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CHANGELOG
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1.0.7 Nephrite -fixed spawnrates being abnormally high for some rare enemies
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1.0.6 -Added new moon, 42-Nephrite, a high tier 1000 cost moon
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1.0.5
Symbiosis -Added sparse grass textures to brighten the environment. Nature is healing! -Redid some of the elevator area's textures, fixed some minor clipping and added various props -the locusts the locusts the locusts
Veld -Optimized navmesh -Fixed broken ai spawn nodes (Thanks for the report Lunxara!) -moved 1st fire exit back farther, should now take just as much time to travel to main as it does to both fire exits -terrain is now a mesh (shaders apply to terrain now) -nicer looking water shaders (Thanks dopadream!)
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1.0.4
Desperation -Widened landing pad (should be wider ship compatible now?) -Smoothed terrain -Very small performance boosts?
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1.0.2 / 1.0.3 -Updated readme to show correct data
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1.0.1
Patches, buffs and visual improvements
Thallasic
- Prettier water
- Less daytime tulip sneks
- Tried to fix wave noises
- Hotloading now works (increased performance while not in use)
Reign
- Alot less daytime tulip sneks
- Improved the main room, added a new prop and moved back the shelves to be on the wall. Also (hopefully) fixed items spawning out of bounds
- More scrap, new scrap spawns
- Added more lights guiding to main
Desperation
- Smoothed terrain
- Added collisions to previously OOB props
- A tiny bit more props
- Decreased cost to 300 (previously 350)
Veld
- Boosted scrap count 20/24 -> 24/26
- Hotload Fixes
Symbiosis -Fixed elevator reverb persisting / not making sense -Better lamppost textures -Hotloading fixes