Lethal Company
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Latest version
1.4.0
Last Updated
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148.9K
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12
Size
336MB
Dependants

-1.4.0 - i hate fog i hate fog

-more veld fixes

-1.3.9 - Veldfixes

-fixed some misplaced trees and altered fog

-1.3.8 - stuffnits

-added amazing icon by SP7ING

-thallasic fixes

-1.3.7 - Update Part 1/2: Major Makeover

This update comes with visual reworks to reign and solitude, and overall fixes and improvements to other moons + v80 support to many.

Desperation and Nephrite will be tackled in part 2 of this update, as they need some special work done on them.

-THALLASIC

Updated thallasic to v80

Fixed thallasic entrance node

Fixed thallasic bush lods

Changed some thallasic plant shaders

Changed sun orientation

Enemies should no longer float on broken bridges

Changed night skybox

-ATROPHY

Raised land around atrophy ship

New improved explosion vfx for beanie nuke and 500kg bombs

its here...

-REIGN

Reworked reign entirely and updated to v80

-VELD

Optimized veld and updated to v80

-HALCYON

Halcyon updated to v80 

Optimized

Improved grass

Removed snowy variant due to problems with how it was implemented

Improved house inside

-INTERVENTION

-New ambience

-Added blowing snowy wind fog

-SOLITUDE

-Solitude major visual rework

-V80 compat

-Moved main closer

-1.3.6 - NEW MOON: ATROPHY

-war never changes. added a new moon.

-1.3.5 - attempt to fix lunar config with intervention

-1.3.4 - NEW MOON: INTERVENTION

-new snowy city moon waooo

-1.3.3 - ingression changes (again)

-rebalancing stuff to make the moon better just go read the standalone changelog oughhh

-1.3.2 - ingression changes

   -fixed navmesh and untagged surface

-1.3.1 - ingression changes

-check last two ingression changelogs for details

-1.3.0 - NEW MOON

-added Ingression for 0 credits

-1.2.9 - minor updates and veld v80 support

-check symbiosis and veld changelogs

-1.2.8 - basic fix and balance change

-check standalone symbiosis log for more info

-1.2.7 - Added symbiosis rework

-reworked symbiosis fully! the other moons are not ready for v80 yet, gimme some time...

-1.2.6 - thallasic bugfix

-bugfix
  • 1.2.5 - Thallasic rework

    -check thallasic standalone changelog for details

  • 1.2.4 - Veld update

    -check standalone veld changelog for details

  • 1.2.3 - Major Update

    -added new moon: halcyon

    -complete redo of old moon: veld

  • 1.2.2 - reign

    -change tundra tag to frozen

    -fixed that fucking dropship that i hate

  • 1.2.0

    -added tundra back to reign

  • 1.1.9

REIGN:

-complete visual overhaul

-new ice spikes are located around the map, and the mountain has become a large glacier in a mountain range

-main entrance is slightly quicker to get back from, but a tiny bit harder to get to. Overall, the time to arrive and return has been more equalized

-new fog and lighting

-new shelving inside main

-new repositioned spawn nodes

-replaced tundra tag with glacial tag for the eventual release of deepcore mines

-1.1.8

-fixed description's wrong moon count

-added jade tag to nephrite

-1.1.7

-fixed thallasic bugs and made is slightly less bright at morning time

-added solitude
  • 1.1.6

    -huge revamp of thallasic, see standalone changelog for more info

    -fixed footstep sounds for nephrite

  • 1.1.5

    -nephrite revamp. see nephrites standalone mod page for more

  • 1.1.4

    Reign

    -buffed scrap spawns

    -fixed an error that would cause some particularly large interiors to break their navmesh. This might be an issue on my other moons, but im not sure yet. I will fix it if it is.

  • 1.1.2

    -fixed an error on symbiosis. i am aware of the elevator pits having collision.

  • 1.1.1

    Desperation

    -reduced outdoor spawn curves

    -increased scrap count

    -added proper tags; Paid, Canyon, Hot

    Reign

    -visual improvements to main

    -sky is actually dark now

    -slight reduction to scrap count and enemy count

    -added proper tags; Tundra, free, cold

    Symbiosis

    -fixed elevator clipping

    -added guide rails to elevator shafts

    -new signage by fire exit courtesy of explodingturtles456. Ty!

  • 1.1.0

    -added tags to reign?

  • 1.0.9

    Desperation

    -fixed landing pad for real this time? no one told me...

    -complete overhaul of the cargo crate model, new crates scattered about, and some you can enter to hide!

    -minor terrain smoothing in some spots (mainly for a shortcut)

    -fixed some missing collision on objects OOB that are now accessible

    -added canyon and hot level tag for compatibility with my new interior

    -added texture to the holy pedestal

  • 1.0.8

    This update came out a day ago but i forgot to put it in the moon pack. (oops)

    Nephrite:

    -Fire exit and main have been visually improved!

    -new fire exit door added to the fire exit building (now 2 fire exits on the moon)

    -fixed some horribly set up spawn nodes

  • 1.0.7

    Nephrite

    -fixed spawnrates being abnormally high for some rare enemies

  • 1.0.6

    -Added new moon, 42-Nephrite, a high tier 1000 cost moon

  • 1.0.5

Symbiosis

-Added sparse grass textures to brighten the environment. Nature is healing!

-Redid some of the elevator area's textures, fixed some minor clipping and added various props

-the locusts the locusts the locusts

Veld

-Optimized navmesh

-Fixed broken ai spawn nodes (Thanks for the report Lunxara!)

-moved 1st fire exit back farther, should now take just as much time to travel to main as it does to both fire exits

-terrain is now a mesh (shaders apply to terrain now)

-nicer looking water shaders (Thanks dopadream!)

  • 1.0.4

    Desperation

    -Widened landing pad (should be wider ship compatible now?)

    -Smoothed terrain

    -Very small performance boosts?

  • 1.0.2 / 1.0.3

    -Updated readme to show correct data

  • 1.0.1

    Patches, buffs and visual improvements

    Thallasic

    • Prettier water

    • Less daytime tulip sneks

    • Tried to fix wave noises

    • Hotloading now works (increased performance while not in use)

    Reign

    • Alot less daytime tulip sneks

    • Improved the main room, added a new prop and moved back the shelves to be on the wall. Also (hopefully) fixed items spawning out of bounds

    • More scrap, new scrap spawns

    • Added more lights guiding to main

Desperation

  • Smoothed terrain

  • Added collisions to previously OOB props

  • A tiny bit more props

  • Decreased cost to 300 (previously 350)

Veld

  • Boosted scrap count 20/24 -> 24/26

  • Hotload Fixes

Symbiosis

-Fixed elevator reverb persisting / not making sense

-Better lamppost textures

-Hotloading fixes

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