Date uploaded | 11 months ago |
Version | 1.0.4 |
Download link | BatTeam-LethalFashion-1.0.4.zip |
Downloads | 465629 |
Dependency string | BatTeam-LethalFashion-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Lethal Fashion
Wanna find scrap, but do it in style?
Have all outfits for free instead of wasting your money on them!
A very simple mod that shouldn't interfere with other mods or break them.
The following suits will be unlocked and available immediately:
- Green Suit
- Hazard Suit
- Pajama Suit
ONLY works if you are the host. Clients (non-hosts) do NOT need this mod at all, it syncs via the host.
Credits
Please check out:
- Mom_Llama's Lethal Company Enhancer Mod (Does a lot of cool stuff and also has the option to unlock the green and hazard suits. They helped me with the initial version of this mod immensely.)
- x753's More Suits Mod (Adds a lot more suits and is pretty advanced!)
Manual Installation
Simply place the LethalFashion.dll into your game folder's BepInEx/plugins folder. For example, mine looks like: D:\SteamLibrary\steamapps\common\Lethal Company\BepInEx\plugins\LethalFashion.dll
I've heard issues with people installing with R2Modman - I don't use this so I'm unsure what the problem is. Just make sure to put the LethalFashion.dll wherever the BepInEx plugin folder is. R2Modman might have a different location it's loading from.
Changelog
*1.0.4
- Works with newest update out of the box as far as I can tell, nothing should break. If it breaks, please check the LC Modding Discord and leave a message in the Lethal Fashion thread and I'll look into it.
- Removed debug code so it spams the console logs less
- Added Manual installation notes to this README on where the DLL goes
- Apparently there's issues with my mod when you install with R2Modman but I think it's a folder location issue. Please see manual installation notes.
1.0.3
- Fixed mod page formatting
- Fixed an issue where if you quit a game and then went back into it, it would spawn duplicates of the suits and could push other suits off the rack
- Added more error handling and debugging code to make my life easier
1.0.2
- Fixed the suit disappearing issue.
- Added logic to prevent the suits from spawning multiple times.
- Added logic to handle when the game resets the ship (on loss; when you don't meet the quota and get fired)
- Added logic to unlock existing suits that were spawned and reposition them on the rack
1.0.1
- Fixed the folder structure, should now work with mod installer. Sorry for the mistake!
1.0.0
- Initial version, code reworked from my old bad implementation using a much better method from Mama Llama.
CHANGELOG
1.0.7
- Updated for v50
- Added bee suit
- Added bunny suit
- Suit spawning method rewrote to iterate through the list of unlockables and no longer be hard coded for IDs.
- Lethal Fashion now creates a LethalFashion.cfg file in your BepInEx\config folder. This allows you to select which suits to unlock in both the base game and in suit mods if you know the suit name. -- This also means you can use this mod in future game updates and it should let you spawn new suits without updating the mod, if you know the suit name.
1.0.6
- Added purple suit (ID 24)
1.0.5
- Updated to work on v47 by changing the way the plugin checks who is the host
- Minor bug: Clients may see the suits synced in a different order than the host. Investigating.
1.0.4
- Works with newest update out of the box as far as I can tell, nothing should break. If it breaks, please check the LC Modding Discord and leave a message in the Lethal Fashion thread and I'll look into it.
- Removed debug code so it spams the console logs less
- Added Manual installation notes to this README on where the DLL goes
- Apparently there's issues with my mod when you install with R2Modman but I think it's a folder location issue. Please see manual installation notes.
1.0.3
- Fixed mod page formatting
- Fixed an issue where if you quit a game and then went back into it, it would spawn duplicates of the suits and could push other suits off the rack
- Added more error handling and debugging code to make my life easier
1.0.2
- Fixed the suit disappearing issue.
- Added logic to prevent the suits from spawning multiple times.
- Added logic to handle when the game resets the ship (on loss; when you don't meet the quota and get fired)
- Added logic to unlock existing suits that were spawned and reposition them on the rack
1.0.1
- Fixed the folder structure, should now work with mod installer. Sorry for the mistake!
1.0.0
- Initial version, code reworked from my old bad implementation using a much better method from Mama Llama.