
CHANGELOG
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1.1.2
-fixed an error on symbiosis. i am aware of the elevator pits having collision.
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1.1.1
Desperation
-reduced outdoor spawn curves
-increased scrap count
-added proper tags; Paid, Canyon, Hot
Reign
-visual improvements to main
-sky is actually dark now
-slight reduction to scrap count and enemy count
-added proper tags; Tundra, free, cold
Symbiosis
-fixed elevator clipping
-added guide rails to elevator shafts
-new signage by fire exit courtesy of explodingturtles456. Ty!
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1.1.0
-added tags to reign?
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1.0.9
Desperation
-fixed landing pad for real this time? no one told me...
-complete overhaul of the cargo crate model, new crates scattered about, and some you can enter to hide!
-minor terrain smoothing in some spots (mainly for a shortcut)
-fixed some missing collision on objects OOB that are now accessible
-added canyon and hot level tag for compatibility with my new interior
-added texture to the holy pedestal
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1.0.8
This update came out a day ago but i forgot to put it in the moon pack. (oops)
Nephrite:
-Fire exit and main have been visually improved!
-new fire exit door added to the fire exit building (now 2 fire exits on the moon)
-fixed some horribly set up spawn nodes
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1.0.7
Nephrite
-fixed spawnrates being abnormally high for some rare enemies
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1.0.6
-Added new moon, 42-Nephrite, a high tier 1000 cost moon
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1.0.5
Symbiosis
-Added sparse grass textures to brighten the environment. Nature is healing!
-Redid some of the elevator area's textures, fixed some minor clipping and added various props
-the locusts the locusts the locusts
Veld
-Optimized navmesh
-Fixed broken ai spawn nodes (Thanks for the report Lunxara!)
-moved 1st fire exit back farther, should now take just as much time to travel to main as it does to both fire exits
-terrain is now a mesh (shaders apply to terrain now)
-nicer looking water shaders (Thanks dopadream!)
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1.0.4
Desperation
-Widened landing pad (should be wider ship compatible now?)
-Smoothed terrain
-Very small performance boosts?
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1.0.2 / 1.0.3
-Updated readme to show correct data
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1.0.1
Patches, buffs and visual improvements
Thallasic
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Prettier water
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Less daytime tulip sneks
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Tried to fix wave noises
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Hotloading now works (increased performance while not in use)
Reign
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Alot less daytime tulip sneks
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Improved the main room, added a new prop and moved back the shelves to be on the wall. Also (hopefully) fixed items spawning out of bounds
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More scrap, new scrap spawns
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Added more lights guiding to main
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Desperation
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Smoothed terrain
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Added collisions to previously OOB props
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A tiny bit more props
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Decreased cost to 300 (previously 350)
Veld
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Boosted scrap count 20/24 -> 24/26
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Hotload Fixes
Symbiosis
-Fixed elevator reverb persisting / not making sense
-Better lamppost textures
-Hotloading fixes