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CHANGELOG
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1.0.7
-implemented dawnlib compat for texture tag replacements
-shotgun script now properly syncs, go kill your friends
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1.0.6
-cleaned up CustomShotgun by adding categories, and added customization for enemy damage (sorry zeekers split enemy and player damage I had no idea)
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1.0.5
-added a new script, CustomShotgun. Allows you to make a shotgun scrap with almost every single variable changable, including being able to run any unity event when fired.
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1.0.4
-Added rigidbody launcher, which launches prefab rigidbodies with custom force
-added physics collision detector, used on rigidbodies to detect when an object collides with enough force
-removed custom placement zone scripts as they have a functioning replacement in someone elses api
- 1.0.3
-Added ParentToView, a script written by Jacob, but instead made for locally parenting objects to the players camera. Useful for physical fake hud elements.
-Trigger Counter now has an IncreaseCount(int) option for increasing by multiple numbers at a time
-Added CustomPlacementZone Manager and Trigger, these aren't fully functional yet so I wont tell you what they are or how to use them >:p
- 1.0.2
-added new dependency (it would be almost impossible to not have this installed yet so this is more of a "just incase" thing)
-synced the breaker box script
- 1.0.1
-added two (three) new scripts: Custom Breaker Box and Signal Sender and Signal Receiver
-updated counting script to allow for large arrays of numbers, meaning you can activate events not just when one final number is reached, but at a highly configurable amount
-updated readme with new documentation and readability improvements
- 1.0.0
-beanie is here, this fills you with fear