	{
		private const string modGUID = "Baldy.IntroSpeechPlease";

		private const string modName = "Intro Speech Please";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Baldy.IntroSpeechPlease");

		private static IntroSpeechBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Baldy.IntroSpeechPlease");
			harmony.PatchAll(typeof(IntroSpeechBase));
			harmony.PatchAll(typeof(ShipIntroSpeechPatch));
			mls.LogInfo((object)"Intro Speech Please! has loaded");
		}
	}
}
namespace IntroSpeechPlease.Patches
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class ShipIntroSpeechPatch
	{
		[HarmonyPatch("DisableShipSpeaker")]
		[HarmonyPostfix]
		private static void DisableSpeakerPatch(StartOfRound __instance)
		{
			if (__instance.speakerAudioSource.isPlaying)
			{
				__instance.speakerAudioSource.Stop();
				__instance.speakerAudioSource.PlayOneShot(__instance.disableSpeakerSFX);
			}
			else
			{
				__instance.speakerAudioSource.PlayOneShot(__instance.shipIntroSpeechSFX);
			}
		}
	}
}